Player Matchup

Jormungandr
Jormungandr
BABELs68
Jormungandr
Level 25
God Stats
22W - 20L
1,542 SR
Queue Stats
40W - 35L
1,452 Elo+
Party 3
Thoth
Thoth
HighGrade2294
Thoth
Level 6
God Stats
0W - 6L
1,500 SR
Queue Stats
50W - 77L
1,310 Elo+
Party 1
King Arthur
King Arthur
ToothPiicc
King Arthur
Level 12
God Stats
3W - 7L
1,421 SR
Queue Stats
59W - 115L
1,326 Elo+
Party 1
Da Ji
Da Ji
batorddemarde
Da Ji
Level 28
God Stats
23W - 25L
1,496 SR
Queue Stats
51W - 59L
1,421 Elo+
Party 3
Danzaburou
Danzaburou
evoL41
Danzaburou
Level 29
God Stats
6W - 4L
1,620 SR
Queue Stats
180W - 275L
1,327 Elo+
Party 1
Team Averages
Level 20
1,516 SR
1,367 Elo+

VS

Team Averages
Level 30
1,751 SR
1,507 Elo+
Mulan
Mulan
EiierNacken
Mulan
Level 62
God Stats
2W - 0L
1,713 SR
Queue Stats
27W - 25L
1,450 Elo+
Party 2
Anhur
Anhur
Ole2325246
Anhur
Level 5
God Stats
3W - 4L
1,745 SR
Queue Stats
14W - 10L
1,651 Elo+
Party 2
Ra
Ra
Phex1407
Ra
Level 14
God Stats
2W - 2L
1,763 SR
Queue Stats
11W - 9L
1,651 Elo+
Party 2
Baron Samedi
Baron Samedi
SuNNytheDank
Baron Samedi
Level 48
God Stats
3W - 0L
1,789 SR
Queue Stats
23W - 26L
1,399 Elo+
Party 2
Set
Set
hauimen
Set
Level 23
God Stats
19W - 11L
1,747 SR
Queue Stats
105W - 90L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BABELs68
Jormungandr
10
0 / 5 / 6
7,417
436
4,923
16,367
12,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 12 / 2
6,160
362
2,667
11,541
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
ToothPiicc
King Arthur
11
0 / 9 / 1
6,823
401
2,405
13,208
11,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
4 / 10 / 1
7,830
461
10,219
14,072
4,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
evoL41
Danzaburou
13
5 / 11 / 1
8,657
509
8,668
15,583
4,343
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 12
10,539
620
8,103
12,550
7,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
15
7 / 3 / 13
9,543
561
10,439
11,397
3,237
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
13 / 4 / 10
10,809
636
13,226
8,600
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
SuNNytheDank
Baron Samedi
15
11 / 1 / 16
10,729
631
16,723
10,331
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Set
16
9 / 0 / 1
10,462
615
8,156
6,724
6,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
99
9
Kills
47
47
Deaths
9
11
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BABELs68
Jormungandr
0
5
6
0.6
W
7
1
12
13
L
0
12
2
0.08
W
Anhur
7
3
13
4.5
W
13
4
10
4.5
W
Baron Samedi
SuNNytheDank
Baron Samedi
11
1
16
19
L
King Arthur
ToothPiicc
King Arthur
0
9
1
0.06
L
4
10
1
0.45
L
Danzaburou
evoL41
Danzaburou
5
11
1
0.5
W
Set
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,882
Damage
56,647
70,771
Taken
49,602
34,809
Mitigated
24,099
6,561
Healing
19,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BABELs68
Jormungandr
4,923
1,268
0
1,087
16,367
12,205
0
8,262
7,451
25,151
0
W
8,103
1,674
0
7,218
12,550
7,102
194
894
11,558
0
81,336
L
2,667
416
0
250
11,541
2,526
305
5,777
5,397
17,914
0
W
Anhur
10,439
4,966
0
1,975
11,397
3,237
496
2,723
8,558
0
42,520
W
13,226
1,560
941
3,368
8,600
2,622
237
1,754
6,804
48,655
0
W
Baron Samedi
SuNNytheDank
Baron Samedi
16,723
2,109
835
4,363
10,331
4,958
463
1,668
8,545
54,132
0
L
King Arthur
ToothPiicc
King Arthur
2,405
206
0
1,482
13,208
11,002
0
2,322
10,684
0
26,711
L
10,219
3,549
0
1,845
14,072
4,733
0
5,075
8,715
0
45,442
L
Danzaburou
evoL41
Danzaburou
8,668
4,476
0
1,897
15,583
4,343
0
6,653
8,508
0
45,368
W
Set
8,156
4,006
0
882
6,724
6,180
3,141
416
6,308
0
58,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,887
Gold Earned
52,082
266
Minions Killed
463
0
Camps Cleared
0
1,392,130
Distance Traveled
1,670,970
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,417
436
35
2
0
302,925
2
W
Mulan
10,539
620
117
7
0
361,211
3
L
Thoth
6,160
362
26
2
0
285,730
0
W
Anhur
9,543
561
63
4
0
298,752
0
W
Ra
10,809
636
83
5
0
340,862
1
W
Baron Samedi
10,729
631
91
5
0
336,726
2
L
King Arthur
6,823
401
52
3
0
294,689
0
L
Da Ji
7,830
461
68
4
0
232,022
2
L
Danzaburou
8,657
509
85
5
0
276,764
3
W
Set
10,462
615
109
6
0
333,419
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role