Player Matchup

Fenrir
Fenrir
SiNt0K
Fenrir
Level 16
God Stats
1W - 2L
1,269 SR
Queue Stats
61W - 63L
1,415 Elo+
Party 2
Thor
Thor
UselesWings
Thor
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 68L
1,398 Elo+
Party 2
Artio
Artio
equalizzer00
Artio
Level 27
God Stats
26W - 13L
1,654 SR
Queue Stats
165W - 174L
1,484 Elo+
Solo
Chiron
Chiron
highasShiiiit420
Chiron
Level 17
God Stats
18W - 11L
1,497 SR
Queue Stats
44W - 41L
1,442 Elo+
Party 3
Ra
Ra
weedAmir420
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,547 Elo+
Party 3
Team Averages
Level 19
1,484 SR
1,457 Elo+

VS

Team Averages
Level 19
1,593 SR
1,459 Elo+
Charybdis
Charybdis
ItsYaBoiDio
Charybdis
Level 6
God Stats
5W - 5L
1,726 SR
Queue Stats
126W - 141L
1,595 Elo+
Party 1
Tiamat
Tiamat
KapitanOkruch
Tiamat
Level 23
God Stats
14W - 15L
1,554 SR
Queue Stats
97W - 139L
1,338 Elo+
Party 1
Chaac
Chaac
Kudelit
Chaac
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 43L
1,487 Elo+
Solo
Anubis
Anubis
cghost316
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,418 Elo+
Solo
Pele
Pele
frostyK0
Pele
Level 24
God Stats
4W - 3L
1,684 SR
Queue Stats
21W - 18L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SiNt0K
Fenrir
11
5 / 1 / 7
6,812
568
5,492
6,463
1,995
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
2 / 3 / 5
6,264
522
2,901
4,723
3,148
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
2 / 1 / 12
5,915
493
2,438
5,300
4,492
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
8 / 1 / 6
6,995
583
6,912
5,389
1,586
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 0 / 4
7,352
613
6,944
4,320
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ItsYaBoiDio
Charybdis
8
0 / 6 / 2
5,134
428
1,947
8,538
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 6 / 0
5,088
424
1,339
6,520
2,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Kudelit
Chaac
9
4 / 3 / 2
6,289
524
5,185
7,151
5,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
cghost316
Anubis
11
2 / 4 / 0
6,428
536
2,767
6,465
2,949
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
10
0 / 4 / 2
5,851
488
2,244
8,074
2,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
22
Kills
6
6
Deaths
23
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ItsYaBoiDio
Charybdis
0
6
2
0.17
L
0
6
0
0
L
Chaac
Kudelit
Chaac
4
3
2
1.67
W
Fenrir
SiNt0K
Fenrir
5
1
7
8.5
W
2
3
5
1.5
L
Anubis
cghost316
Anubis
2
4
0
0.5
W
2
1
12
8
L
Pele
0
4
2
0.25
W
8
1
6
11
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,687
Damage
13,482
26,195
Taken
36,748
12,584
Mitigated
14,945
11,956
Healing
9,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ItsYaBoiDio
Charybdis
1,947
1,283
0
2,111
8,538
1,528
192
2,832
5,706
0
19,390
L
1,339
340
0
744
6,520
2,674
111
925
5,595
16,069
0
L
Chaac
Kudelit
Chaac
5,185
820
0
1,499
7,151
5,007
354
1,016
6,135
2,401
17,746
W
Fenrir
SiNt0K
Fenrir
5,492
1,534
0
2,979
6,463
1,995
0
450
5,895
0
28,943
W
2,901
876
0
150
4,723
3,148
0
290
4,037
0
22,151
L
Anubis
cghost316
Anubis
2,767
191
0
2,562
6,465
2,949
385
3,620
2,845
35,205
0
W
2,438
308
343
1,820
5,300
4,492
90
1,289
3,967
13,845
0
L
Pele
2,244
660
0
2,430
8,074
2,787
0
989
7,085
0
34,558
W
6,912
2,578
664
2,731
5,389
1,586
336
1,110
4,279
0
43,946
W
6,944
888
592
2,677
4,320
1,363
0
1,746
2,574
49,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,338
Gold Earned
28,790
308
Minions Killed
256
0
Camps Cleared
0
1,149,072
Distance Traveled
1,020,501
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,134
428
42
4
0
181,018
3
L
Tiamat
5,088
424
29
2
0
186,353
7
L
Chaac
6,289
524
35
3
0
207,391
2
W
Fenrir
6,812
568
59
5
0
236,062
1
W
Thor
6,264
522
48
4
0
214,804
1
L
Anubis
6,428
536
81
7
0
198,930
4
W
Artio
5,915
493
26
2
0
230,270
3
L
Pele
5,851
488
69
6
0
246,809
3
W
Chiron
6,995
583
84
7
0
212,309
4
W
Ra
7,352
613
91
8
0
255,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role