Player Matchup

Sun Wukong
Sun Wukong
Ancient_Jar
Sun Wukong
Level 155
God Stats
2W - 1L
1,672 SR
Queue Stats
123W - 112L
1,511 Elo+
Party 1
Xbalanque
Xbalanque
FREAKNQUESODILLA
Xbalanque
Level 125
God Stats
2W - 1L
1,432 SR
Queue Stats
109W - 101L
1,538 Elo+
Party 1
Raijin
Raijin
Kanola0il
Raijin
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,403 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YouDont7822
Ah Muzen Cab
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,411 Elo+
Party 2
Kuzenbo
Kuzenbo
wolph-flow
Kuzenbo
Level 102
God Stats
2W - 2L
1,728 SR
Queue Stats
165W - 141L
1,469 Elo+
Party 1
Team Averages
Level 84
1,566 SR
1,466 Elo+

VS

Team Averages
Level 49
1,513 SR
1,541 Elo+
Pele
Pele
Bubbasmash2
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,535 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Sealis1056
Tsukuyomi
Level 21
God Stats
0W - 1L
1,563 SR
Queue Stats
25W - 37L
1,469 Elo+
Party 3
Chaac
Chaac
TheGreatGrizzly
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 72L
1,547 Elo+
Party 4
Heimdallr
Heimdallr
kkliM_
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,683 Elo+
Solo
Bakasura
Bakasura
s1nph0n3y
Bakasura
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ancient_Jar
Sun Wukong
19
11 / 1 / 12
11,520
886
12,887
19,231
19,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Xbalanque
17
7 / 6 / 20
10,758
828
21,078
14,063
10,691
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Kanola0il
Raijin
17
4 / 4 / 13
10,488
807
15,508
11,200
4,236
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
YouDont7822
Ah Muzen Cab
20
5 / 1 / 17
11,417
878
20,611
14,325
10,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
wolph-flow
Kuzenbo
16
4 / 3 / 17
10,221
786
7,712
21,586
27,166
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 4
9,804
754
13,236
14,288
6,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
Sealis1056
Tsukuyomi
16
5 / 8 / 6
9,686
745
17,125
16,302
7,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
2 / 4 / 9
8,954
689
13,903
20,536
24,929
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
kkliM_
Heimdallr
14
0 / 8 / 9
8,472
652
11,273
15,851
8,268
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
s1nph0n3y
Bakasura
15
2 / 6 / 9
9,123
702
8,726
16,824
9,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
52
31
Kills
15
15
Deaths
31
79
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ancient_Jar
Sun Wukong
11
1
12
17
L
6
5
4
1.6
W
Xbalanque
7
6
20
2.83
W
Raijin
Kanola0il
Raijin
4
4
13
2.63
L
Tsukuyomi
Sealis1056
Tsukuyomi
5
8
6
1
L
2
4
9
1.63
W
Ah Muzen Cab
YouDont7822
Ah Muzen Cab
5
1
17
13.5
L
Heimdallr
kkliM_
Heimdallr
0
8
9
0.56
L
Bakasura
s1nph0n3y
Bakasura
2
6
9
1.08
W
Kuzenbo
wolph-flow
Kuzenbo
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,796
Damage
64,263
80,405
Taken
83,801
71,809
Mitigated
57,873
40,464
Healing
20,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ancient_Jar
Sun Wukong
12,887
2,087
2,195
9,953
19,231
19,311
132
0
19,031
4,782
15,588
L
13,236
3,777
922
2,392
14,288
6,773
0
4,719
9,317
0
23,948
W
Xbalanque
21,078
7,169
1,724
5,064
14,063
10,691
1,297
0
13,663
0
33,839
W
Raijin
Kanola0il
Raijin
15,508
1,359
1,288
2,459
11,200
4,236
462
0
11,028
36,390
0
L
Tsukuyomi
Sealis1056
Tsukuyomi
17,125
3,598
578
565
16,302
7,987
0
4,731
11,379
0
34,183
L
13,903
3,087
2,290
6,547
20,536
24,929
0
8,207
11,959
0
21,304
W
Ah Muzen Cab
YouDont7822
Ah Muzen Cab
20,611
7,516
491
8,424
14,325
10,405
2,404
0
14,245
0
46,661
L
Heimdallr
kkliM_
Heimdallr
11,273
5,228
627
1,026
15,851
8,268
0
2,366
13,303
0
24,075
L
Bakasura
s1nph0n3y
Bakasura
8,726
5,236
753
4,581
16,824
9,916
0
3,920
12,679
0
14,191
W
Kuzenbo
wolph-flow
Kuzenbo
7,712
2,668
1,711
7,155
21,586
27,166
216
0
21,543
11,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,404
Gold Earned
46,039
153
Minions Killed
151
0
Camps Cleared
0
1,303,546
Distance Traveled
1,144,137
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,520
886
14
1
0
269,893
1
L
Pele
9,804
754
31
2
0
243,487
1
W
Xbalanque
10,758
828
29
2
0
230,038
1
W
Raijin
10,488
807
56
4
0
228,768
0
L
Tsukuyomi
9,686
745
31
2
0
236,112
0
L
Chaac
8,954
689
16
1
0
247,497
0
W
Ah Muzen Cab
11,417
878
45
3
0
245,639
1
L
Heimdallr
8,472
652
35
3
0
181,114
0
L
Bakasura
9,123
702
38
3
0
235,927
0
W
Kuzenbo
10,221
786
9
1
0
329,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role