Player Matchup

Cthulhu
Cthulhu
Chunin3116
Cthulhu
Level 14
God Stats
1W - 2L
1,647 SR
Queue Stats
4W - 5L
1,249 Elo+
Party 2
Ne Zha
Ne Zha
HolyDemon131
Ne Zha
Level 87
God Stats
12W - 8L
1,510 SR
Queue Stats
468W - 465L
1,528 Elo+
Party 1
Bellona
Bellona
Minijavi04
Bellona
Level 13
God Stats
9W - 4L
1,688 SR
Queue Stats
11W - 9L
1,554 Elo+
Party 1
Rama
Rama
TheDon620
Rama
Level 62
God Stats
3W - 4L
1,550 SR
Queue Stats
313W - 307L
1,562 Elo+
Party 1
Nu Wa
Nu Wa
thatloudguy
Nu Wa
Level 107
God Stats
2W - 2L
1,541 SR
Queue Stats
186W - 172L
1,643 Elo+
Party 2
Team Averages
Level 57
1,587 SR
1,507 Elo+

VS

Team Averages
Level 48
1,556 SR
1,507 Elo+
He Bo
He Bo
ChickensAreLife
He Bo
Level 87
God Stats
4W - 4L
1,282 SR
Queue Stats
175W - 126L
1,559 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ItsHennyBigDog
Morgan Le Fay
Level 62
God Stats
24W - 7L
1,684 SR
Queue Stats
277W - 224L
1,594 Elo+
Party 3
Amaterasu
Amaterasu
Lenit2God
Amaterasu
Level 64
God Stats
1W - 1L
1,477 SR
Queue Stats
5W - 9L
1,247 Elo+
Solo
Serqet
Serqet
PlungeMyButt
Serqet
Level 17
God Stats
2W - 1L
1,543 SR
Queue Stats
121W - 62L
1,595 Elo+
Party 3
Heimdallr
Heimdallr
TheyCallMeNastyy
Heimdallr
Level 8
God Stats
5W - 1L
1,793 SR
Queue Stats
21W - 19L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chunin3116
Cthulhu
15
1 / 6 / 7
9,598
436
6,997
16,842
12,515
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
16
4 / 10 / 8
10,341
470
7,764
16,622
6,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Minijavi04
Bellona
13
2 / 7 / 3
8,908
405
10,450
16,784
17,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Rama
19
3 / 3 / 3
11,473
522
9,590
14,580
5,122
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
10 / 7 / 4
12,365
562
18,002
15,435
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 6 / 3
13,921
633
21,424
14,813
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Morgan Le Fay
ItsHennyBigDog
Morgan Le Fay
18
5 / 3 / 5
11,944
543
9,548
11,305
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
Lenit2God
Amaterasu
20
7 / 7 / 2
12,882
586
14,161
23,037
22,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
17
2 / 2 / 13
11,351
516
8,494
16,809
13,241
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
16
2 / 2 / 1
10,746
488
6,201
13,413
3,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
57
20
Kills
33
33
Deaths
20
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
17
6
3
3.08
L
Cthulhu
Chunin3116
Cthulhu
1
6
7
0.75
L
Ne Zha
4
10
8
0.8
W
Morgan Le Fay
ItsHennyBigDog
Morgan Le Fay
5
3
5
2.5
W
Amaterasu
Lenit2God
Amaterasu
7
7
2
1.14
L
Bellona
Minijavi04
Bellona
2
7
3
0.5
W
Serqet
2
2
13
4.25
L
Rama
3
3
3
1.5
W
Heimdallr
2
2
1
1.25
L
10
7
4
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,803
Damage
59,828
80,263
Taken
79,377
46,324
Mitigated
46,766
11,669
Healing
19,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,424
1,894
0
4,979
14,813
4,044
0
6,172
8,321
96,467
0
L
Cthulhu
Chunin3116
Cthulhu
6,997
864
80
854
16,842
12,515
204
6,520
10,178
34,337
0
L
Ne Zha
7,764
1,580
0
1,574
16,622
6,914
0
8,805
7,563
0
52,016
W
Morgan Le Fay
ItsHennyBigDog
Morgan Le Fay
9,548
139
0
1,663
11,305
3,391
0
5,468
5,659
84,091
0
W
Amaterasu
Lenit2God
Amaterasu
14,161
6,438
0
6,672
23,037
22,121
1,345
3,712
19,217
0
90,424
L
Bellona
Minijavi04
Bellona
10,450
5,333
0
2,469
16,784
17,078
286
2,114
14,363
0
40,239
W
Serqet
8,494
1,044
0
1,920
16,809
13,241
0
4,189
12,412
180
29,983
L
Rama
9,590
6,571
0
4,428
14,580
5,122
580
3,840
10,194
0
94,308
W
Heimdallr
6,201
2,575
0
4,641
13,413
3,969
0
4,646
8,599
0
65,064
L
18,002
4,474
0
2,264
15,435
4,695
946
9,284
5,529
83,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,685
Gold Earned
60,844
521
Minions Killed
551
0
Camps Cleared
0
2,023,907
Distance Traveled
2,077,345
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,921
633
126
6
0
433,171
2
L
Cthulhu
9,598
436
55
3
0
466,796
1
L
Ne Zha
10,341
470
80
4
0
415,519
1
W
Morgan Le Fay
11,944
543
129
6
0
430,394
7
W
Amaterasu
12,882
586
157
7
0
387,934
0
L
Bellona
8,908
405
67
3
0
369,572
0
W
Serqet
11,351
516
31
1
0
475,373
2
L
Rama
11,473
522
167
8
0
419,130
2
W
Heimdallr
10,746
488
108
5
0
350,473
6
L
Nu Wa
12,365
562
152
7
0
352,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role