Player Matchup

Geb
Geb
LilRene1
Geb
Level 155
God Stats
9W - 6L
1,544 SR
Queue Stats
67W - 60L
1,497 Elo+
Party 2
Artemis
Artemis
MoonlitAkuma
Artemis
Level 128
God Stats
9W - 2L
1,675 SR
Queue Stats
59W - 62L
1,510 Elo+
Party 2
Janus
Janus
OneJalopy
Janus
Level 83
God Stats
1W - 0L
1,595 SR
Queue Stats
25W - 22L
1,545 Elo+
Party 2
Ah Puch
Ah Puch
SpartanN41
Ah Puch
Level 128
God Stats
7W - 5L
1,712 SR
Queue Stats
85W - 74L
1,372 Elo+
Solo
Odin
Odin
biggbudz
Odin
Level 141
God Stats
5W - 4L
1,602 SR
Queue Stats
94W - 82L
1,527 Elo+
Party 2
Team Averages
Level 127
1,626 SR
1,490 Elo+

VS

Team Averages
Level 127
1,566 SR
1,440 Elo+
Arachne
Arachne
BERNIELERRO
Arachne
Level 159
God Stats
10W - 9L
1,493 SR
Queue Stats
56W - 75L
1,401 Elo+
Party 1
Discordia
Discordia
Drunkenjonny1
Discordia
Level 86
God Stats
3W - 1L
1,579 SR
Queue Stats
58W - 45L
1,583 Elo+
Solo
Sun Wukong
Sun Wukong
ManibalectorDOA
Sun Wukong
Level 159
God Stats
2W - 2L
1,524 SR
Queue Stats
23W - 29L
1,436 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Miami Gamer 333
Kumbhakarna
Level 88
God Stats
5W - 7L
1,520 SR
Queue Stats
60W - 91L
1,407 Elo+
Party 1
Rama
Rama
WtfZero
Rama
Level 141
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 11L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 15
13,693
761
8,873
16,925
23,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
MoonlitAkuma
Artemis
20
4 / 0 / 12
12,675
704
16,490
10,298
4,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
OneJalopy
Janus
18
2 / 4 / 11
12,082
671
7,872
12,894
4,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
SpartanN41
Ah Puch
20
12 / 1 / 9
15,819
879
26,072
8,913
4,053
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
19
3 / 2 / 18
12,597
700
14,469
18,600
16,945
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BERNIELERRO
Arachne
17
1 / 3 / 2
10,371
576
2,932
16,326
6,982
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Drunkenjonny1
Discordia
20
1 / 4 / 4
11,556
642
19,928
11,187
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
ManibalectorDOA
Sun Wukong
17
1 / 7 / 4
10,551
586
8,747
19,561
21,414
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
Miami Gamer 333
Kumbhakarna
16
0 / 6 / 7
10,368
576
5,209
23,108
24,073
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
WtfZero
Rama
18
4 / 4 / 2
11,606
645
15,976
14,528
5,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
24
Kills
7
7
Deaths
24
65
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
BERNIELERRO
Arachne
1
3
2
0.67
L
Discordia
Drunkenjonny1
Discordia
1
4
4
0.75
W
3
0
15
10.5
L
Sun Wukong
ManibalectorDOA
Sun Wukong
1
7
4
0.43
L
Kumbhakarna
Miami Gamer 333
Kumbhakarna
0
6
7
0.58
W
Artemis
MoonlitAkuma
Artemis
4
0
12
10
W
Janus
OneJalopy
Janus
2
4
11
1.88
W
Ah Puch
SpartanN41
Ah Puch
12
1
9
16.5
L
Rama
WtfZero
Rama
4
4
2
1.25
W
Odin
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,776
Damage
52,792
67,630
Taken
84,710
53,517
Mitigated
62,434
17,203
Healing
7,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BERNIELERRO
Arachne
2,932
1,906
0
2,463
16,326
6,982
50
7,154
9,134
0
21,255
L
Discordia
Drunkenjonny1
Discordia
19,928
203
0
1,225
11,187
4,207
1
7,938
3,119
76,628
0
W
8,873
370
4,501
5,780
16,925
23,307
256
6,599
10,326
33,538
0
L
Sun Wukong
ManibalectorDOA
Sun Wukong
8,747
1,492
180
1,674
19,561
21,414
0
10,239
9,092
0
29,893
L
Kumbhakarna
Miami Gamer 333
Kumbhakarna
5,209
251
195
190
23,108
24,073
0
11,397
11,557
17,756
0
W
Artemis
MoonlitAkuma
Artemis
16,490
7,444
0
2,245
10,298
4,715
3,726
4,928
5,370
0
51,564
W
Janus
OneJalopy
Janus
7,872
407
0
1,356
12,894
4,497
1,483
6,611
6,283
29,365
0
W
Ah Puch
SpartanN41
Ah Puch
26,072
616
0
1,777
8,913
4,053
871
4,053
4,860
75,934
0
L
Rama
WtfZero
Rama
15,976
9,039
0
1,108
14,528
5,758
0
7,719
6,651
0
52,189
W
Odin
14,469
2,503
0
1,544
18,600
16,945
1,484
3,237
15,363
6,818
23,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,866
Gold Earned
54,452
375
Minions Killed
407
6
Camps Cleared
9
1,750,761
Distance Traveled
1,709,937
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,371
576
66
4
2
394,720
2
L
Discordia
11,556
642
166
9
4
346,152
5
W
Geb
13,693
761
22
1
1
396,702
0
L
Sun Wukong
10,551
586
57
3
0
313,606
3
L
Kumbhakarna
10,368
576
18
1
2
351,686
0
W
Artemis
12,675
704
88
5
3
344,179
0
W
Janus
12,082
671
60
3
1
320,244
0
W
Ah Puch
15,819
879
157
9
1
343,472
9
L
Rama
11,606
645
100
6
1
303,773
1
W
Odin
12,597
700
48
3
0
346,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role