Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
LilZeeZee
Artemis
Level 160
God Stats
48W - 23L
1,756 SR
Queue Stats
689W - 685L
1,552 Elo+
Solo
Zeus
Zeus
Mangekyou65
Zeus
Level 68
God Stats
3W - 4L
1,291 SR
Queue Stats
243W - 262L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
PrimeZealot
Gilgamesh
Level 130
God Stats
115W - 91L
1,579 SR
Queue Stats
387W - 348L
1,594 Elo+
Solo
Baba Yaga
Baba Yaga
TrixdixV2
Baba Yaga
Level 129
God Stats
4W - 2L
1,480 SR
Queue Stats
205W - 230L
1,530 Elo+
Solo
Team Averages
Level 114
1,521 SR
1,543 Elo+

VS

Team Averages
Level 116
1,570 SR
1,564 Elo+
Da Ji
Da Ji
BeliaIz
Da Ji
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,561 Elo+
Solo
Jing Wei
Jing Wei
Hyper279
Jing Wei
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,598 Elo+
Solo
Bacchus
Bacchus
LuBuV
Bacchus
Level 138
God Stats
2W - 3L
1,498 SR
Queue Stats
72W - 62L
1,570 Elo+
Solo
Thoth
Thoth
TacoLover6765
Thoth
Level 108
God Stats
72W - 58L
1,620 SR
Queue Stats
1,316W - 1,292L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
ThreeMilks
Ao Kuang
Level 138
God Stats
2W - 2L
1,732 SR
Queue Stats
258W - 213L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 1 / 10
10,360
1,036
4,945
7,785
10,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
LilZeeZee
Artemis
17
9 / 1 / 8
11,151
1,115
13,982
6,615
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 2 / 11
10,244
1,024
9,440
6,229
2,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
PrimeZealot
Gilgamesh
17
5 / 4 / 13
10,805
1,081
15,945
14,052
9,273
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baba Yaga
TrixdixV2
Baba Yaga
16
2 / 0 / 15
9,644
964
11,435
8,533
3,304
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

291

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BeliaIz
Da Ji
15
1 / 8 / 3
8,809
881
5,182
11,614
4,744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
Hyper279
Jing Wei
15
2 / 9 / 4
9,042
904
9,493
18,760
6,674
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
LuBuV
Bacchus
15
1 / 2 / 5
9,525
953
4,717
9,714
11,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 1 / 7
9,458
946
15,222
10,014
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
ThreeMilks
Ao Kuang
15
3 / 3 / 3
10,282
1,028
5,826
12,655
12,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
23
Kills
8
8
Deaths
23
57
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
10
8
L
Da Ji
BeliaIz
Da Ji
1
8
3
0.31
L
Jing Wei
Hyper279
Jing Wei
2
9
4
0.44
W
Artemis
LilZeeZee
Artemis
9
1
8
13
L
Bacchus
LuBuV
Bacchus
1
2
5
1.75
W
4
2
11
4.75
W
Gilgamesh
PrimeZealot
Gilgamesh
5
4
13
2.88
L
1
1
7
4.5
L
Ao Kuang
ThreeMilks
Ao Kuang
3
3
3
1.5
W
Baba Yaga
TrixdixV2
Baba Yaga
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,747
Damage
40,440
43,214
Taken
62,757
28,241
Mitigated
38,539
2,844
Healing
5,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,945
1,021
0
1,052
7,785
10,906
0
4,785
2,769
6,626
0
L
Da Ji
BeliaIz
Da Ji
5,182
1,159
195
477
11,614
4,744
0
5,240
6,374
0
14,113
L
Jing Wei
Hyper279
Jing Wei
9,493
5,467
0
0
18,760
6,674
0
7,272
11,488
0
20,794
W
Artemis
LilZeeZee
Artemis
13,982
4,919
0
116
6,615
2,580
0
4,637
1,808
0
42,317
L
Bacchus
LuBuV
Bacchus
4,717
249
1,272
675
9,714
11,115
0
2,418
7,296
17,959
0
W
9,440
948
0
126
6,229
2,178
0
3,563
2,414
20,353
0
W
Gilgamesh
PrimeZealot
Gilgamesh
15,945
5,459
0
358
14,052
9,273
0
6,326
7,456
2,166
25,260
L
15,222
70
0
592
10,014
3,178
0
4,898
5,116
38,668
0
L
Ao Kuang
ThreeMilks
Ao Kuang
5,826
1,691
0
2,418
12,655
12,828
0
6,772
5,883
19,018
0
W
Baba Yaga
TrixdixV2
Baba Yaga
11,435
1,027
0
1,192
8,533
3,304
0
5,322
3,002
31,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,204
Gold Earned
47,116
183
Minions Killed
150
10
Camps Cleared
7
988,544
Distance Traveled
900,692
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,360
1,036
2
0
0
191,139
0
L
Da Ji
8,809
881
26
3
4
166,360
0
L
Jing Wei
9,042
904
19
2
0
214,972
0
W
Artemis
11,151
1,115
84
8
2
188,486
0
L
Bacchus
9,525
953
25
3
0
164,845
3
W
Zeus
10,244
1,024
36
4
3
186,867
0
W
Gilgamesh
10,805
1,081
22
2
5
206,469
1
L
Thoth
9,458
946
54
5
1
199,571
0
L
Ao Kuang
10,282
1,028
26
3
2
154,944
3
W
Baba Yaga
9,644
964
39
4
0
215,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role