Player Matchup

Cthulhu
Cthulhu
LUCKKL_444
Cthulhu
Level 16
God Stats
2W - 1L
1,754 SR
Queue Stats
22W - 41L
1,149 Elo+
Party 1
Chang'e
Chang'e
NGC_Rip
Chang'e
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 113L
1,173 Elo+
Party 1
Hachiman
Hachiman
danieldelimasilv
Hachiman
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 30L
1,104 Elo+
Party 1
Team Averages
Level 17
1,585 SR
1,142 Elo+

VS

Team Averages
Level 30
1,489 SR
1,439 Elo+
Jormungandr
Jormungandr
Foreign X Davy
Jormungandr
Level 28
God Stats
3W - 3L
1,503 SR
Queue Stats
125W - 120L
1,407 Elo+
Solo
Hades
Hades
HYDROGRANADE
Hades
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 100L
1,608 Elo+
Solo
Chiron
Chiron
Orrski
Chiron
Level 14
God Stats
3W - 2L
1,465 SR
Queue Stats
21W - 36L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LUCKKL_444
Cthulhu
8
1 / 4 / 1
6,337
634
3,530
9,733
6,195
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
NGC_Rip
Chang'e
9
0 / 6 / 4
6,219
622
5,095
8,906
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 7 / 1
6,379
638
4,144
8,255
2,640
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Foreign X Davy
Jormungandr
11
5 / 1 / 11
8,486
849
4,268
6,687
6,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

12
8 / 2 / 8
8,549
855
9,770
10,108
4,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Orrski
Chiron
12
4 / 1 / 12
7,986
799
7,907
5,828
1,878
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
3
Kills
17
17
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Foreign X Davy
Jormungandr
5
1
11
10.5
W
8
2
8
6
L
Cthulhu
LUCKKL_444
Cthulhu
1
4
1
0.38
L
Chang'e
NGC_Rip
Chang'e
0
6
4
0.33
W
Chiron
Orrski
Chiron
4
1
12
10
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,769
Damage
21,945
26,894
Taken
22,623
11,412
Mitigated
12,303
3,216
Healing
12,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Foreign X Davy
Jormungandr
4,268
1,670
0
2,175
6,687
6,216
392
1,918
4,561
18,470
0
W
9,770
1,698
1,041
4,759
10,108
4,209
1,130
4,691
5,074
23,517
0
L
Cthulhu
LUCKKL_444
Cthulhu
3,530
241
134
1,062
9,733
6,195
0
4,724
5,009
7,697
0
L
Chang'e
NGC_Rip
Chang'e
5,095
599
493
1,028
8,906
2,577
0
5,161
3,745
12,087
0
W
Chiron
Orrski
Chiron
7,907
3,438
1,176
3,020
5,828
1,878
782
2,289
3,425
0
33,950
L
4,144
3,220
0
499
8,255
2,640
0
4,541
3,714
0
10,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,935
Gold Earned
25,021
48
Minions Killed
114
2
Camps Cleared
7
380,954
Distance Traveled
508,922
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,486
849
32
3
2
165,251
0
W
Hades
8,549
855
28
3
2
162,905
0
L
Cthulhu
6,337
634
18
2
1
127,051
1
L
Chang'e
6,219
622
16
2
1
130,617
3
W
Chiron
7,986
799
54
5
3
180,766
2
L
Hachiman
6,379
638
14
1
0
123,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role