Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KamikazeZombie1
Ymir
Level 28
God Stats
0W - 2L
1,629 SR
Queue Stats
2W - 4L
1,356 Elo+
Solo
Fenrir
Fenrir
SHIMMERSHADE485
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,157 Elo+
Solo
Tyr
Tyr
Scorpion200314
Tyr
Level 27
God Stats
7W - 12L
1,395 SR
Queue Stats
22W - 23L
1,337 Elo+
Solo
Neith
Neith
thargyi
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,401 Elo+
Solo
Team Averages
Level 16
1,505 SR
1,350 Elo+

VS

Team Averages
Level 25
1,427 SR
1,430 Elo+
Chronos
Chronos
CallMeOrochi
Chronos
Level 29
God Stats
20W - 14L
1,500 SR
Queue Stats
126W - 118L
1,512 Elo+
Party 1
Charybdis
Charybdis
Divinekid
Charybdis
Level 14
God Stats
18W - 18L
1,437 SR
Queue Stats
43W - 35L
1,310 Elo+
Party 1
Freya
Freya
GrandMasterChaou
Freya
Level 27
God Stats
13W - 12L
1,198 SR
Queue Stats
206W - 190L
1,551 Elo+
Solo
Fenrir
Fenrir
Sof-Fun
Fenrir
Level 28
God Stats
23W - 22L
1,633 SR
Queue Stats
91W - 93L
1,424 Elo+
Party 1
Arachne
Arachne
trpl_tp_mcha_frp
Arachne
Level 28
God Stats
3W - 4L
1,368 SR
Queue Stats
182W - 255L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 1 / 0
5,832
583
4,000
6,408
4,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

6
0 / 2 / 0
3,923
392
1,632
4,774
1,907
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

1
0 / 4 / 0
3,504
350
0
2,965
512
Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 0 / 1
5,943
594
2,126
6,141
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
thargyi
Neith
6
0 / 3 / 0
4,152
415
4,211
4,989
1,324
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CallMeOrochi
Chronos
11
1 / 2 / 0
6,277
628
3,714
6,395
2,287
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Divinekid
Charybdis
10
1 / 0 / 1
6,081
608
1,297
1,972
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
0 / 1 / 3
5,062
506
2,215
3,908
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Sof-Fun
Fenrir
8
2 / 0 / 3
5,112
511
1,880
6,924
2,682
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
4 / 0 / 2
5,244
524
4,802
5,385
1,491
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
8
10
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
1
0
2
W
Chronos
CallMeOrochi
Chronos
1
2
0
0.5
W
Charybdis
Divinekid
Charybdis
1
0
1
1.5
W
0
1
3
1.5
L
0
2
0
0
L
0
4
0
0
L
1
0
1
1.5
W
Fenrir
Sof-Fun
Fenrir
2
0
3
3.5
L
Neith
thargyi
Neith
0
3
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,969
Damage
13,908
25,277
Taken
24,584
9,779
Mitigated
8,028
7,051
Healing
8,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,000
1,256
0
1,216
6,408
4,058
0
3,714
2,694
0
25,336
W
Chronos
CallMeOrochi
Chronos
3,714
1,289
0
2,850
6,395
2,287
554
0
5,823
32,760
0
W
Charybdis
Divinekid
Charybdis
1,297
1,185
0
0
1,972
553
670
0
1,972
0
29,786
W
2,215
721
0
1,185
3,908
1,015
226
126
3,782
25,549
0
L
1,632
73
27
255
4,774
1,907
0
585
4,189
7,058
0
L
0
0
0
130
2,965
512
0
0
2,965
0
1,626
L
2,126
0
0
4,126
6,141
1,978
0
736
5,405
0
36,502
W
Fenrir
Sof-Fun
Fenrir
1,880
331
138
1,824
6,924
2,682
327
960
5,964
0
15,610
L
Neith
thargyi
Neith
4,211
2,477
0
1,297
4,989
1,324
0
894
4,095
0
14,683
W
4,802
3,934
0
2,887
5,385
1,491
47
546
4,839
0
17,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,354
Gold Earned
27,776
182
Minions Killed
240
0
Camps Cleared
0
837,843
Distance Traveled
908,905
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,832
583
59
6
0
179,405
0
W
Chronos
6,277
628
76
8
0
147,737
1
W
Charybdis
6,081
608
72
7
0
190,961
1
W
Freya
5,062
506
31
3
0
168,364
3
L
Ymir
3,923
392
20
2
0
151,369
0
L
Fenrir
3,504
350
1
0
0
151,005
0
L
Tyr
5,943
594
82
8
0
211,414
1
W
Fenrir
5,112
511
30
3
0
190,219
2
L
Neith
4,152
415
20
2
0
144,650
1
W
Arachne
5,244
524
31
3
0
211,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role