Player Matchup

Neith
Neith
 
Neith
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Loboguara_2000
Ganesha
Level 19
God Stats
2W - 0L
1,761 SR
Queue Stats
9W - 8L
1,373 Elo+
Party 2
Pele
Pele
Winter_Sorn
Pele
Level 29
God Stats
3W - 2L
1,590 SR
Queue Stats
33W - 50L
1,396 Elo+
Party 1
He Bo
He Bo
bibrandao
He Bo
Level 29
God Stats
5W - 3L
1,536 SR
Queue Stats
99W - 126L
1,395 Elo+
Party 2
Charybdis
Charybdis
gu150166
Charybdis
Level 18
God Stats
10W - 19L
1,266 SR
Queue Stats
12W - 22L
1,213 Elo+
Party 1
Team Averages
Level 22
1,531 SR
1,375 Elo+

VS

Team Averages
Level 17
1,402 SR
1,263 Elo+
Olorun
Olorun
Dorbron
Olorun
Level 16
God Stats
0W - 2L
1,304 SR
Queue Stats
6W - 16L
1,124 Elo+
Solo
Neith
Neith
FazParty
Neith
Level 6
God Stats
6W - 9L
1,325 SR
Queue Stats
145W - 227L
1,281 Elo+
Party 3
Geb
Geb
PcT-Anderson
Geb
Level 7
God Stats
4W - 9L
1,382 SR
Queue Stats
150W - 232L
1,180 Elo+
Party 3
Guan Yu
Guan Yu
PcT-Igor
Guan Yu
Level 25
God Stats
2W - 7L
1,500 SR
Queue Stats
158W - 224L
1,365 Elo+
Party 3
Terra
Terra
latazo_robusto
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 186L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 3 / 8
8,178
454
8,598
8,070
2,606
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 0 / 18
9,176
510
6,036
12,195
12,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
15 / 2 / 5
10,705
595
13,190
12,514
6,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

He Bo
bibrandao
He Bo
17
10 / 0 / 2
10,921
607
11,566
10,329
3,744
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
gu150166
Charybdis
13
4 / 1 / 11
8,314
462
6,703
6,743
2,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dorbron
Olorun
9
0 / 6 / 0
6,173
343
1,536
10,933
3,320
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Neith
FazParty
Neith
11
1 / 7 / 0
6,870
382
5,651
10,891
2,851
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 7 / 1
7,243
402
5,586
13,789
8,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
PcT-Igor
Guan Yu
12
1 / 6 / 3
7,776
432
7,700
15,933
12,196
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 4 / 0
8,152
453
4,067
15,837
7,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
10
30
Kills
6
6
Deaths
30
44
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
3
8
1.33
L
Olorun
Dorbron
Olorun
0
6
0
0
L
Neith
FazParty
Neith
1
7
0
0.14
W
1
0
18
10
L
0
7
1
0.07
L
Guan Yu
PcT-Igor
Guan Yu
1
6
3
0.42
W
15
2
5
8.75
W
He Bo
bibrandao
He Bo
10
0
2
11
W
Charybdis
gu150166
Charybdis
4
1
11
9.5
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,093
Damage
24,540
49,851
Taken
67,383
27,983
Mitigated
34,162
14,635
Healing
13,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,598
3,221
0
2,987
8,070
2,606
2,220
3,033
5,037
0
42,650
L
Olorun
Dorbron
Olorun
1,536
499
0
2,288
10,933
3,320
0
4,081
6,852
17,917
0
L
Neith
FazParty
Neith
5,651
3,208
0
1,668
10,891
2,851
0
1,840
9,051
0
41,094
W
6,036
703
0
2,761
12,195
12,506
43
3,811
8,384
20,700
0
L
5,586
621
0
1,111
13,789
8,357
0
2,840
10,949
25,273
0
L
Guan Yu
PcT-Igor
Guan Yu
7,700
872
270
3,037
15,933
12,196
0
5,464
10,469
0
32,305
W
13,190
2,891
0
3,228
12,514
6,620
864
926
11,588
0
70,870
W
He Bo
bibrandao
He Bo
11,566
1,931
0
5,659
10,329
3,744
2,591
1,165
9,164
77,000
0
W
Charybdis
gu150166
Charybdis
6,703
4,381
0
0
6,743
2,507
1,767
2,099
4,644
0
30,251
L
4,067
1,006
813
4,309
15,837
7,438
0
3,377
12,460
33,508
7,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,294
Gold Earned
36,214
405
Minions Killed
270
0
Camps Cleared
0
1,647,860
Distance Traveled
1,463,347
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,178
454
84
5
0
293,596
1
L
Olorun
6,173
343
30
2
0
229,943
1
L
Neith
6,870
382
81
5
0
283,082
2
W
Ganesha
9,176
510
10
1
0
340,724
2
L
Geb
7,243
402
18
1
0
304,500
5
L
Guan Yu
7,776
432
45
3
0
325,400
1
W
Pele
10,705
595
110
6
0
399,952
1
W
He Bo
10,921
607
132
7
0
318,871
0
W
Charybdis
8,314
462
69
4
0
294,717
0
L
Terra
8,152
453
96
5
0
320,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role