Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AriasC12
Neith
Level 48
God Stats
1W - 1L
1,320 SR
Queue Stats
49W - 69L
1,255 Elo+
Solo
Da Ji
Da Ji
Chichonsal-FC
Da Ji
Level 26
God Stats
8W - 4L
1,630 SR
Queue Stats
59W - 69L
1,373 Elo+
Solo
Team Averages
Level 71
1,483 SR
1,376 Elo+

VS

Team Averages
Level 79
1,471 SR
1,354 Elo+
Hades
Hades
DeadIy_Enforcer1
Hades
Level 71
God Stats
2W - 2L
1,498 SR
Queue Stats
99W - 131L
1,360 Elo+
Solo
Ares
Ares
KisameBush
Ares
Level 146
God Stats
18W - 17L
1,470 SR
Queue Stats
147W - 170L
1,467 Elo+
Solo
Artemis
Artemis
Panda__girl23
Artemis
Level 20
God Stats
8W - 13L
1,446 SR
Queue Stats
10W - 18L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 0 / 7
6,591
732
5,061
4,984
4,023
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
AriasC12
Neith
10
1 / 2 / 5
6,232
692
5,528
6,254
2,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
6 / 1 / 1
7,116
791
4,681
4,503
1,592
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
4,948
550
958
2,041
807
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 2 / 2
6,410
712
5,170
9,836
8,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
9
2 / 3 / 1
6,060
673
3,595
6,527
2,321
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
7
Kills
3
3
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
7
3.5
W
Neith
AriasC12
Neith
1
2
5
1.75
W
6
1
1
6.5
L
0
2
1
0.25
L
1
2
2
1
L
Artemis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,270
Damage
9,723
15,741
Taken
18,404
7,831
Mitigated
11,272
4,364
Healing
2,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,061
223
280
1,239
4,984
4,023
29
1,072
3,912
24,665
0
W
Neith
AriasC12
Neith
5,528
2,408
88
2,037
6,254
2,216
156
4,228
2,026
0
16,947
W
4,681
1,294
0
720
4,503
1,592
130
1,691
2,812
0
11,272
L
958
164
39
232
2,041
807
0
465
1,576
3,831
0
L
5,170
497
0
1,698
9,836
8,144
0
2,656
7,180
11,676
0
L
Artemis
3,595
1,499
0
424
6,527
2,321
0
2,168
4,359
0
16,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,939
Gold Earned
17,418
83
Minions Killed
55
6
Camps Cleared
1
389,062
Distance Traveled
297,722
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,591
732
40
4
3
149,478
2
W
Neith
6,232
692
28
3
1
138,385
1
W
Da Ji
7,116
791
15
2
2
101,199
0
L
Hades
4,948
550
7
1
1
39,271
0
L
Ares
6,410
712
7
1
0
142,211
2
L
Artemis
6,060
673
41
5
0
116,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role