Player Matchup

Discordia
Discordia
Alvaak
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,938 Elo+
Party 2
Ymir
Ymir
Eco017
Ymir
Level 129
God Stats
13W - 15L
1,601 SR
Queue Stats
962W - 873L
1,590 Elo+
Party 2
Izanami
Izanami
LosPepeHands
Izanami
Level 123
God Stats
39W - 12L
1,713 SR
Queue Stats
534W - 500L
1,613 Elo+
Party 2
Cthulhu
Cthulhu
RareRedReaper
Cthulhu
Level 94
God Stats
36W - 27L
1,581 SR
Queue Stats
420W - 363L
1,643 Elo+
Party 2
Susano
Susano
Rhyznn
Susano
Level 129
God Stats
0W - 1L
1,346 SR
Queue Stats
151W - 142L
1,571 Elo+
Party 2
Team Averages
Level 101
1,548 SR
1,671 Elo+

VS

Team Averages
Level 57
1,742 SR
1,685 Elo+
Bacchus
Bacchus
Bruin98
Bacchus
Level 88
God Stats
5W - 1L
1,586 SR
Queue Stats
6W - 3L
1,658 Elo+
Party 3
Scylla
Scylla
KingCouto
Scylla
Level 47
God Stats
1W - 0L
1,645 SR
Queue Stats
89W - 60L
1,645 Elo+
Party 1
Rama
Rama
Nxnightmarex
Rama
Level 80
God Stats
16W - 11L
1,761 SR
Queue Stats
88W - 61L
1,641 Elo+
Party 1
Erlang Shen
Erlang Shen
WetGrandpa
Erlang Shen
Level 45
God Stats
13W - 5L
1,792 SR
Queue Stats
271W - 189L
1,616 Elo+
Solo
Osiris
Osiris
peepeepeeboy
Osiris
Level 27
God Stats
10W - 1L
1,926 SR
Queue Stats
106W - 34L
1,867 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Alvaak
Discordia
11
4 / 2 / 5
7,227
556
7,348
5,479
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Eco017
Ymir
9
1 / 1 / 3
6,029
464
2,528
8,692
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
LosPepeHands
Izanami
14
0 / 1 / 2
7,497
577
3,561
6,373
2,019
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
12
6 / 1 / 3
7,508
578
9,040
12,570
10,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Rhyznn
Susano
12
5 / 3 / 6
7,630
587
10,097
9,568
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bruin98
Bacchus
8
0 / 2 / 2
5,555
427
2,988
10,933
7,551
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
KingCouto
Scylla
11
1 / 5 / 3
6,306
485
5,547
7,708
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 0
6,725
517
3,743
5,572
1,545
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
WetGrandpa
Erlang Shen
12
4 / 6 / 2
7,398
569
5,527
11,124
5,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
13
1 / 3 / 5
7,478
575
8,719
11,969
8,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
16
Kills
8
8
Deaths
16
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
Alvaak
Discordia
4
2
5
3.25
W
Bacchus
Bruin98
Bacchus
0
2
2
0.5
L
Ymir
Eco017
Ymir
1
1
3
2.5
W
Scylla
KingCouto
Scylla
1
5
3
0.5
L
Izanami
LosPepeHands
Izanami
0
1
2
1
W
2
0
0
2
L
Cthulhu
6
1
3
7.5
L
Susano
Rhyznn
Susano
5
3
6
2.67
W
Erlang Shen
WetGrandpa
Erlang Shen
4
6
2
0.83
W
Osiris
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,574
Damage
26,524
42,682
Taken
47,306
23,779
Mitigated
25,971
10,419
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Alvaak
Discordia
7,348
641
0
1,033
5,479
1,773
0
1,433
3,964
37,755
0
W
Bacchus
Bruin98
Bacchus
2,988
295
0
2,896
10,933
7,551
0
3,796
6,852
13,865
0
L
Ymir
Eco017
Ymir
2,528
739
0
1,487
8,692
6,259
0
2,864
5,722
10,241
0
W
Scylla
KingCouto
Scylla
5,547
896
0
869
7,708
2,179
0
3,200
4,113
33,945
0
L
Izanami
LosPepeHands
Izanami
3,561
1,984
0
1,539
6,373
2,019
1,032
1,415
4,914
0
66,105
W
3,743
2,635
0
2,335
5,572
1,545
116
748
4,753
0
45,998
L
Cthulhu
9,040
769
114
4,155
12,570
10,643
0
1,626
10,852
29,308
0
L
Susano
Rhyznn
Susano
10,097
1,677
0
2,091
9,568
3,085
0
1,701
7,795
0
40,965
W
Erlang Shen
WetGrandpa
Erlang Shen
5,527
2,569
0
2,295
11,124
5,757
0
3,579
7,205
0
38,423
W
Osiris
8,719
2,796
0
3,814
11,969
8,939
0
5,661
5,467
3,642
44,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,891
Gold Earned
33,462
378
Minions Killed
367
0
Camps Cleared
0
1,342,380
Distance Traveled
1,266,466
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,227
556
74
6
0
245,042
4
W
Bacchus
5,555
427
24
2
0
243,286
1
L
Ymir
6,029
464
15
1
0
274,050
10
W
Scylla
6,306
485
67
5
0
234,998
2
L
Izanami
7,497
577
135
10
0
253,099
2
W
Rama
6,725
517
107
8
0
252,354
4
L
Cthulhu
7,508
578
70
5
0
281,036
7
L
Susano
7,630
587
84
6
0
289,153
3
W
Erlang Shen
7,398
569
76
6
0
258,016
3
W
Osiris
7,478
575
93
7
0
277,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role