Player Matchup

Geb
Geb
DimebagMatcher
Geb
Level 109
God Stats
8W - 8L
1,789 SR
Queue Stats
455W - 435L
1,531 Elo+
Party 1
Chaac
Chaac
Javi_nacho23
Chaac
Level 68
God Stats
6W - 6L
1,603 SR
Queue Stats
254W - 266L
1,508 Elo+
Solo
Thoth
Thoth
KennyDaSloth
Thoth
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 86L
1,553 Elo+
Party 3
Anhur
Anhur
verdeiwnl
Anhur
Level 68
God Stats
2W - 4L
1,530 SR
Queue Stats
115W - 110L
1,571 Elo+
Party 3
Da Ji
Da Ji
xCrawleyx
Da Ji
Level 145
God Stats
4W - 9L
1,337 SR
Queue Stats
373W - 331L
1,595 Elo+
Party 1
Team Averages
Level 101
1,552 SR
1,552 Elo+

VS

Team Averages
Level 133
1,598 SR
1,553 Elo+
Awilix
Awilix
 
Awilix
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DangerDDanger
Ymir
Level 152
God Stats
3W - 1L
1,472 SR
Queue Stats
75W - 64L
1,496 Elo+
Solo
King Arthur
King Arthur
FeelTheViibe
King Arthur
Level 135
God Stats
1W - 0L
1,748 SR
Queue Stats
70W - 57L
1,634 Elo+
Solo
Rama
Rama
ItzzMelon
Rama
Level 125
God Stats
2W - 0L
1,774 SR
Queue Stats
62W - 70L
1,565 Elo+
Party 2
Sol
Sol
XxLazaro123Xx
Sol
Level 107
God Stats
5W - 3L
1,495 SR
Queue Stats
44W - 42L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,014
501
2,292
7,250
3,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 2 / 0
5,792
579
6,807
8,929
6,255
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
0 / 5 / 1
4,649
465
1,971
5,640
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
verdeiwnl
Anhur
7
0 / 4 / 2
4,695
470
3,351
5,354
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
xCrawleyx
Da Ji
10
2 / 6 / 1
6,120
612
3,250
7,522
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
5 / 0 / 3
6,508
651
5,618
7,268
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
3 / 0 / 5
5,903
590
3,127
5,533
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
FeelTheViibe
King Arthur
9
0 / 3 / 4
5,364
536
4,947
7,563
3,884
Rama
11
3 / 1 / 1
6,036
604
2,327
4,758
1,019
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
9 / 2 / 4
6,956
696
7,987
6,972
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
20
20
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
3
6.5
W
3
0
5
5.5
L
1
3
1
0.5
W
King Arthur
FeelTheViibe
King Arthur
0
3
4
0.67
W
Rama
3
1
1
3.5
L
3
2
0
1.5
L
0
5
1
0.1
W
9
2
4
5.5
L
Anhur
verdeiwnl
Anhur
0
4
2
0.25
L
Da Ji
xCrawleyx
Da Ji
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,671
Damage
24,006
34,695
Taken
32,094
15,195
Mitigated
12,745
8,653
Healing
11,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,618
2,434
0
3,224
7,268
2,264
41
1,749
5,387
0
29,857
W
3,127
668
0
1,360
5,533
3,188
0
1,133
4,400
12,285
0
L
2,292
298
64
1,193
7,250
3,436
0
1,288
5,962
11,442
0
W
King Arthur
FeelTheViibe
King Arthur
4,947
903
0
1,720
7,563
3,884
0
1,466
5,925
0
21,992
W
Rama
2,327
2,046
0
1,708
4,758
1,019
1,476
766
3,948
0
39,501
L
6,807
1,219
0
4,413
8,929
6,255
0
299
8,630
5,493
27,066
L
1,971
133
0
750
5,640
1,486
0
3,416
2,224
20,646
0
W
7,987
4,073
0
3,027
6,972
2,390
1,474
1,096
5,876
33,970
4,567
L
Anhur
verdeiwnl
Anhur
3,351
1,056
0
1,002
5,354
1,301
0
2,650
2,704
0
16,457
L
Da Ji
xCrawleyx
Da Ji
3,250
1,027
0
1,231
7,522
2,717
0
2,615
4,907
0
24,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,270
Gold Earned
30,767
203
Minions Killed
279
0
Camps Cleared
0
945,689
Distance Traveled
973,618
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,508
651
60
6
0
218,011
1
W
Ymir
5,903
590
14
1
0
184,370
3
L
Geb
5,014
501
16
2
0
182,468
2
W
King Arthur
5,364
536
46
5
0
206,580
1
W
Rama
6,036
604
79
8
0
191,205
3
L
Chaac
5,792
579
74
7
0
199,166
3
L
Thoth
4,649
465
35
4
0
185,694
1
W
Sol
6,956
696
80
8
0
173,452
2
L
Anhur
4,695
470
31
3
0
177,752
1
L
Da Ji
6,120
612
47
5
0
200,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role