Player Matchup

Thoth
Thoth
Dane245
Thoth
Level 27
God Stats
1W - 0L
1,615 SR
Queue Stats
74W - 66L
1,605 Elo+
Solo
Sylvanus
Sylvanus
MAR1SSA
Sylvanus
Level 14
God Stats
9W - 10L
1,643 SR
Queue Stats
60W - 45L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
WhyEvenGetMad
Gilgamesh
Level 29
God Stats
18W - 8L
1,673 SR
Queue Stats
94W - 80L
1,622 Elo+
Solo
Fenrir
Fenrir
crohazard29
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,895 Elo+
Solo
Artemis
Artemis
pLaTiNuMdIsCo21
Artemis
Level 11
God Stats
2W - 0L
1,746 SR
Queue Stats
12W - 10L
1,583 Elo+
Solo
Team Averages
Level 19
1,635 SR
1,648 Elo+

VS

Team Averages
Level 26
1,628 SR
1,561 Elo+
Ravana
Ravana
BestMonke
Ravana
Level 29
God Stats
3W - 1L
1,853 SR
Queue Stats
209W - 140L
1,648 Elo+
Solo
Bakasura
Bakasura
Chacs106
Bakasura
Level 5
God Stats
16W - 15L
1,793 SR
Queue Stats
35W - 26L
1,547 Elo+
Party 1
Anubis
Anubis
FakeFuryToast
Anubis
Level 22
God Stats
3W - 2L
1,427 SR
Queue Stats
36W - 33L
1,470 Elo+
Party 1
Cernunnos
Cernunnos
LMVS Xcrat
Cernunnos
Level 67
God Stats
4W - 9L
1,567 SR
Queue Stats
89W - 78L
1,442 Elo+
Party 1
Ares
Ares
Patoloc007
Ares
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dane245
Thoth
20
12 / 3 / 15
14,222
593
26,287
15,047
5,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
MAR1SSA
Sylvanus
18
9 / 0 / 20
13,217
551
12,521
21,628
23,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
WhyEvenGetMad
Gilgamesh
18
15 / 2 / 13
13,280
553
20,898
13,883
8,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
20
11 / 3 / 10
13,579
566
17,639
20,087
20,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
4 / 6 / 13
11,800
492
10,042
16,004
6,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BestMonke
Ravana
18
6 / 6 / 1
11,499
479
16,544
23,197
19,416
Bakasura
Chacs106
Bakasura
15
3 / 10 / 4
10,213
426
4,221
18,362
7,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 13 / 1
7,663
319
5,617
16,847
4,351
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
LMVS Xcrat
Cernunnos
15
2 / 9 / 3
9,564
399
10,307
18,837
5,032
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 13 / 1
7,638
318
3,479
24,892
19,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
21
51
Kills
11
14
Deaths
51
71
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
BestMonke
Ravana
6
6
1
1.08
L
Bakasura
Chacs106
Bakasura
3
10
4
0.5
W
Thoth
Dane245
Thoth
12
3
15
6.5
L
0
13
1
0.04
L
Cernunnos
LMVS Xcrat
Cernunnos
2
9
3
0.39
W
Sylvanus
MAR1SSA
Sylvanus
9
0
20
19
L
0
13
1
0.04
W
Gilgamesh
WhyEvenGetMad
Gilgamesh
15
2
13
10.75
W
Fenrir
11
3
10
5.33
W
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,387
Damage
40,168
86,649
Taken
102,135
64,907
Mitigated
55,705
37,815
Healing
17,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
BestMonke
Ravana
16,544
3,514
0
7,361
23,197
19,416
524
4,541
17,720
0
75,499
L
Bakasura
Chacs106
Bakasura
4,221
2,972
0
3,212
18,362
7,511
0
4,977
12,919
0
40,248
W
Thoth
Dane245
Thoth
26,287
266
0
4,218
15,047
5,887
2,980
2,159
12,723
113,654
0
L
5,617
151
113
976
16,847
4,351
0
6,796
9,530
27,650
0
L
Cernunnos
LMVS Xcrat
Cernunnos
10,307
3,566
0
4,677
18,837
5,032
941
7,145
11,340
0
65,946
W
Sylvanus
MAR1SSA
Sylvanus
12,521
4,982
4,064
12,923
21,628
23,513
1,050
3,786
17,842
67,978
22,839
L
3,479
695
0
1,159
24,892
19,395
331
12,660
11,858
14,112
0
W
Gilgamesh
WhyEvenGetMad
Gilgamesh
20,898
9,707
0
2,843
13,883
8,698
1,548
2,749
10,778
0
71,274
W
Fenrir
17,639
5,063
0
8,930
20,087
20,801
2,744
1,884
17,099
0
86,684
W
10,042
6,437
0
4,837
16,004
6,008
2,126
2,061
13,640
0
63,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,098
Gold Earned
46,577
569
Minions Killed
420
0
Camps Cleared
0
2,269,645
Distance Traveled
2,129,041
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,499
479
142
6
0
399,168
5
L
Bakasura
10,213
426
100
4
0
529,103
1
W
Thoth
14,222
593
170
7
0
454,677
3
L
Anubis
7,663
319
46
2
0
389,691
2
L
Cernunnos
9,564
399
115
5
0
423,707
3
W
Sylvanus
13,217
551
119
5
0
403,892
4
L
Ares
7,638
318
17
1
0
387,372
0
W
Gilgamesh
13,280
553
70
3
0
553,629
1
W
Fenrir
13,579
566
128
5
0
443,974
6
W
Artemis
11,800
492
82
3
0
413,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role