Player Matchup

Yemoja
Yemoja
AZTEQI
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,281 Elo+
Party 1
Tiamat
Tiamat
Darkmagicgun
Tiamat
Level 21
God Stats
4W - 6L
1,500 SR
Queue Stats
16W - 20L
1,382 Elo+
Party 2
Bellona
Bellona
Skadoze
Bellona
Level 48
God Stats
0W - 2L
1,213 SR
Queue Stats
33W - 35L
1,509 Elo+
Party 1
Charybdis
Charybdis
Zöhrk
Charybdis
Level 100
God Stats
0W - 3L
1,193 SR
Queue Stats
16W - 19L
1,385 Elo+
Party 2
Loki
Loki
beanos2702
Loki
Level 68
God Stats
3W - 4L
1,574 SR
Queue Stats
103W - 112L
1,473 Elo+
Party 1
Team Averages
Level 48
1,396 SR
1,406 Elo+

VS

Team Averages
Level 64
1,550 SR
1,573 Elo+
Hel
Hel
DaaFox
Hel
Level 48
God Stats
9W - 6L
1,566 SR
Queue Stats
319W - 291L
1,454 Elo+
Solo
Cupid
Cupid
Shadesbane
Cupid
Level 120
God Stats
6W - 2L
1,676 SR
Queue Stats
87W - 78L
1,607 Elo+
Party 3
Osiris
Osiris
TehFloppySon
Osiris
Level 46
God Stats
4W - 3L
1,202 SR
Queue Stats
56W - 49L
1,664 Elo+
Party 3
Erlang Shen
Erlang Shen
Zelferon
Erlang Shen
Level 97
God Stats
10W - 5L
1,803 SR
Queue Stats
62W - 61L
1,639 Elo+
Party 3
Sylvanus
Sylvanus
ZelfsBane
Sylvanus
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AZTEQI
Yemoja
8
0 / 4 / 0
4,988
416
744
5,938
2,651
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
12
1 / 1 / 0
7,005
584
3,266
4,820
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
Skadoze
Bellona
10
0 / 2 / 1
6,077
506
4,840
6,483
6,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Zöhrk
Charybdis
9
0 / 3 / 0
5,829
486
2,123
7,234
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 4 / 1
6,606
551
5,370
6,744
1,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
DaaFox
Hel
13
3 / 1 / 1
7,787
649
2,420
7,754
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
12
3 / 1 / 3
7,380
615
3,527
6,229
1,612
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
11
3 / 1 / 1
6,817
568
4,426
7,477
6,146
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
Zelferon
Erlang Shen
11
2 / 0 / 3
6,775
565
3,388
5,219
2,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
ZelfsBane
Sylvanus
11
3 / 1 / 4
6,367
531
2,734
3,728
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
14
14
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AZTEQI
Yemoja
0
4
0
0
W
Hel
DaaFox
Hel
3
1
1
3.5
L
Tiamat
1
1
0
1
W
Cupid
3
1
3
4.5
L
Bellona
Skadoze
Bellona
0
2
1
0.25
W
Osiris
3
1
1
3.5
W
Erlang Shen
Zelferon
Erlang Shen
2
0
3
3.5
W
Sylvanus
ZelfsBane
Sylvanus
3
1
4
5
L
Charybdis
Zöhrk
Charybdis
0
3
0
0
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,343
Damage
16,495
31,219
Taken
30,407
15,511
Mitigated
17,224
6,765
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AZTEQI
Yemoja
744
211
271
0
5,938
2,651
298
1,317
4,613
12,043
0
W
Hel
DaaFox
Hel
2,420
518
245
3,396
7,754
3,504
0
2,767
4,727
47,667
0
L
Tiamat
3,266
337
0
2,547
4,820
2,580
0
1,218
3,339
36,495
0
W
Cupid
3,527
2,051
83
4,467
6,229
1,612
522
466
5,763
0
45,438
L
Bellona
Skadoze
Bellona
4,840
1,064
0
706
6,483
6,679
0
234
6,209
0
30,952
W
Osiris
4,426
2,384
0
980
7,477
6,146
0
28
7,449
0
32,638
W
Erlang Shen
Zelferon
Erlang Shen
3,388
1,589
0
2,225
5,219
2,631
0
90
5,101
0
46,013
W
Sylvanus
ZelfsBane
Sylvanus
2,734
1,043
626
1,065
3,728
3,331
0
357
3,357
15,345
5,644
L
Charybdis
Zöhrk
Charybdis
2,123
1,125
0
2,501
7,234
1,675
0
493
6,741
0
27,722
L
5,370
2,119
0
740
6,744
1,926
0
1,220
5,512
0
28,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,505
Gold Earned
35,126
280
Minions Killed
381
0
Camps Cleared
0
1,088,967
Distance Traveled
1,243,460
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,988
416
19
2
0
194,880
3
W
Hel
7,787
649
112
9
0
229,126
3
L
Tiamat
7,005
584
85
7
0
225,583
0
W
Cupid
7,380
615
83
7
0
247,259
7
L
Bellona
6,077
506
64
5
0
249,018
3
W
Osiris
6,817
568
73
6
0
241,412
3
W
Erlang Shen
6,775
565
79
7
0
293,151
4
W
Sylvanus
6,367
531
34
3
0
232,512
1
L
Charybdis
5,829
486
66
6
0
208,771
1
L
Loki
6,606
551
46
4
0
210,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role