Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ByrmVorte-X
Thanatos
Level 12
God Stats
2W - 6L
1,234 SR
Queue Stats
2W - 7L
1,127 Elo+
Party 1
Chernobog
Chernobog
Gyunduan31
Chernobog
Level 6
God Stats
1W - 4L
1,090 SR
Queue Stats
2W - 7L
1,101 Elo+
Party 1
Ra
Ra
KibeZe
Ra
Level 28
God Stats
2W - 12L
1,253 SR
Queue Stats
34W - 48L
1,299 Elo+
Solo
Fafnir
Fafnir
Nachtgiger557
Fafnir
Level 25
God Stats
24W - 17L
1,545 SR
Queue Stats
67W - 86L
1,247 Elo+
Solo
Team Averages
Level 19
1,325 SR
1,255 Elo+

VS

Team Averages
Level 15
1,420 SR
1,243 Elo+
Nemesis
Nemesis
CRISTIAN970
Nemesis
Level 25
God Stats
3W - 7L
1,381 SR
Queue Stats
172W - 166L
1,322 Elo+
Solo
Hou Yi
Hou Yi
DungeonPopusk
Hou Yi
Level 8
God Stats
8W - 9L
1,401 SR
Queue Stats
39W - 40L
1,229 Elo+
Party 2
Bacchus
Bacchus
M9snik228
Bacchus
Level 17
God Stats
7W - 3L
1,570 SR
Queue Stats
94W - 69L
1,273 Elo+
Party 2
Thoth
Thoth
Parrita13
Thoth
Level 16
God Stats
1W - 1L
1,246 SR
Queue Stats
10W - 14L
1,279 Elo+
Solo
Ares
Ares
VD32
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,112 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 5 / 2
7,757
431
8,518
15,889
6,446
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Thanatos
ByrmVorte-X
Thanatos
12
2 / 7 / 1
8,129
452
6,710
13,594
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Gyunduan31
Chernobog
12
1 / 5 / 2
7,655
425
5,862
9,742
3,070
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ra
11
0 / 7 / 1
7,368
409
3,480
11,411
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 3
7,464
415
2,752
8,472
5,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CRISTIAN970
Nemesis
15
7 / 0 / 4
9,191
511
6,749
12,083
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 3 / 5
8,753
486
6,871
8,748
2,934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
M9snik228
Bacchus
13
3 / 3 / 4
7,752
431
4,564
9,414
6,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thoth
Parrita13
Thoth
15
10 / 1 / 5
10,030
557
17,238
6,993
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
VD32
Ares
14
3 / 1 / 1
8,543
475
6,035
8,898
9,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
8
Kills
25
25
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
5
2
1
L
Thanatos
ByrmVorte-X
Thanatos
2
7
1
0.36
W
Nemesis
CRISTIAN970
Nemesis
7
0
4
9
W
2
3
5
1.5
L
Chernobog
Gyunduan31
Chernobog
1
5
2
0.4
L
Ra
0
7
1
0.07
W
Bacchus
M9snik228
Bacchus
3
3
4
1.67
L
1
1
3
2.5
W
Thoth
Parrita13
Thoth
10
1
5
12.5
W
Ares
VD32
Ares
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,322
Damage
41,457
59,108
Taken
46,136
23,497
Mitigated
26,054
17,198
Healing
7,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,518
1,731
0
2,978
15,889
6,446
80
5,266
9,987
0
28,756
L
Thanatos
ByrmVorte-X
Thanatos
6,710
1,507
0
8,175
13,594
4,746
0
4,657
8,664
0
54,597
W
Nemesis
CRISTIAN970
Nemesis
6,749
3,095
0
1,924
12,083
4,159
0
1,990
9,963
0
57,547
W
6,871
3,660
0
2,167
8,748
2,934
2,639
619
8,129
0
44,158
L
Chernobog
Gyunduan31
Chernobog
5,862
3,562
0
630
9,742
3,070
478
4,810
4,856
0
44,554
L
Ra
3,480
249
0
2,674
11,411
3,344
351
6,622
4,195
35,018
0
W
Bacchus
M9snik228
Bacchus
4,564
556
0
545
9,414
6,905
667
574
8,840
15,473
0
L
2,752
338
1,509
1,232
8,472
5,891
48
4,667
3,569
10,317
0
W
Thoth
Parrita13
Thoth
17,238
997
0
1,892
6,993
2,472
53
932
5,971
60,003
0
W
Ares
VD32
Ares
6,035
108
0
864
8,898
9,584
516
1,813
7,001
39,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,373
Gold Earned
44,269
296
Minions Killed
356
0
Camps Cleared
0
1,565,289
Distance Traveled
1,698,191
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,757
431
43
2
0
320,512
3
L
Thanatos
8,129
452
72
4
0
362,316
0
W
Nemesis
9,191
511
87
5
0
405,415
0
W
Hou Yi
8,753
486
105
6
0
312,462
1
L
Chernobog
7,655
425
92
5
0
299,327
0
L
Ra
7,368
409
68
4
0
234,340
2
W
Bacchus
7,752
431
22
1
0
314,535
6
L
Fafnir
7,464
415
21
1
0
348,794
0
W
Thoth
10,030
557
87
5
0
372,865
1
W
Ares
8,543
475
55
3
0
292,914
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role