Player Matchup

Da Ji
Da Ji
Cadoonio
Da Ji
Level 43
God Stats
33W - 36L
1,446 SR
Queue Stats
304W - 295L
1,471 Elo+
Party 2
Merlin
Merlin
Cirdan2k
Merlin
Level 127
God Stats
6W - 3L
1,659 SR
Queue Stats
317W - 301L
1,485 Elo+
Party 2
Izanami
Izanami
FangGirl25
Izanami
Level 28
God Stats
12W - 11L
1,637 SR
Queue Stats
176W - 156L
1,496 Elo+
Party 2
Neith
Neith
Nouradur
Neith
Level 46
God Stats
5W - 13L
1,281 SR
Queue Stats
115W - 144L
1,327 Elo+
Party 1
Jormungandr
Jormungandr
SasuraChibisu
Jormungandr
Level 16
God Stats
4W - 3L
1,789 SR
Queue Stats
15W - 32L
1,349 Elo+
Party 1
Team Averages
Level 52
1,562 SR
1,426 Elo+

VS

Team Averages
Level 54
1,415 SR
1,363 Elo+
Ymir
Ymir
LeBraqueurDu66
Ymir
Level 25
God Stats
24W - 40L
1,304 SR
Queue Stats
171W - 183L
1,396 Elo+
Party 3
Bacchus
Bacchus
Switys
Bacchus
Level 47
God Stats
2W - 6L
1,162 SR
Queue Stats
320W - 349L
1,352 Elo+
Party 3
Neith
Neith
bac is bac
Neith
Level 6
God Stats
2W - 5L
1,202 SR
Queue Stats
9W - 16L
1,218 Elo+
Party 3
Guan Yu
Guan Yu
loilin
Guan Yu
Level 61
God Stats
6W - 2L
1,720 SR
Queue Stats
211W - 284L
1,412 Elo+
Solo
Hera
Hera
xGSx KevLaTePu
Hera
Level 131
God Stats
5W - 3L
1,686 SR
Queue Stats
427W - 428L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cadoonio
Da Ji
18
13 / 2 / 4
11,151
656
14,353
10,294
5,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Cirdan2k
Merlin
16
6 / 6 / 9
9,782
575
10,980
12,816
5,319
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
FangGirl25
Izanami
14
2 / 2 / 5
8,506
500
8,300
10,865
3,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Nouradur
Neith
16
3 / 3 / 3
9,645
567
4,117
7,096
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
SasuraChibisu
Jormungandr
11
0 / 2 / 4
7,113
418
1,723
9,878
5,172
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
7,280
428
5,083
16,186
12,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Switys
Bacchus
15
6 / 3 / 2
9,313
548
6,732
9,845
5,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
11
1 / 3 / 3
6,695
394
4,835
6,270
1,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Guan Yu
loilin
Guan Yu
12
1 / 6 / 3
7,521
442
3,915
10,023
6,935
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 8 / 3
8,525
501
7,703
11,581
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
24
Kills
14
15
Deaths
24
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Cadoonio
Da Ji
13
2
4
7.5
W
Merlin
Cirdan2k
Merlin
6
6
9
1.75
W
Izanami
FangGirl25
Izanami
2
2
5
2.25
L
1
4
5
0.88
W
Neith
Nouradur
Neith
3
3
3
1.5
W
Jormungandr
SasuraChibisu
Jormungandr
0
2
4
1
L
Bacchus
Switys
Bacchus
6
3
2
2.33
L
Neith
1
3
3
0.83
L
Guan Yu
loilin
Guan Yu
1
6
3
0.42
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,473
Damage
28,268
50,949
Taken
53,905
21,871
Mitigated
28,904
14,408
Healing
11,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Cadoonio
Da Ji
14,353
2,930
0
2,637
10,294
5,307
0
3,572
6,622
0
78,581
W
Merlin
Cirdan2k
Merlin
10,980
868
0
2,990
12,816
5,319
528
6,357
6,255
55,562
0
W
Izanami
FangGirl25
Izanami
8,300
6,006
72
4,908
10,865
3,565
2,621
3,943
6,880
0
65,203
L
5,083
1,419
0
3,320
16,186
12,754
200
4,768
11,418
26,906
0
W
Neith
Nouradur
Neith
4,117
1,456
0
2,583
7,096
2,508
2,164
2,170
4,912
0
60,867
W
Jormungandr
SasuraChibisu
Jormungandr
1,723
328
0
1,218
9,878
5,172
389
3,116
6,762
18,568
0
L
Bacchus
Switys
Bacchus
6,732
656
0
4,146
9,845
5,079
0
3,099
6,746
46,883
0
L
Neith
4,835
1,682
0
960
6,270
1,744
588
1,176
5,094
0
26,871
L
Guan Yu
loilin
Guan Yu
3,915
333
0
2,188
10,023
6,935
556
1,976
8,047
0
33,127
L
7,703
2,803
0
1,368
11,581
2,392
0
1,684
9,897
36,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,197
Gold Earned
39,334
453
Minions Killed
319
0
Camps Cleared
0
1,397,755
Distance Traveled
1,375,995
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,151
656
108
6
0
356,456
1
W
Merlin
9,782
575
90
5
0
280,495
2
W
Izanami
8,506
500
111
7
0
259,155
1
L
Ymir
7,280
428
40
2
0
276,482
0
W
Neith
9,645
567
103
6
0
258,848
0
W
Jormungandr
7,113
418
41
2
0
242,801
0
L
Bacchus
9,313
548
89
5
0
320,647
4
L
Neith
6,695
394
48
3
0
253,825
0
L
Guan Yu
7,521
442
62
4
0
269,971
1
L
Hera
8,525
501
80
5
0
255,070
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role