Player Matchup

Merlin
Merlin
PRCptbutefly
Merlin
Level 36
God Stats
4W - 4L
1,090 SR
Queue Stats
227W - 270L
1,271 Elo+
Party 1
Neith
Neith
PRWinter1619
Neith
Level 58
God Stats
3W - 7L
1,365 SR
Queue Stats
223W - 326L
1,272 Elo+
Party 1
Anubis
Anubis
fallendevilheart
Anubis
Level 97
God Stats
1W - 4L
1,561 SR
Queue Stats
146W - 172L
1,327 Elo+
Solo
Zhong Kui
Zhong Kui
kakesters
Zhong Kui
Level 107
God Stats
9W - 9L
1,531 SR
Queue Stats
398W - 425L
1,375 Elo+
Solo
Cthulhu
Cthulhu
soupcatch
Cthulhu
Level 124
God Stats
13W - 4L
1,851 SR
Queue Stats
552W - 607L
1,359 Elo+
Solo
Team Averages
Level 84
1,480 SR
1,321 Elo+

VS

Team Averages
Level 80
1,365 SR
1,418 Elo+
Rama
Rama
CushionyStorm62
Rama
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 91L
1,493 Elo+
Party 2
Scylla
Scylla
IncandescentBull
Scylla
Level 61
God Stats
2W - 5L
1,301 SR
Queue Stats
113W - 112L
1,328 Elo+
Solo
Hades
Hades
LOVESOSA4610
Hades
Level 76
God Stats
1W - 2L
1,155 SR
Queue Stats
106W - 126L
1,416 Elo+
Party 2
Ah Puch
Ah Puch
SmurphBube
Ah Puch
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,395 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Snappy K4
Tsukuyomi
Level 119
God Stats
1W - 2L
1,369 SR
Queue Stats
92W - 81L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
3 / 9 / 6
10,592
757
10,604
16,256
7,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 12 / 7
8,064
576
8,635
17,151
7,132
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 13 / 9
9,908
708
4,705
19,125
14,972
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
kakesters
Zhong Kui
17
4 / 12 / 1
10,835
774
9,402
20,714
10,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
soupcatch
Cthulhu
18
4 / 10 / 5
11,011
787
16,115
28,097
33,185
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 2 / 22
11,873
848
17,576
12,633
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 3 / 27
10,576
755
8,710
9,466
3,349
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
13 / 3 / 28
13,257
947
18,198
17,498
10,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
SmurphBube
Ah Puch
20
18 / 2 / 25
14,336
1,024
26,986
16,047
6,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Snappy K4
Tsukuyomi
19
12 / 4 / 25
12,269
876
22,775
15,237
5,699
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
183
12
Kills
56
56
Deaths
14
28
Assists
127
Player
Kills
Deaths
Assists
KDA
W
12
2
22
11.5
W
1
3
27
4.83
W
13
3
28
9
L
Merlin
3
9
6
0.67
L
0
12
7
0.29
W
Ah Puch
SmurphBube
Ah Puch
18
2
25
15.25
W
Tsukuyomi
Snappy K4
Tsukuyomi
12
4
25
6.13
L
1
13
9
0.42
L
Zhong Kui
kakesters
Zhong Kui
4
12
1
0.38
L
Cthulhu
soupcatch
Cthulhu
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,461
Damage
94,245
101,343
Taken
70,881
72,814
Mitigated
30,758
13,773
Healing
39,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,576
9,881
2,472
4,466
12,633
4,725
1,001
9,257
3,376
0
36,062
W
8,710
1,628
946
2,475
9,466
3,349
880
5,127
4,339
20,046
0
W
18,198
1,774
2,029
9,196
17,498
10,379
719
8,114
9,384
31,222
0
L
Merlin
10,604
244
243
921
16,256
7,002
0
12,080
4,176
37,294
0
L
8,635
2,264
777
1,931
17,151
7,132
0
10,231
6,920
0
12,608
W
Ah Puch
SmurphBube
Ah Puch
26,986
1,377
3,161
10,132
16,047
6,606
923
10,075
5,972
51,923
0
W
Tsukuyomi
Snappy K4
Tsukuyomi
22,775
6,554
1,055
3,354
15,237
5,699
587
8,253
6,984
0
37,202
L
4,705
526
951
2,102
19,125
14,972
0
10,047
9,078
15,329
0
L
Zhong Kui
kakesters
Zhong Kui
9,402
1,190
476
4,164
20,714
10,523
0
10,506
10,208
17,257
0
L
Cthulhu
soupcatch
Cthulhu
16,115
423
435
1,773
28,097
33,185
0
11,030
17,067
26,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,410
Gold Earned
62,311
141
Minions Killed
156
0
Camps Cleared
0
943,239
Distance Traveled
1,363,207
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,873
848
23
2
0
258,290
0
W
Scylla
10,576
755
22
2
0
245,689
0
W
Hades
13,257
947
32
2
0
279,579
0
L
Merlin
10,592
757
58
4
0
202,397
0
L
Neith
8,064
576
4
0
0
180,240
0
W
Ah Puch
14,336
1,024
49
4
0
287,894
0
W
Tsukuyomi
12,269
876
30
2
0
291,755
0
L
Anubis
9,908
708
24
2
0
168,188
0
L
Zhong Kui
10,835
774
26
2
0
160,788
1
L
Cthulhu
11,011
787
29
2
0
231,626
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role