Player Matchup

Hercules
Hercules
 
Hercules
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
CoolGuy45
Chaac
Level 46
God Stats
11W - 18L
1,449 SR
Queue Stats
161W - 175L
1,413 Elo+
Party 3
Merlin
Merlin
GroovyGruver
Merlin
Level 51
God Stats
14W - 19L
1,415 SR
Queue Stats
137W - 149L
1,432 Elo+
Party 3
Izanami
Izanami
LogisticZombie
Izanami
Level 99
God Stats
119W - 95L
1,601 SR
Queue Stats
478W - 455L
1,528 Elo+
Party 1
Fenrir
Fenrir
Mass_Puppet
Fenrir
Level 92
God Stats
25W - 21L
1,487 SR
Queue Stats
138W - 139L
1,435 Elo+
Party 3
Team Averages
Level 65
1,491 SR
1,461 Elo+

VS

Team Averages
Level 66
1,484 SR
1,439 Elo+
Loki
Loki
 
Loki
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Big Auzie
Raijin
Level 81
God Stats
2W - 3L
1,415 SR
Queue Stats
408W - 388L
1,456 Elo+
Party 2
Cerberus
Cerberus
BrightSativa
Cerberus
Level 36
God Stats
37W - 39L
1,521 SR
Queue Stats
186W - 196L
1,497 Elo+
Solo
Apollo
Apollo
Cahuama85
Apollo
Level 57
God Stats
12W - 13L
1,455 SR
Queue Stats
197W - 229L
1,326 Elo+
Solo
Cthulhu
Cthulhu
Just Tru9960
Cthulhu
Level 49
God Stats
0W - 4L
1,530 SR
Queue Stats
62W - 90L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
4 / 2 / 3
6,162
560
6,092
9,226
6,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
CoolGuy45
Chaac
11
1 / 2 / 0
6,329
575
4,501
9,968
5,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
10
1 / 0 / 2
5,814
529
5,069
3,591
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 5
6,295
572
2,767
6,158
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
10
2 / 4 / 5
5,963
542
3,857
7,774
2,436
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 3 / 2
5,623
511
4,236
8,142
2,164
Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Big Auzie
Raijin
10
3 / 3 / 2
6,286
571
3,700
7,261
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
BrightSativa
Cerberus
12
4 / 0 / 0
6,878
625
5,830
7,668
6,812
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
Cahuama85
Apollo
1
0 / 0 / 0
3,631
330
0
0
0
Cthulhu
Just Tru9960
Cthulhu
7
1 / 3 / 1
5,005
455
2,627
7,153
7,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
8
9
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
3
2.75
L
Loki
 
Loki
0
3
2
0.33
L
Raijin
Big Auzie
Raijin
3
3
2
1.33
L
Cerberus
BrightSativa
Cerberus
4
0
0
4
L
Apollo
Cahuama85
Apollo
0
0
0
0
W
Chaac
CoolGuy45
Chaac
1
2
0
0.5
W
Merlin
1
0
2
2
L
Cthulhu
Just Tru9960
Cthulhu
1
3
1
0.5
W
1
1
5
3.5
W
Fenrir
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,286
Damage
16,393
36,717
Taken
30,224
16,798
Mitigated
18,224
15,451
Healing
7,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,092
1,945
0
5,196
9,226
6,508
0
2,574
6,580
0
30,216
L
Loki
 
Loki
4,236
813
0
1,508
8,142
2,164
0
1,178
6,832
0
34,775
L
Raijin
Big Auzie
Raijin
3,700
177
0
2,002
7,261
2,185
0
1,665
5,362
28,212
0
L
Cerberus
BrightSativa
Cerberus
5,830
1,014
0
4,098
7,668
6,812
0
1,379
6,187
42,279
0
L
Apollo
Cahuama85
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
CoolGuy45
Chaac
4,501
1,565
318
4,520
9,968
5,139
414
5,041
4,909
0
35,825
W
Merlin
5,069
139
0
813
3,591
1,008
670
989
2,494
29,877
0
L
Cthulhu
Just Tru9960
Cthulhu
2,627
130
80
131
7,153
7,063
0
306
6,774
13,915
0
W
2,767
1,956
0
2,449
6,158
1,707
1,897
1,729
4,367
0
37,678
W
Fenrir
3,857
623
0
2,155
7,774
2,436
0
1,412
6,210
0
26,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,563
Gold Earned
27,423
353
Minions Killed
253
0
Camps Cleared
0
1,099,182
Distance Traveled
871,374
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,162
560
58
5
0
231,051
3
L
Loki
5,623
511
69
6
0
256,101
4
L
Raijin
6,286
571
65
6
0
186,594
3
L
Cerberus
6,878
625
103
9
0
208,531
2
L
Apollo
3,631
330
0
0
0
0
0
W
Chaac
6,329
575
93
8
0
219,992
2
W
Merlin
5,814
529
73
7
0
206,578
1
L
Cthulhu
5,005
455
16
1
0
220,148
1
W
Izanami
6,295
572
82
7
0
200,808
3
W
Fenrir
5,963
542
47
4
0
240,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role