Player Matchup

Cerberus
Cerberus
REALHitmonlee
Cerberus
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
458W - 192L
1,815 Elo+
Party 1
Athena
Athena
REALPangoro
Athena
Level 69
God Stats
8W - 6L
1,553 SR
Queue Stats
657W - 339L
1,856 Elo+
Party 1
Terra
Terra
ZekromGaming
Terra
Level 75
God Stats
23W - 12L
1,641 SR
Queue Stats
650W - 314L
1,800 Elo+
Party 1
Team Averages
Level 58
1,565 SR
1,824 Elo+

VS

Team Averages
Level 92
1,744 SR
1,499 Elo+
Cthulhu
Cthulhu
BebesitaRD
Cthulhu
Level 125
God Stats
0W - 1L
1,667 SR
Queue Stats
108W - 115L
1,501 Elo+
Party 2
Hades
Hades
l-_-lDMAl-_-l
Hades
Level 26
God Stats
2W - 3L
1,887 SR
Queue Stats
45W - 51L
1,431 Elo+
Party 2
Sun Wukong
Sun Wukong
mbl1601
Sun Wukong
Level 124
God Stats
26W - 18L
1,679 SR
Queue Stats
1,077W - 1,040L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
REALHitmonlee
Cerberus
16
6 / 8 / 11
12,862
677
12,611
25,843
10,591
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
17
9 / 3 / 10
13,721
722
24,828
22,097
9,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 5 / 13
12,514
659
26,180
26,070
12,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BebesitaRD
Cthulhu
15
3 / 5 / 11
12,576
662
17,704
23,854
32,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 6 / 6
12,550
661
17,513
23,520
9,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
mbl1601
Sun Wukong
15
5 / 9 / 10
12,323
649
24,675
25,569
22,999
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
43
20
Kills
16
16
Deaths
20
34
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BebesitaRD
Cthulhu
3
5
11
1.7
W
Cerberus
REALHitmonlee
Cerberus
6
8
11
1.44
W
Athena
9
3
10
4.67
W
5
5
13
2.3
L
8
6
6
1.83
L
Sun Wukong
mbl1601
Sun Wukong
5
9
10
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,619
Damage
59,892
74,010
Taken
72,943
33,076
Mitigated
64,917
22,552
Healing
8,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BebesitaRD
Cthulhu
17,704
678
65
1,205
23,854
32,150
168
19,495
4,268
48,643
0
W
Cerberus
REALHitmonlee
Cerberus
12,611
1,106
1,019
5,999
25,843
10,591
78
13,289
12,554
43,023
0
W
Athena
24,828
6,327
720
2,049
22,097
9,523
292
10,928
11,169
48,356
0
W
26,180
2,580
4,999
7,766
26,070
12,962
180
11,491
14,579
56,750
0
L
17,513
1,963
372
4,289
23,520
9,768
876
22,172
1,259
36,315
0
L
Sun Wukong
mbl1601
Sun Wukong
24,675
6,690
0
2,778
25,569
22,999
0
22,485
3,019
0
44,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,097
Gold Earned
37,449
199
Minions Killed
172
13
Camps Cleared
4
952,383
Distance Traveled
937,279
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,576
662
71
4
0
338,612
2
W
Cerberus
12,862
677
84
4
2
290,002
2
W
Athena
13,721
722
59
3
6
325,487
0
W
Terra
12,514
659
56
3
5
336,894
0
L
Hades
12,550
661
56
3
3
284,833
2
L
Sun Wukong
12,323
649
45
2
1
313,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role