Player Matchup

Sol
Sol
Ahryman
Sol
Level 119
God Stats
7W - 10L
1,344 SR
Queue Stats
405W - 537L
1,466 Elo+
Solo
Guan Yu
Guan Yu
ArborSum
Guan Yu
Level 109
God Stats
13W - 12L
1,472 SR
Queue Stats
422W - 331L
1,509 Elo+
Party 2
Jormungandr
Jormungandr
Neonyx15
Jormungandr
Level 100
God Stats
27W - 29L
1,600 SR
Queue Stats
397W - 317L
1,514 Elo+
Party 2
Team Averages
Level 109
1,472 SR
1,497 Elo+

VS

Team Averages
Level 103
1,627 SR
1,607 Elo+
Ymir
Ymir
ArGePo
Ymir
Level 42
God Stats
34W - 6L
1,745 SR
Queue Stats
38W - 13L
1,669 Elo+
Party 1
Thanatos
Thanatos
Bunker14
Thanatos
Level 132
God Stats
7W - 4L
1,575 SR
Queue Stats
201W - 165L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
GeMiGu14
Cthulhu
Level 136
God Stats
8W - 4L
1,559 SR
Queue Stats
106W - 85L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
3 / 8 / 0
9,958
622
12,126
12,868
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
ArborSum
Guan Yu
13
0 / 5 / 3
9,121
570
7,895
18,887
17,293
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Neonyx15
Jormungandr
12
0 / 4 / 2
8,957
560
10,313
14,327
14,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ArGePo
Ymir
14
0 / 0 / 15
10,584
662
5,800
15,363
17,898
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Thanatos
Bunker14
Thanatos
14
8 / 3 / 5
11,469
717
15,099
22,115
11,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
GeMiGu14
Cthulhu
16
9 / 0 / 8
11,791
737
19,289
11,555
13,628
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
17
17
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sol
3
8
0
0.38
W
Ymir
ArGePo
Ymir
0
0
15
7.5
L
Guan Yu
ArborSum
Guan Yu
0
5
3
0.3
W
Thanatos
Bunker14
Thanatos
8
3
5
3.5
W
Cthulhu
GeMiGu14
Cthulhu
9
0
8
13
L
Jormungandr
Neonyx15
Jormungandr
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,334
Damage
40,188
46,082
Taken
49,033
35,654
Mitigated
42,691
8,664
Healing
26,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
12,126
3,507
0
1,427
12,868
4,110
0
8,569
4,003
37,842
3,602
W
Ymir
ArGePo
Ymir
5,800
1,396
2,414
2,983
15,363
17,898
855
6,641
8,722
17,377
0
L
Guan Yu
ArborSum
Guan Yu
7,895
1,220
2,604
3,407
18,887
17,293
0
10,199
8,230
0
19,722
W
Thanatos
Bunker14
Thanatos
15,099
4,615
0
16,086
22,115
11,165
990
9,544
12,571
0
47,410
W
Cthulhu
GeMiGu14
Cthulhu
19,289
1,046
2,214
3,087
11,555
13,628
779
5,757
5,798
61,893
0
L
Jormungandr
Neonyx15
Jormungandr
10,313
2,968
0
1,226
14,327
14,251
0
6,521
7,369
39,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,036
Gold Earned
33,844
144
Minions Killed
175
4
Camps Cleared
10
812,239
Distance Traveled
890,886
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,958
622
52
3
3
251,719
2
W
Ymir
10,584
662
15
1
0
271,842
4
L
Guan Yu
9,121
570
27
2
0
316,722
2
W
Thanatos
11,469
717
76
5
5
293,708
6
W
Cthulhu
11,791
737
84
5
5
325,336
0
L
Jormungandr
8,957
560
65
4
1
243,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role