Player Matchup

Ra
Ra
ImagineDuck
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 17L
1,592 Elo+
Party 1
Hou Yi
Hou Yi
Oliverlarata
Hou Yi
Level 88
God Stats
5W - 6L
1,389 SR
Queue Stats
259W - 257L
1,465 Elo+
Party 1
Hun Batz
Hun Batz
PhoenixZombie
Hun Batz
Level 109
God Stats
2W - 1L
1,655 SR
Queue Stats
296W - 277L
1,626 Elo+
Party 1
Team Averages
Level 75
1,514 SR
1,561 Elo+

VS

Team Averages
Level 23
1,603 SR
1,470 Elo+
Anhur
Anhur
CocoDiRasta
Anhur
Level 16
God Stats
19W - 9L
1,713 SR
Queue Stats
195W - 129L
1,574 Elo+
Solo
Chaac
Chaac
Daggeny99
Chaac
Level 24
God Stats
6W - 4L
1,349 SR
Queue Stats
17W - 21L
1,290 Elo+
Solo
Scylla
Scylla
minecraftrule34
Scylla
Level 30
God Stats
9W - 8L
1,747 SR
Queue Stats
191W - 128L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 7
8,869
739
5,623
10,597
3,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
12
3 / 1 / 8
8,082
674
8,467
8,084
2,615
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
PhoenixZombie
Hun Batz
12
5 / 3 / 5
8,488
707
8,197
8,334
2,415
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 1
7,748
646
7,606
10,214
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Daggeny99
Chaac
12
2 / 3 / 3
8,262
689
7,339
11,590
6,227
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 4 / 4
8,026
669
8,682
7,547
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
6
6
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
Chaac
Daggeny99
Chaac
2
3
3
1.17
W
5
2
7
4.25
W
Hou Yi
3
1
8
7
W
Hun Batz
PhoenixZombie
Hun Batz
5
3
5
2.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,287
Damage
23,627
27,015
Taken
29,351
8,394
Mitigated
12,207
4,911
Healing
4,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,606
3,832
0
598
10,214
3,909
487
2,484
7,730
0
24,199
L
Chaac
Daggeny99
Chaac
7,339
1,145
0
3,798
11,590
6,227
422
2,125
9,465
0
22,898
W
5,623
963
1,093
3,068
10,597
3,364
33
4,383
5,886
34,453
0
W
Hou Yi
8,467
3,155
0
500
8,084
2,615
50
2,550
5,252
0
17,903
W
Hun Batz
PhoenixZombie
Hun Batz
8,197
2,053
0
250
8,334
2,415
0
1,210
6,984
0
21,279
L
8,682
799
0
500
7,547
2,071
0
1,594
5,953
31,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,439
Gold Earned
24,036
121
Minions Killed
145
4
Camps Cleared
7
696,349
Distance Traveled
650,101
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,748
646
42
4
2
189,938
4
L
Chaac
8,262
689
43
4
2
231,461
0
W
Ra
8,869
739
69
6
0
228,928
2
W
Hou Yi
8,082
674
23
2
2
236,008
1
W
Hun Batz
8,488
707
29
2
2
231,413
2
L
Scylla
8,026
669
60
5
3
228,702
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role