Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HeresyMachine
Ah Muzen Cab
Level 76
God Stats
4W - 5L
1,549 SR
Queue Stats
28W - 39L
1,483 Elo+
Solo
Tiamat
Tiamat
Kobayashí
Tiamat
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 45L
1,510 Elo+
Party 1
Team Averages
Level 128
1,516 SR
1,497 Elo+

VS

Team Averages
Level 128
1,418 SR
1,518 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
dTFour
Ra
Level 81
God Stats
3W - 4L
1,255 SR
Queue Stats
39W - 38L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
3 / 2 / 1
6,740
674
5,907
13,569
8,155
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
HeresyMachine
Ah Muzen Cab
10
0 / 5 / 1
6,018
602
5,191
9,012
2,739
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Kobayashí
Tiamat
9
1 / 3 / 1
5,978
598
3,685
5,543
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
4 / 1 / 5
7,225
723
10,606
5,537
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
 
Achilles
10
4 / 0 / 4
7,211
721
6,810
9,134
8,121
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ra
11
2 / 3 / 8
7,013
701
6,309
7,503
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
10
10
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
2
1
1.75
W
Hou Yi
 
Hou Yi
4
1
5
6.5
W
Achilles
 
Achilles
4
0
4
6
L
Ah Muzen Cab
HeresyMachine
Ah Muzen Cab
0
5
1
0.1
L
Tiamat
Kobayashí
Tiamat
1
3
1
0.5
W
Ra
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,783
Damage
23,725
28,124
Taken
22,174
12,911
Mitigated
12,623
8,079
Healing
7,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,907
178
244
3,883
13,569
8,155
0
3,519
10,050
16,741
0
W
Hou Yi
 
Hou Yi
10,606
4,579
0
617
5,537
2,117
228
2,496
2,939
0
25,169
W
Achilles
 
Achilles
6,810
524
365
2,923
9,134
8,121
0
2,789
6,021
0
13,979
L
Ah Muzen Cab
HeresyMachine
Ah Muzen Cab
5,191
2,114
0
2,862
9,012
2,739
0
2,176
6,836
0
25,264
L
Tiamat
Kobayashí
Tiamat
3,685
331
0
1,090
5,543
2,017
0
1,276
4,267
8,722
0
W
Ra
6,309
1,291
1,940
1,835
7,503
2,385
24
4,020
3,321
25,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,736
Gold Earned
21,449
95
Minions Killed
116
2
Camps Cleared
5
542,055
Distance Traveled
565,544
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,740
674
26
3
2
186,925
2
W
Hou Yi
7,225
723
43
4
3
179,412
0
W
Achilles
7,211
721
22
2
0
200,458
2
L
Ah Muzen Cab
6,018
602
55
6
0
189,619
2
L
Tiamat
5,978
598
14
1
0
165,511
1
W
Ra
7,013
701
51
5
2
185,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role