Player Matchup

King Arthur
King Arthur
Anarhent
King Arthur
Level 5
God Stats
1W - 8L
1,525 SR
Queue Stats
14W - 18L
1,506 Elo+
Party 1
Olorun
Olorun
ChinChopa11
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
He Bo
He Bo
D4rkness1111
He Bo
Level 16
God Stats
1W - 2L
1,424 SR
Queue Stats
22W - 22L
1,298 Elo+
Party 3
Ymir
Ymir
Lisablackrosa
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,152 Elo+
Party 3
Susano
Susano
mainyasuo69
Susano
Level 6
God Stats
1W - 4L
1,358 SR
Queue Stats
5W - 5L
1,327 Elo+
Party 3
Team Averages
Level 7
1,461 SR
1,357 Elo+

VS

Team Averages
Level 40
1,455 SR
1,328 Elo+
Hades
Hades
Sipikeee
Hades
Level 143
God Stats
2W - 0L
1,524 SR
Queue Stats
4W - 4L
1,294 Elo+
Party 2
Da Ji
Da Ji
askmann
Da Ji
Level 28
God Stats
6W - 6L
1,437 SR
Queue Stats
60W - 72L
1,345 Elo+
Party 4
Cthulhu
Cthulhu
didilydo
Cthulhu
Level 6
God Stats
2W - 1L
1,312 SR
Queue Stats
41W - 42L
1,169 Elo+
Party 4
Bellona
Bellona
métereshusdárda
Bellona
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
sverrekall
Ullr
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 81L
1,334 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anarhent
King Arthur
11
0 / 5 / 2
6,800
425
4,127
12,311
8,388
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
11
3 / 8 / 2
7,015
438
10,720
11,912
4,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 7 / 2
6,938
434
8,048
11,395
3,867
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 2
6,227
389
2,389
10,566
7,678
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
13
3 / 3 / 1
7,956
497
6,210
11,395
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Sipikeee
Hades
18
14 / 0 / 1
11,188
699
15,450
10,697
6,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
askmann
Da Ji
10
1 / 2 / 5
6,999
437
5,088
8,492
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
didilydo
Cthulhu
12
3 / 4 / 8
7,985
499
8,067
11,766
8,829
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 2 / 4
8,741
546
6,184
13,202
10,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
6 / 3 / 2
8,154
510
4,904
10,108
3,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
10
Kills
27
27
Deaths
11
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Anarhent
King Arthur
0
5
2
0.2
L
Olorun
3
8
2
0.5
L
3
7
2
0.57
L
1
4
2
0.5
W
Hades
Sipikeee
Hades
14
0
1
14.5
W
Da Ji
askmann
Da Ji
1
2
5
1.75
W
Cthulhu
didilydo
Cthulhu
3
4
8
1.75
L
Susano
3
3
1
1.17
W
3
2
4
2.5
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,494
Damage
39,693
57,579
Taken
54,265
28,111
Mitigated
33,247
9,214
Healing
23,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Anarhent
King Arthur
4,127
524
0
0
12,311
8,388
0
5,700
6,611
0
34,126
L
Olorun
10,720
5,274
112
3,467
11,912
4,473
1,154
4,448
7,464
29,111
4,674
L
8,048
1,487
0
2,814
11,395
3,867
300
4,316
7,079
29,592
0
L
2,389
1,142
0
0
10,566
7,678
200
4,479
6,087
14,458
0
W
Hades
Sipikeee
Hades
15,450
1,744
272
8,208
10,697
6,702
60
1,590
9,107
84,459
0
W
Da Ji
askmann
Da Ji
5,088
1,205
0
2,068
8,492
3,552
524
2,749
5,743
0
26,483
W
Cthulhu
didilydo
Cthulhu
8,067
711
318
2,806
11,766
8,829
1,155
4,504
7,262
27,620
0
L
Susano
6,210
973
0
2,821
11,395
3,705
0
4,574
6,821
0
51,788
W
6,184
1,340
0
5,999
13,202
10,773
672
7,076
6,126
0
47,958
W
4,904
2,293
0
3,643
10,108
3,391
3,863
3,832
6,276
0
28,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,936
Gold Earned
43,067
290
Minions Killed
400
0
Camps Cleared
0
1,355,324
Distance Traveled
1,470,516
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,800
425
59
4
0
300,933
2
L
Olorun
7,015
438
49
3
0
239,008
1
L
He Bo
6,938
434
40
3
0
261,149
1
L
Ymir
6,227
389
40
3
0
261,813
0
W
Hades
11,188
699
162
10
0
309,488
2
W
Da Ji
6,999
437
47
3
0
319,415
0
W
Cthulhu
7,985
499
50
3
0
271,025
3
L
Susano
7,956
497
102
6
0
292,421
3
W
Bellona
8,741
546
96
6
0
288,247
1
W
Ullr
8,154
510
45
3
0
282,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role