Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BornClock6829
Nemesis
Level 96
God Stats
4W - 1L
1,498 SR
Queue Stats
156W - 148L
1,539 Elo+
Party 2
Zeus
Zeus
Sasquatch5Slav
Zeus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sobek
Sobek
invu4urazombie
Sobek
Level 109
God Stats
25W - 12L
1,715 SR
Queue Stats
447W - 470L
1,465 Elo+
Solo
Serqet
Serqet
xxC4SHM0N3Y1xx
Serqet
Level 76
God Stats
5W - 5L
1,433 SR
Queue Stats
138W - 150L
1,443 Elo+
Party 2
Team Averages
Level 101
1,529 SR
1,489 Elo+

VS

Team Averages
Level 70
1,392 SR
1,451 Elo+
Fenrir
Fenrir
Crookswood
Fenrir
Level 57
God Stats
22W - 19L
1,475 SR
Queue Stats
232W - 298L
1,418 Elo+
Party 1
Apollo
Apollo
Pig or BBQ
Apollo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 93L
1,496 Elo+
Solo
Kukulkan
Kukulkan
ballin crid
Kukulkan
Level 63
God Stats
157W - 136L
1,559 SR
Queue Stats
264W - 271L
1,496 Elo+
Solo
Cabrakan
Cabrakan
drocarey
Cabrakan
Level 60
God Stats
1W - 6L
1,246 SR
Queue Stats
177W - 215L
1,437 Elo+
Party 1
Janus
Janus
potentcy
Janus
Level 69
God Stats
0W - 3L
1,183 SR
Queue Stats
201W - 266L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
3 / 0 / 27
10,478
1,048
11,505
11,988
18,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nemesis
17
6 / 3 / 18
10,317
1,032
11,560
10,189
3,746
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
20 / 1 / 11
13,405
1,341
30,682
7,167
2,373
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 2 / 25
10,131
1,013
7,589
16,781
19,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 1 / 15
9,734
973
6,885
7,976
3,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

270

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crookswood
Fenrir
15
0 / 9 / 4
8,806
881
10,365
18,102
10,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
Pig or BBQ
Apollo
16
5 / 5 / 2
10,668
1,067
15,181
11,638
4,418
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
ballin crid
Kukulkan
15
1 / 5 / 3
9,013
901
8,945
12,294
4,216
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
drocarey
Cabrakan
15
1 / 7 / 3
9,016
902
6,970
16,826
14,617
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
potentcy
Janus
15
0 / 8 / 2
8,266
827
4,377
13,330
4,734
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
21
34
Kills
7
7
Deaths
34
96
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
27
16.5
W
Nemesis
6
3
18
5
L
Fenrir
Crookswood
Fenrir
0
9
4
0.22
L
Apollo
Pig or BBQ
Apollo
5
5
2
1.2
W
20
1
11
25.5
L
Kukulkan
ballin crid
Kukulkan
1
5
3
0.5
L
Cabrakan
drocarey
Cabrakan
1
7
3
0.36
W
1
2
25
6.75
L
Janus
potentcy
Janus
0
8
2
0.13
W
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,221
Damage
45,838
54,101
Taken
72,190
47,364
Mitigated
38,443
8,343
Healing
3,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,505
1,746
0
2,327
11,988
18,397
0
6,100
5,734
0
24,881
W
Nemesis
11,560
5,089
0
1,197
10,189
3,746
0
2,661
7,252
0
18,234
L
Fenrir
Crookswood
Fenrir
10,365
2,281
0
991
18,102
10,458
0
11,458
6,629
0
19,848
L
Apollo
Pig or BBQ
Apollo
15,181
7,868
0
0
11,638
4,418
0
6,837
4,801
0
35,215
W
30,682
3,636
0
654
7,167
2,373
0
2,424
4,651
62,918
0
L
Kukulkan
ballin crid
Kukulkan
8,945
1,186
0
156
12,294
4,216
0
4,147
7,715
43,809
0
L
Cabrakan
drocarey
Cabrakan
6,970
276
0
1,093
16,826
14,617
0
8,071
8,755
14,312
0
W
7,589
236
1,341
2,824
16,781
19,157
0
6,877
9,636
19,081
0
L
Janus
potentcy
Janus
4,377
783
470
411
13,330
4,734
0
7,758
5,290
19,304
0
W
6,885
1,395
0
0
7,976
3,691
0
2,230
5,608
0
12,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,065
Gold Earned
45,769
164
Minions Killed
164
6
Camps Cleared
6
903,069
Distance Traveled
842,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,478
1,048
24
2
1
198,750
0
W
Nemesis
10,317
1,032
14
1
1
191,143
0
L
Fenrir
8,806
881
27
3
0
174,490
0
L
Apollo
10,668
1,067
21
2
4
164,587
0
W
Zeus
13,405
1,341
86
9
3
160,769
0
L
Kukulkan
9,013
901
66
7
0
181,371
0
L
Cabrakan
9,016
902
13
1
0
173,453
0
W
Sobek
10,131
1,013
31
3
1
186,448
0
L
Janus
8,266
827
37
4
2
148,775
0
W
Serqet
9,734
973
9
1
0
165,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role