Player Matchup

Kali
Kali
Knittens
Kali
Level 38
God Stats
7W - 3L
1,616 SR
Queue Stats
134W - 135L
1,451 Elo+
Party 2
Charybdis
Charybdis
TheeDevyn
Charybdis
Level 13
God Stats
7W - 14L
1,415 SR
Queue Stats
25W - 36L
1,480 Elo+
Party 2
Hera
Hera
cookiethekweenTV
Hera
Level 24
God Stats
18W - 14L
1,611 SR
Queue Stats
117W - 108L
1,471 Elo+
Party 2
Sol
Sol
j0179664
Sol
Level 19
God Stats
5W - 2L
1,710 SR
Queue Stats
37W - 50L
1,443 Elo+
Solo
Ganesha
Ganesha
youcheddarwerk
Ganesha
Level 26
God Stats
21W - 24L
1,560 SR
Queue Stats
89W - 98L
1,405 Elo+
Party 2
Team Averages
Level 24
1,582 SR
1,450 Elo+

VS

Team Averages
Level 16
1,421 SR
1,400 Elo+
Hel
Hel
AntiDeuterium
Hel
Level 22
God Stats
1W - 2L
1,372 SR
Queue Stats
16W - 18L
1,369 Elo+
Party 1
Serqet
Serqet
HotandHorny
Serqet
Level 18
God Stats
0W - 2L
1,269 SR
Queue Stats
35W - 42L
1,383 Elo+
Party 1
Artemis
Artemis
Magnuswolf326
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,548 Elo+
Party 1
Zhong Kui
Zhong Kui
savesagepg
Zhong Kui
Level 21
God Stats
10W - 10L
1,462 SR
Queue Stats
37W - 42L
1,386 Elo+
Party 1
Guan Yu
Guan Yu
thebriant84
Guan Yu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
9 / 0 / 1
6,948
695
6,411
10,482
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
TheeDevyn
Charybdis
9
1 / 0 / 3
5,297
530
2,183
3,703
886
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 2 / 3
6,037
604
2,325
4,062
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 1
6,622
662
4,998
3,595
989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 6
4,884
488
1,953
3,693
1,799
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,450
445
1,919
4,234
1,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
8
1 / 3 / 0
4,934
493
1,298
5,278
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
8
0 / 2 / 0
4,610
461
2,570
5,002
1,158
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
savesagepg
Zhong Kui
9
2 / 4 / 0
5,411
541
2,288
7,658
4,568
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
thebriant84
Guan Yu
7
0 / 3 / 0
4,657
466
1,235
6,445
3,264
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
3
3
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Serqet
1
3
0
0.33
W
Kali
9
0
1
9.5
L
Artemis
0
2
0
0
W
Charybdis
TheeDevyn
Charybdis
1
0
3
2.5
W
1
2
3
1.25
W
3
1
1
3.5
L
Zhong Kui
savesagepg
Zhong Kui
2
4
0
0.5
L
Guan Yu
thebriant84
Guan Yu
0
3
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,870
Damage
9,310
25,535
Taken
28,617
8,553
Mitigated
12,301
13,008
Healing
7,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,919
225
1,478
1,539
4,234
1,463
0
597
3,637
7,332
0
L
Serqet
1,298
381
0
956
5,278
1,848
0
964
4,314
0
24,072
W
Kali
6,411
3,729
0
7,674
10,482
3,660
245
1,091
9,217
0
23,924
L
Artemis
2,570
1,411
0
1,030
5,002
1,158
0
495
4,507
0
23,219
W
Charybdis
TheeDevyn
Charybdis
2,183
1,152
0
1,886
3,703
886
822
797
2,906
0
22,962
W
2,325
356
0
670
4,062
1,219
834
1,349
2,713
28,527
0
W
4,998
1,980
0
2,063
3,595
989
0
0
3,595
26,975
4,724
L
Zhong Kui
savesagepg
Zhong Kui
2,288
428
0
1,831
7,658
4,568
680
2,518
4,842
26,109
0
L
Guan Yu
thebriant84
Guan Yu
1,235
49
0
683
6,445
3,264
0
3,798
2,647
0
17,355
W
1,953
167
300
415
3,693
1,799
385
970
2,723
8,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,788
Gold Earned
24,062
256
Minions Killed
206
0
Camps Cleared
0
958,246
Distance Traveled
885,755
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,450
445
12
1
0
170,513
4
L
Serqet
4,934
493
48
5
0
215,050
1
W
Kali
6,948
695
50
5
0
220,650
2
L
Artemis
4,610
461
58
6
0
164,190
0
W
Charybdis
5,297
530
65
7
0
178,569
1
W
Hera
6,037
604
69
7
0
184,157
3
W
Sol
6,622
662
70
7
0
176,748
1
L
Zhong Kui
5,411
541
46
5
0
174,229
4
L
Guan Yu
4,657
466
42
4
0
161,773
0
W
Ganesha
4,884
488
2
0
0
198,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role