Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Lofi Bobby
Horus
Level 100
God Stats
2W - 2L
1,667 SR
Queue Stats
231W - 251L
1,420 Elo+
Party 1
Tyr
Tyr
karizmok
Tyr
Level 106
God Stats
0W - 2L
1,344 SR
Queue Stats
211W - 245L
1,417 Elo+
Party 1
Team Averages
Level 103
1,504 SR
1,446 Elo+

VS

Team Averages
Level 92
1,724 SR
1,521 Elo+
Hades
Hades
Chronicastro
Hades
Level 136
God Stats
3W - 0L
2,010 SR
Queue Stats
205W - 210L
1,547 Elo+
Party 2
Mulan
Mulan
SirTasty2
Mulan
Level 87
God Stats
11W - 6L
1,607 SR
Queue Stats
52W - 44L
1,542 Elo+
Solo
Chiron
Chiron
hUmBoLdTHooV
Chiron
Level 54
God Stats
3W - 1L
1,555 SR
Queue Stats
123W - 127L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 0
5,525
553
3,784
6,210
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
9
1 / 2 / 0
6,122
612
4,986
8,993
5,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 6 / 0
5,661
566
2,809
14,717
7,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
7,198
720
6,266
6,436
3,849
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
SirTasty2
Mulan
11
2 / 0 / 8
7,717
772
5,064
9,160
6,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
11
4 / 0 / 6
7,461
746
13,457
5,107
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
10
10
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
W
4
1
5
6.5
L
Horus
1
2
0
0.5
W
Mulan
SirTasty2
Mulan
2
0
8
6
W
Chiron
4
0
6
7
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,579
Damage
24,787
29,920
Taken
20,703
14,843
Mitigated
12,711
6,784
Healing
11,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,784
1,387
1,051
1,228
6,210
2,216
0
1,766
4,444
9,348
2,002
W
6,266
520
1,247
3,278
6,436
3,849
308
1,107
5,329
25,519
0
L
Horus
4,986
1,643
753
2,330
8,993
5,184
0
1,264
7,729
0
14,574
W
Mulan
SirTasty2
Mulan
5,064
1,226
290
3,979
9,160
6,674
290
1,878
7,282
0
18,358
W
Chiron
13,457
4,963
832
1,908
5,107
2,188
968
696
4,411
0
31,459
L
2,809
987
0
1,422
14,717
7,443
0
3,409
11,308
0
13,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,308
Gold Earned
22,376
78
Minions Killed
123
1
Camps Cleared
8
489,261
Distance Traveled
548,621
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,525
553
20
2
0
126,049
0
W
Hades
7,198
720
50
5
1
185,658
1
L
Horus
6,122
612
28
3
0
178,691
0
W
Mulan
7,717
772
25
3
2
183,652
4
W
Chiron
7,461
746
48
5
5
179,311
0
L
Tyr
5,661
566
30
3
1
184,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role