Player Matchup

Olorun
Olorun
Dhareu
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
HardKnocks75
Ra
Level 29
God Stats
1W - 7L
1,250 SR
Queue Stats
36W - 48L
1,249 Elo+
Solo
Thor
Thor
Jambobbi
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
pcss_19
Tyr
Level 16
God Stats
3W - 2L
1,651 SR
Queue Stats
15W - 24L
1,175 Elo+
Solo
Geb
Geb
tbone_kid46
Geb
Level 5
God Stats
0W - 2L
1,343 SR
Queue Stats
0W - 6L
935 Elo+
Solo
Team Averages
Level 11
1,449 SR
1,272 Elo+

VS

Team Averages
Level 16
1,525 SR
1,385 Elo+
Zeus
Zeus
BipolarPen
Zeus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EnablerX420
Anhur
Level 27
God Stats
10W - 7L
1,540 SR
Queue Stats
128W - 122L
1,314 Elo+
Solo
Cthulhu
Cthulhu
Koolkidhunter
Cthulhu
Level 22
God Stats
7W - 3L
1,588 SR
Queue Stats
102W - 115L
1,275 Elo+
Solo
Ares
Ares
RoastMcGhost2
Ares
Level 28
God Stats
14W - 8L
1,498 SR
Queue Stats
31W - 25L
1,336 Elo+
Solo
Geb
Geb
xDBxGeb
Geb
Level 2
God Stats
18W - 18L
1,500 SR
Queue Stats
58W - 58L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dhareu
Olorun
6
1 / 2 / 0
5,405
386
3,015
5,128
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 8 / 0
5,308
379
2,679
8,972
3,651
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
8
0 / 9 / 2
5,463
390
1,318
8,447
2,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
9
0 / 7 / 0
5,733
410
2,219
10,550
3,703
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 12 / 0
5,221
373
1,572
16,448
9,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 5
9,768
698
15,330
8,477
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 6
8,587
613
3,842
6,072
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
13
6 / 2 / 7
8,372
598
6,736
10,250
5,777
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 1 / 9
8,460
604
4,615
10,368
11,871
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Geb
16
12 / 0 / 0
9,722
694
6,583
10,430
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
65
1
Kills
38
38
Deaths
5
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
11
1
5
13.5
L
Olorun
Dhareu
Olorun
1
2
0
0.5
W
4
1
6
7
L
0
8
0
0
L
Thor
0
9
2
0.11
W
Cthulhu
6
2
7
4.75
W
5
1
9
9.5
L
Tyr
0
7
0
0
L
0
12
0
0
W
Geb
12
0
0
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,803
Damage
37,106
49,545
Taken
45,597
20,665
Mitigated
30,337
4,011
Healing
16,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,330
5,348
0
4,355
8,477
3,651
3,449
2,967
5,510
66,872
0
L
Olorun
Dhareu
Olorun
3,015
1,664
0
1,372
5,128
1,623
66
2,979
2,149
12,448
0
W
3,842
1,897
0
1,345
6,072
2,454
1,602
688
5,384
0
55,161
L
2,679
480
90
374
8,972
3,651
216
7,628
1,344
24,802
0
L
Thor
1,318
321
0
289
8,447
2,450
0
4,615
3,832
0
12,624
W
Cthulhu
6,736
1,214
761
4,000
10,250
5,777
586
867
9,383
35,813
0
W
4,615
841
0
1,444
10,368
11,871
1,894
1,708
8,660
25,154
0
L
Tyr
2,219
396
0
1,489
10,550
3,703
215
5,812
4,738
0
25,975
L
1,572
665
0
397
16,448
9,238
0
11,729
4,719
7,812
0
W
Geb
6,583
1,900
78
4,250
10,430
6,584
1,262
1,036
9,394
58,977
10,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,130
Gold Earned
44,909
159
Minions Killed
426
0
Camps Cleared
0
1,007,896
Distance Traveled
1,270,573
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,768
698
110
8
0
200,745
1
L
Olorun
5,405
386
20
1
0
162,911
0
W
Anhur
8,587
613
88
6
0
251,355
0
L
Ra
5,308
379
45
3
0
189,525
0
L
Thor
5,463
390
27
2
0
212,049
1
W
Cthulhu
8,372
598
64
5
0
269,263
0
W
Ares
8,460
604
40
3
0
249,662
0
L
Tyr
5,733
410
58
4
0
244,148
2
L
Geb
5,221
373
9
1
0
199,263
3
W
Geb
9,722
694
124
9
0
299,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role