Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Silver II
Qvos Chair
Thoth
Silver II
Level 54
God Stats
4W - 0L
1,317 SR
Queue Stats
16W - 8L
1,448 MMR
Party 1
Anhur
Anhur
Bronze III
R1_Raudi
Anhur
Bronze III
Level 158
God Stats
3W - 1L
1,902 SR
Queue Stats
18W - 2L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,573 SR
1,483 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,714 SR
1,547 MMR
Cabrakan
Cabrakan
Gold V
Os7Dot_
Cabrakan
Gold V
Level 132
God Stats
3W - 2L
1,927 SR
Queue Stats
42W - 46L
1,549 MMR
Party 2
Awilix
Awilix
Gold III
Xion_IXV
Awilix
Gold III
Level 123
God Stats
4W - 7L
1,644 SR
Queue Stats
122W - 123L
1,630 MMR
Party 2
Merlin
Merlin
Platinum II
cacasdsd
Merlin
Platinum II
Level 141
God Stats
113W - 124L
1,570 SR
Queue Stats
947W - 999L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 0 / 13
8,106
676
3,634
9,024
9,396
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
14
6 / 0 / 10
9,107
759
10,263
3,875
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
R1_Raudi
Anhur
14
10 / 0 / 6
9,759
813
13,076
9,250
3,822
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Morgan Le FayHeraSobekBaron SamediOdin

VS

Bans
GilgameshIzanamiAnubisDanzaburouVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Os7Dot_
Cabrakan
9
0 / 7 / 0
6,432
536
3,081
9,663
9,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
Xion_IXV
Awilix
9
0 / 5 / 0
6,553
546
3,017
10,459
4,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
cacasdsd
Merlin
10
0 / 5 / 0
6,953
579
4,990
9,900
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
17
Kills
0
0
Deaths
17
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
13
7.5
L
Cabrakan
Os7Dot_
Cabrakan
0
7
0
0
W
Thoth
6
0
10
11
W
Anhur
R1_Raudi
Anhur
10
0
6
13
L
Awilix
Xion_IXV
Awilix
0
5
0
0
L
Merlin
cacasdsd
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,973
Damage
11,088
22,149
Taken
30,022
14,667
Mitigated
16,112
5,146
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,634
186
0
1,436
9,024
9,396
0
2,889
6,135
8,629
0
L
Cabrakan
Os7Dot_
Cabrakan
3,081
580
0
128
9,663
9,145
0
3,396
5,896
7,722
0
W
Thoth
10,263
97
0
1,593
3,875
1,449
372
1,888
1,987
36,641
0
W
Anhur
R1_Raudi
Anhur
13,076
6,208
0
2,117
9,250
3,822
1,864
3,774
5,476
0
48,218
L
Awilix
Xion_IXV
Awilix
3,017
917
112
1,580
10,459
4,052
0
5,150
4,868
0
11,104
L
Merlin
cacasdsd
Merlin
4,990
0
0
1,685
9,900
2,915
0
4,672
4,952
31,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,972
Gold Earned
19,938
144
Minions Killed
100
7
Camps Cleared
3
694,703
Distance Traveled
568,931
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,106
676
9
1
0
244,324
3
L
Cabrakan
6,432
536
16
1
1
161,398
3
W
Thoth
9,107
759
73
6
2
234,577
2
W
Anhur
9,759
813
62
5
5
215,802
7
L
Awilix
6,553
546
17
1
1
208,559
3
L
Merlin
6,953
579
67
6
1
198,974
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role