Player Matchup

Terra
Terra
AfterGlowGirl
Terra
Level 160
God Stats
14W - 6L
1,693 SR
Queue Stats
589W - 444L
1,557 Elo+
Party 2
Nox
Nox
BaJa ReDilly
Nox
Level 98
God Stats
4W - 5L
1,561 SR
Queue Stats
327W - 299L
1,590 Elo+
Party 1
Ganesha
Ganesha
Bagosheep
Ganesha
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,547 Elo+
Solo
Achilles
Achilles
Gandhi pooh
Achilles
Level 84
God Stats
2W - 3L
1,406 SR
Queue Stats
260W - 260L
1,555 Elo+
Party 1
He Bo
He Bo
redstarbust
He Bo
Level 83
God Stats
1W - 6L
1,428 SR
Queue Stats
278W - 212L
1,554 Elo+
Party 2
Team Averages
Level 97
1,518 SR
1,561 Elo+

VS

Team Averages
Level 138
1,543 SR
1,525 Elo+
Zeus
Zeus
 
Zeus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CropCircleJerk
Guan Yu
Level 154
God Stats
6W - 3L
1,618 SR
Queue Stats
408W - 410L
1,533 Elo+
Solo
Fenrir
Fenrir
Deebol13l
Fenrir
Level 159
God Stats
6W - 8L
1,410 SR
Queue Stats
471W - 445L
1,567 Elo+
Solo
Chernobog
Chernobog
l Le Tardif l
Chernobog
Level 147
God Stats
13W - 7L
1,624 SR
Queue Stats
867W - 871L
1,553 Elo+
Party 3
Eset
Eset
tidavid666QC
Eset
Level 115
God Stats
13W - 9L
1,562 SR
Queue Stats
441W - 444L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
6,875
573
5,439
12,108
11,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 5 / 6
9,158
763
8,164
9,371
4,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
Bagosheep
Ganesha
16
0 / 5 / 9
8,827
736
6,349
22,234
16,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
Gandhi pooh
Achilles
15
7 / 5 / 2
9,347
779
8,224
15,380
11,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
2 / 5 / 7
8,555
713
6,976
10,437
5,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
6 / 1 / 16
10,368
864
20,532
7,046
2,531
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 3 / 18
8,777
731
5,491
12,398
13,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Deebol13l
Fenrir
16
7 / 4 / 14
10,186
849
11,392
11,796
8,556
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
l Le Tardif l
Chernobog
17
6 / 3 / 10
10,276
856
12,963
10,903
4,883
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 3 / 19
9,568
797
13,315
7,777
2,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
102
13
Kills
25
25
Deaths
14
27
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
16
14
L
0
5
3
0.3
L
4
5
6
1.4
L
Ganesha
Bagosheep
Ganesha
0
5
9
0.9
W
2
3
18
3.67
W
Fenrir
Deebol13l
Fenrir
7
4
14
3.5
L
Achilles
Gandhi pooh
Achilles
7
5
2
1.6
W
Chernobog
l Le Tardif l
Chernobog
6
3
10
3.67
L
2
5
7
1.1
W
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,152
Damage
63,693
69,530
Taken
49,920
49,267
Mitigated
32,162
21,376
Healing
22,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
20,532
1,663
1,857
1,593
7,046
2,531
1,031
4,882
2,118
35,551
0
L
5,439
320
3,019
2,732
12,108
11,787
0
6,241
5,576
10,108
0
L
8,164
88
1,107
1,220
9,371
4,169
0
2,543
6,746
24,070
0
L
Ganesha
Bagosheep
Ganesha
6,349
735
1,775
5,202
22,234
16,672
0
10,938
10,870
14,853
0
W
5,491
960
6,931
4,586
12,398
13,616
399
4,955
7,210
0
9,876
W
Fenrir
Deebol13l
Fenrir
11,392
1,907
117
1,297
11,796
8,556
878
6,042
5,575
0
13,855
L
Achilles
Gandhi pooh
Achilles
8,224
1,598
821
3,120
15,380
11,260
0
8,199
6,828
0
12,550
W
Chernobog
l Le Tardif l
Chernobog
12,963
6,317
1,479
1,834
10,903
4,883
2,149
5,316
5,385
0
32,815
L
6,976
132
671
1,709
10,437
5,379
0
4,648
5,663
17,043
0
W
13,315
1,785
1,677
906
7,777
2,576
1,575
5,030
2,704
27,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
49,175
97
Minions Killed
105
0
Camps Cleared
0
1,000,414
Distance Traveled
1,073,678
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,368
864
31
3
0
215,138
0
L
Terra
6,875
573
11
1
0
199,965
0
L
Nox
9,158
763
39
3
0
206,084
0
L
Ganesha
8,827
736
0
0
0
189,244
0
W
Guan Yu
8,777
731
8
1
0
232,679
1
W
Fenrir
10,186
849
5
0
0
232,278
1
L
Achilles
9,347
779
18
2
0
214,766
0
W
Chernobog
10,276
856
32
3
0
197,130
0
L
He Bo
8,555
713
29
2
0
190,355
0
W
Eset
9,568
797
29
2
0
196,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role