Player Matchup

Mercury
Mercury
GeneVankman
Mercury
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,286 Elo+
Party 3
Cerberus
Cerberus
TesManson
Cerberus
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,442 Elo+
Party 3
Cupid
Cupid
mechanik812
Cupid
Level 124
God Stats
1W - 2L
1,383 SR
Queue Stats
60W - 56L
1,606 Elo+
Party 1
Eset
Eset
nosferatu353
Eset
Level 148
God Stats
2W - 1L
1,842 SR
Queue Stats
156W - 117L
1,591 Elo+
Party 1
Xbalanque
Xbalanque
wichosiek
Xbalanque
Level 116
God Stats
7W - 5L
1,769 SR
Queue Stats
413W - 401L
1,536 Elo+
Party 1
Team Averages
Level 119
1,599 SR
1,492 Elo+

VS

Team Averages
Level 134
1,596 SR
1,493 Elo+
Sobek
Sobek
 
Sobek
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Bułka009
Charybdis
Level 115
God Stats
1W - 0L
1,762 SR
Queue Stats
198W - 187L
1,460 Elo+
Party 2
Sun Wukong
Sun Wukong
Hoshigakiii
Sun Wukong
Level 146
God Stats
3W - 0L
1,866 SR
Queue Stats
146W - 153L
1,449 Elo+
Party 2
Arachne
Arachne
I-IBergZwergI-I
Arachne
Level 156
God Stats
5W - 7L
1,282 SR
Queue Stats
689W - 672L
1,518 Elo+
Solo
Yemoja
Yemoja
SliserReidez
Yemoja
Level 104
God Stats
15W - 14L
1,573 SR
Queue Stats
594W - 603L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GeneVankman
Mercury
15
1 / 5 / 12
9,386
670
5,229
16,112
11,524
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
TesManson
Cerberus
17
4 / 2 / 13
10,143
725
12,198
22,804
23,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 5 / 16
11,143
796
14,504
15,614
7,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
9 / 5 / 12
11,183
799
30,011
16,307
7,966
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
wichosiek
Xbalanque
17
5 / 5 / 9
10,462
747
23,516
13,613
7,361
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
4 / 4 / 13
11,143
796
10,552
23,750
29,193
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Bułka009
Charybdis
18
3 / 5 / 12
11,181
799
20,342
16,741
8,379
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Hoshigakiii
Sun Wukong
19
4 / 4 / 9
11,581
827
13,739
21,790
24,910
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
8 / 6 / 7
11,085
792
13,748
18,083
8,708
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
16
2 / 4 / 13
10,749
768
8,563
19,436
16,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
75
23
Kills
21
22
Deaths
23
62
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
4
13
2.63
W
Charybdis
Bułka009
Charybdis
3
5
12
1.8
L
Mercury
GeneVankman
Mercury
1
5
12
1.4
W
Sun Wukong
Hoshigakiii
Sun Wukong
4
4
9
2.13
W
8
6
7
1.92
W
Yemoja
2
4
13
2.13
L
Cerberus
TesManson
Cerberus
4
2
13
5.25
L
4
5
16
2.4
L
9
5
12
3
L
Xbalanque
wichosiek
Xbalanque
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,458
Damage
66,944
84,450
Taken
99,800
58,326
Mitigated
87,445
26,196
Healing
40,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
10,552
293
2,651
4,389
23,750
29,193
356
9,940
13,810
17,631
0
W
Charybdis
Bułka009
Charybdis
20,342
9,249
1,638
3,174
16,741
8,379
2,992
6,102
10,639
0
52,684
L
Mercury
GeneVankman
Mercury
5,229
2,023
2,489
2,480
16,112
11,524
195
4,382
11,730
0
12,603
W
Sun Wukong
Hoshigakiii
Sun Wukong
13,739
2,101
2,294
4,001
21,790
24,910
288
9,967
11,823
0
31,873
W
13,748
10,491
972
3,615
18,083
8,708
766
7,751
10,332
0
19,354
W
Yemoja
8,563
2,493
13,402
3,985
19,436
16,255
539
8,449
10,987
15,496
0
L
Cerberus
TesManson
Cerberus
12,198
617
2,015
6,977
22,804
23,625
188
5,108
17,696
16,394
0
L
14,504
8,242
837
4,216
15,614
7,850
1,370
2,786
12,828
0
33,006
L
30,011
1,378
1,875
3,123
16,307
7,966
698
4,716
11,591
46,531
0
L
Xbalanque
wichosiek
Xbalanque
23,516
6,147
891
1,293
13,613
7,361
1,636
2,123
11,490
0
47,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,317
Gold Earned
55,739
170
Minions Killed
140
0
Camps Cleared
0
1,272,128
Distance Traveled
1,202,441
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,143
796
14
1
0
263,241
1
W
Charybdis
11,181
799
72
5
0
234,156
4
L
Mercury
9,386
670
15
1
0
288,884
0
W
Sun Wukong
11,581
827
34
2
0
256,141
1
W
Arachne
11,085
792
11
1
0
224,836
0
W
Yemoja
10,749
768
9
1
0
224,067
3
L
Cerberus
10,143
725
16
1
0
284,398
0
L
Cupid
11,143
796
53
4
0
229,025
1
L
Eset
11,183
799
30
2
0
249,041
0
L
Xbalanque
10,462
747
56
4
0
220,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role