Player Matchup

Bacchus
Bacchus
CaioFaleiros
Bacchus
Level 68
God Stats
29W - 16L
1,592 SR
Queue Stats
272W - 265L
1,423 Elo+
Solo
Neith
Neith
Gladiatora
Neith
Level 160
God Stats
8W - 2L
1,628 SR
Queue Stats
434W - 456L
1,476 Elo+
Solo
Ra
Ra
JohakimLucian359
Ra
Level 89
God Stats
2W - 8L
1,213 SR
Queue Stats
107W - 114L
1,425 Elo+
Solo
Kali
Kali
dusao_7
Kali
Level 146
God Stats
4W - 0L
1,877 SR
Queue Stats
317W - 345L
1,406 Elo+
Solo
Cu Chulainn
Cu Chulainn
jonii5310
Cu Chulainn
Level 89
God Stats
15W - 9L
1,583 SR
Queue Stats
289W - 252L
1,458 Elo+
Solo
Team Averages
Level 110
1,579 SR
1,438 Elo+

VS

Team Averages
Level 49
1,443 SR
1,488 Elo+
Ullr
Ullr
Negroider
Ullr
Level 36
God Stats
0W - 2L
1,180 SR
Queue Stats
123W - 94L
1,548 Elo+
Party 2
Scylla
Scylla
Otaviorau515
Scylla
Level 82
God Stats
0W - 3L
1,727 SR
Queue Stats
161W - 202L
1,398 Elo+
Party 1
Anhur
Anhur
WTM-BielTifue
Anhur
Level 52
God Stats
4W - 10L
1,246 SR
Queue Stats
223W - 273L
1,375 Elo+
Party 1
Gilgamesh
Gilgamesh
itachiUy
Gilgamesh
Level 29
God Stats
5W - 1L
1,982 SR
Queue Stats
23W - 8L
1,696 Elo+
Party 2
Jormungandr
Jormungandr
murilogamer1337
Jormungandr
Level 44
God Stats
2W - 7L
1,082 SR
Queue Stats
233W - 294L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CaioFaleiros
Bacchus
12
2 / 0 / 7
7,838
523
5,480
5,499
6,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
14
2 / 2 / 4
8,059
537
9,521
7,844
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 0 / 5
8,231
549
7,613
7,788
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
dusao_7
Kali
13
3 / 6 / 3
7,910
527
6,079
14,483
6,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
jonii5310
Cu Chulainn
14
7 / 1 / 2
8,606
574
7,653
12,269
8,292
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
2 / 4 / 0
8,025
535
4,381
8,457
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
0 / 3 / 3
6,887
459
2,579
8,097
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 5 / 2
6,004
400
6,169
10,536
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
itachiUy
Gilgamesh
9
2 / 3 / 2
6,357
424
3,924
15,336
9,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
murilogamer1337
Jormungandr
13
5 / 4 / 1
7,830
522
7,482
9,589
7,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
9
9
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CaioFaleiros
Bacchus
2
0
7
5.5
W
Neith
2
2
4
2
W
4
0
5
6.5
L
Ullr
2
4
0
0.5
L
Scylla
0
3
3
0.5
L
0
5
2
0.2
W
Kali
dusao_7
Kali
3
6
3
0.75
L
Gilgamesh
itachiUy
Gilgamesh
2
3
2
1
W
Cu Chulainn
jonii5310
Cu Chulainn
7
1
2
8
L
Jormungandr
murilogamer1337
Jormungandr
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,346
Damage
24,535
47,883
Taken
52,015
27,911
Mitigated
26,083
19,970
Healing
9,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CaioFaleiros
Bacchus
5,480
709
0
1,443
5,499
6,809
445
1,285
4,207
19,684
0
W
Neith
9,521
3,544
0
3,208
7,844
3,175
622
74
7,770
0
69,317
W
7,613
1,027
1,518
4,158
7,788
2,949
1,126
1,277
6,449
47,912
0
L
Ullr
4,381
1,750
0
1,404
8,457
2,368
0
1,324
7,093
0
47,926
L
Scylla
2,579
565
0
1,695
8,097
2,381
0
2,629
5,268
38,084
0
L
6,169
3,456
0
1,923
10,536
3,626
0
2,560
7,844
0
33,344
W
Kali
dusao_7
Kali
6,079
3,034
0
5,672
14,483
6,686
0
3,816
10,547
0
42,930
L
Gilgamesh
itachiUy
Gilgamesh
3,924
916
0
4,042
15,336
9,788
0
5,841
9,327
0
21,559
W
Cu Chulainn
jonii5310
Cu Chulainn
7,653
1,362
0
3,971
12,269
8,292
35
3,354
8,849
3,050
45,465
L
Jormungandr
murilogamer1337
Jormungandr
7,482
2,695
0
504
9,589
7,920
0
990
8,585
44,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,644
Gold Earned
35,103
398
Minions Killed
380
0
Camps Cleared
0
1,526,555
Distance Traveled
1,324,081
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,838
523
27
2
0
311,927
5
W
Neith
8,059
537
111
7
0
275,230
7
W
Ra
8,231
549
91
6
0
306,811
1
L
Ullr
8,025
535
118
8
0
271,169
6
L
Scylla
6,887
459
87
6
0
269,005
1
L
Anhur
6,004
400
50
3
0
263,829
1
W
Kali
7,910
527
76
5
0
304,840
2
L
Gilgamesh
6,357
424
33
2
0
257,132
1
W
Cu Chulainn
8,606
574
93
6
0
327,747
1
L
Jormungandr
7,830
522
92
6
0
262,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role