Player Matchup

Merlin
Merlin
BloodAres19
Merlin
Level 143
God Stats
8W - 13L
1,549 SR
Queue Stats
186W - 148L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
JrMexicanPanda
Sylvanus
Level 38
God Stats
14W - 14L
1,336 SR
Queue Stats
20W - 24L
1,324 Elo+
Solo
Odin
Odin
Nopefish5508
Odin
Level 23
God Stats
3W - 1L
1,902 SR
Queue Stats
82W - 55L
1,430 Elo+
Party 1
Team Averages
Level 68
1,595 SR
1,411 Elo+

VS

Team Averages
Level 100
1,462 SR
1,347 Elo+
Kukulkan
Kukulkan
GutaoDaVilla
Kukulkan
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,360 Elo+
Solo
Awilix
Awilix
I Tootd
Awilix
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 300L
1,380 Elo+
Solo
Tiamat
Tiamat
RogueM5120
Tiamat
Level 117
God Stats
42W - 62L
1,386 SR
Queue Stats
648W - 915L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 2 / 9
9,758
651
12,680
10,175
4,312
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
14
7 / 2 / 8
11,406
760
6,911
12,491
8,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
5 / 2 / 10
10,582
705
11,027
15,359
12,746
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GutaoDaVilla
Kukulkan
15
5 / 4 / 1
10,668
711
20,268
15,953
5,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
I Tootd
Awilix
11
0 / 7 / 3
8,251
550
4,735
12,799
3,923
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
RogueM5120
Tiamat
12
1 / 5 / 2
8,983
599
7,173
9,386
8,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
16
Kills
6
6
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
2
9
4.25
L
Kukulkan
GutaoDaVilla
Kukulkan
5
4
1
1.38
L
Awilix
I Tootd
Awilix
0
7
3
0.21
W
Sylvanus
7
2
8
5.5
W
5
2
10
5
L
Tiamat
RogueM5120
Tiamat
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,618
Damage
32,176
38,025
Taken
38,138
25,281
Mitigated
17,265
10,745
Healing
5,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
12,680
576
1,011
716
10,175
4,312
241
7,008
3,167
34,259
0
L
Kukulkan
GutaoDaVilla
Kukulkan
20,268
1,824
178
4,882
15,953
5,308
241
9,674
6,279
60,327
0
L
Awilix
I Tootd
Awilix
4,735
1,966
0
0
12,799
3,923
0
5,787
7,012
0
17,451
W
Sylvanus
6,911
1,912
3,899
5,119
12,491
8,223
477
10,692
1,799
18,605
0
W
11,027
1,666
0
0
15,359
12,746
691
9,764
5,595
0
26,405
L
Tiamat
RogueM5120
Tiamat
7,173
583
0
406
9,386
8,034
316
4,745
4,641
20,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
27,902
134
Minions Killed
168
1
Camps Cleared
9
779,360
Distance Traveled
733,223
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,758
651
57
4
1
250,443
4
L
Kukulkan
10,668
711
109
7
7
239,318
2
L
Awilix
8,251
550
28
2
0
255,866
1
W
Sylvanus
11,406
760
27
2
0
252,185
4
W
Odin
10,582
705
50
3
0
276,732
0
L
Tiamat
8,983
599
31
2
2
238,039
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role