Player Matchup

Ganesha
Ganesha
DougDimmadomer
Ganesha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 35L
1,644 Elo+
Party 1
Terra
Terra
esrgry
Terra
Level 29
God Stats
2W - 3L
1,211 SR
Queue Stats
125W - 118L
1,591 Elo+
Solo
Nu Wa
Nu Wa
noshake808
Nu Wa
Level 11
God Stats
3W - 3L
1,500 SR
Queue Stats
19W - 24L
1,600 Elo+
Solo
Hou Yi
Hou Yi
palpapeen
Hou Yi
Level 17
God Stats
4W - 5L
1,439 SR
Queue Stats
127W - 87L
1,663 Elo+
Party 1
Chaac
Chaac
zByTank
Chaac
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,625 Elo+
Solo
Team Averages
Level 19
1,430 SR
1,625 Elo+

VS

Team Averages
Level 18
1,657 SR
1,679 Elo+
Izanami
Izanami
Biohazardx626
Izanami
Level 14
God Stats
0W - 1L
1,719 SR
Queue Stats
8W - 4L
1,614 Elo+
Solo
Cerberus
Cerberus
Ka0sRuLes
Cerberus
Level 23
God Stats
1W - 2L
1,550 SR
Queue Stats
37W - 30L
1,599 Elo+
Solo
Thor
Thor
Marsonelli
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,873 Elo+
Solo
Sol
Sol
MorriganOnlyFans
Sol
Level 14
God Stats
2W - 2L
1,747 SR
Queue Stats
16W - 10L
1,738 Elo+
Solo
Zhong Kui
Zhong Kui
RenaTole
Zhong Kui
Level 24
God Stats
4W - 4L
1,767 SR
Queue Stats
105W - 116L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 25
9,553
597
5,851
14,417
17,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Terra
esrgry
Terra
15
7 / 2 / 13
9,923
620
8,770
14,451
7,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
12
2 / 4 / 7
8,070
504
5,740
7,805
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
palpapeen
Hou Yi
17
22 / 1 / 4
11,195
700
22,606
11,580
5,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
zByTank
Chaac
16
3 / 2 / 0
9,831
614
8,749
14,599
11,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
1 / 7 / 1
7,703
481
4,473
12,013
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Ka0sRuLes
Cerberus
8
0 / 7 / 1
6,465
404
4,768
12,684
7,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 11 / 3
6,397
400
6,005
13,116
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 5 / 1
8,806
550
10,176
14,268
4,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
RenaTole
Zhong Kui
14
2 / 4 / 1
8,307
519
8,772
15,027
14,295
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
14
34
Kills
7
9
Deaths
34
49
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
7
1
0.21
W
0
0
25
12.5
L
Cerberus
Ka0sRuLes
Cerberus
0
7
1
0.07
L
0
11
3
0.14
L
4
5
1
0.9
L
Zhong Kui
RenaTole
Zhong Kui
2
4
1
0.63
W
Terra
esrgry
Terra
7
2
13
6.75
W
Nu Wa
2
4
7
1.38
W
Hou Yi
palpapeen
Hou Yi
22
1
4
24
W
Chaac
zByTank
Chaac
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,716
Damage
34,194
62,852
Taken
67,108
44,976
Mitigated
35,016
24,909
Healing
19,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
4,473
3,098
0
1,703
12,013
2,874
2,195
3,980
7,897
0
46,958
W
5,851
842
0
3,200
14,417
17,961
250
4,735
9,682
29,403
0
L
Cerberus
Ka0sRuLes
Cerberus
4,768
433
1,007
2,276
12,684
7,954
0
3,648
8,960
15,542
0
L
6,005
2,306
0
708
13,116
4,968
22
5,480
7,427
0
28,794
L
10,176
3,605
759
5,802
14,268
4,925
288
5,016
9,064
59,166
0
L
Zhong Kui
RenaTole
Zhong Kui
8,772
956
0
7,243
15,027
14,295
507
1,220
12,692
53,634
0
W
Terra
esrgry
Terra
8,770
1,881
1,114
6,911
14,451
7,708
309
6,553
7,898
41,937
9,036
W
Nu Wa
5,740
1,969
0
1,362
7,805
2,718
386
4,452
3,353
35,411
0
W
Hou Yi
palpapeen
Hou Yi
22,606
16,265
0
4,752
11,580
5,230
2,439
3,709
7,871
0
79,096
W
Chaac
zByTank
Chaac
8,749
2,048
0
7,570
14,599
11,359
136
7,023
7,576
0
59,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,572
Gold Earned
37,678
401
Minions Killed
366
0
Camps Cleared
0
1,604,367
Distance Traveled
1,331,692
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,703
481
86
5
0
273,242
2
W
Ganesha
9,553
597
18
1
0
349,666
14
L
Cerberus
6,465
404
28
2
0
241,545
0
L
Thor
6,397
400
42
3
0
261,978
3
L
Sol
8,806
550
103
6
0
280,015
8
L
Zhong Kui
8,307
519
107
7
0
274,912
5
W
Terra
9,923
620
89
6
0
348,412
1
W
Nu Wa
8,070
504
71
4
0
299,565
1
W
Hou Yi
11,195
700
102
6
0
315,105
2
W
Chaac
9,831
614
121
8
0
291,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role