Player Matchup

Eset
Eset
 
Eset
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
NuttSponge
Mercury
Level 27
God Stats
0W - 1L
1,630 SR
Queue Stats
14W - 29L
1,287 Elo+
Solo
Merlin
Merlin
TheMulkeyWay
Merlin
Level 132
God Stats
0W - 1L
1,379 SR
Queue Stats
57W - 52L
1,566 Elo+
Solo
Osiris
Osiris
delong2262
Osiris
Level 148
God Stats
35W - 35L
1,556 SR
Queue Stats
237W - 269L
1,547 Elo+
Solo
Team Averages
Level 109
1,516 SR
1,475 Elo+

VS

Team Averages
Level 114
1,553 SR
1,600 Elo+
Chang'e
Chang'e
 
Chang'e
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
SNOWYDELL27
Nu Wa
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 17L
1,694 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ssalbap
Tsukuyomi
Level 156
God Stats
2W - 2L
1,566 SR
Queue Stats
41W - 29L
1,716 Elo+
Party 1
Izanami
Izanami
crazyg1ng3r
Izanami
Level 92
God Stats
8W - 8L
1,644 SR
Queue Stats
30W - 31L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
1 / 7 / 3
9,489
730
6,305
11,996
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
NuttSponge
Mercury
15
3 / 7 / 0
9,613
739
4,158
10,513
3,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
1 / 4 / 2
8,820
678
5,612
8,669
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
delong2262
Osiris
15
4 / 6 / 1
9,513
732
6,459
14,932
13,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 2 / 14
10,743
826
7,495
12,506
7,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 2 / 11
10,210
785
5,952
4,997
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Ssalbap
Tsukuyomi
19
14 / 2 / 4
12,204
939
15,376
11,383
5,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
crazyg1ng3r
Izanami
17
7 / 3 / 7
11,701
900
10,363
8,902
3,314
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
9
Kills
24
24
Deaths
9
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
7
3
0.36
W
Chang'e
 
Chang'e
3
2
14
5
L
Mercury
NuttSponge
Mercury
3
7
0
0.43
W
0
2
11
2.75
W
Tsukuyomi
Ssalbap
Tsukuyomi
14
2
4
8
L
Merlin
1
4
2
0.5
W
Izanami
crazyg1ng3r
Izanami
7
3
7
3.5
L
Osiris
delong2262
Osiris
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,534
Damage
39,186
46,110
Taken
37,788
23,656
Mitigated
18,158
4,115
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
6,305
517
280
1,952
11,996
3,818
0
2,925
9,071
37,716
0
W
Chang'e
 
Chang'e
7,495
487
2,354
7,572
12,506
7,958
554
4,084
8,332
29,769
0
L
Mercury
NuttSponge
Mercury
4,158
1,003
0
0
10,513
3,483
0
3,331
7,182
0
21,766
W
5,952
1,434
0
130
4,997
1,874
2,673
1,874
2,975
29,748
0
W
Tsukuyomi
Ssalbap
Tsukuyomi
15,376
4,215
0
3,726
11,383
5,012
1,109
2,937
8,314
0
52,526
L
Merlin
5,612
316
0
421
8,669
2,957
0
3,355
5,314
34,126
0
W
Izanami
crazyg1ng3r
Izanami
10,363
6,009
0
1,721
8,902
3,314
2,191
3,165
5,661
0
56,018
L
Osiris
delong2262
Osiris
6,459
2,138
172
1,290
14,932
13,398
0
4,207
10,725
0
29,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,435
Gold Earned
44,858
238
Minions Killed
246
9
Camps Cleared
15
809,604
Distance Traveled
989,938
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,489
730
84
6
1
190,687
2
W
Chang'e
10,743
826
38
3
2
246,464
1
L
Mercury
9,613
739
39
3
0
219,255
1
W
Nu Wa
10,210
785
56
4
3
224,187
0
W
Tsukuyomi
12,204
939
69
5
5
290,389
3
L
Merlin
8,820
678
71
5
3
192,149
0
W
Izanami
11,701
900
83
6
5
228,898
0
L
Osiris
9,513
732
44
3
5
207,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role