Player Matchup

Cerberus
Cerberus
DosBlacNMild
Cerberus
Level 107
God Stats
56W - 67L
1,391 SR
Queue Stats
679W - 760L
1,357 Elo+
Solo
Fenrir
Fenrir
FNK82899
Fenrir
Level 67
God Stats
4W - 1L
1,699 SR
Queue Stats
333W - 441L
1,284 Elo+
Solo
Izanami
Izanami
Miyagi95
Izanami
Level 69
God Stats
20W - 17L
1,500 SR
Queue Stats
229W - 218L
1,500 Elo+
Solo
Zeus
Zeus
NoxedKirito
Zeus
Level 69
God Stats
18W - 23L
1,411 SR
Queue Stats
251W - 361L
1,272 Elo+
Solo
Gilgamesh
Gilgamesh
cherry_X_X_
Gilgamesh
Level 48
God Stats
15W - 7L
1,666 SR
Queue Stats
403W - 431L
1,358 Elo+
Solo
Team Averages
Level 72
1,533 SR
1,354 Elo+

VS

Team Averages
Level 122
1,408 SR
1,390 Elo+
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CaveGamer
Neith
Level 148
God Stats
4W - 6L
1,254 SR
Queue Stats
267W - 298L
1,387 Elo+
Solo
Odin
Odin
MacabreGrim
Odin
Level 100
God Stats
11W - 13L
1,580 SR
Queue Stats
320W - 332L
1,399 Elo+
Solo
Nu Wa
Nu Wa
Nerodsi
Nu Wa
Level 108
God Stats
3W - 10L
1,535 SR
Queue Stats
9W - 24L
1,296 Elo+
Party 1
Nemesis
Nemesis
plantbearman
Nemesis
Level 104
God Stats
0W - 1L
1,172 SR
Queue Stats
51W - 60L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DosBlacNMild
Cerberus
16
0 / 1 / 8
8,940
447
7,963
15,138
13,350
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
FNK82899
Fenrir
17
15 / 2 / 4
11,341
567
14,137
14,422
6,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Miyagi95
Izanami
16
1 / 1 / 3
9,413
471
6,205
9,167
2,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
9 / 0 / 4
10,891
545
15,008
10,125
2,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
cherry_X_X_
Gilgamesh
16
0 / 0 / 4
9,542
477
6,326
10,427
9,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 2 / 1
9,124
456
5,713
15,483
17,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
CaveGamer
Neith
15
1 / 3 / 3
9,361
468
8,793
12,424
5,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
0 / 4 / 0
9,290
465
7,293
16,100
9,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Nerodsi
Nu Wa
13
0 / 9 / 0
8,242
412
11,570
13,902
3,694
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
plantbearman
Nemesis
13
0 / 7 / 0
8,129
406
3,439
14,436
4,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
25
Kills
4
4
Deaths
25
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
2
1
1.75
L
Neith
CaveGamer
Neith
1
3
3
0.83
W
Cerberus
DosBlacNMild
Cerberus
0
1
8
4
W
Fenrir
FNK82899
Fenrir
15
2
4
8.5
L
0
4
0
0
W
Izanami
Miyagi95
Izanami
1
1
3
2.5
L
Nu Wa
Nerodsi
Nu Wa
0
9
0
0
W
9
0
4
11
W
Gilgamesh
cherry_X_X_
Gilgamesh
0
0
4
2
L
Nemesis
plantbearman
Nemesis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,639
Damage
36,808
59,279
Taken
72,345
35,830
Mitigated
40,078
23,326
Healing
23,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,713
358
0
7,594
15,483
17,256
0
5,413
9,919
26,426
0
L
Neith
CaveGamer
Neith
8,793
3,286
0
5,125
12,424
5,080
252
1,849
10,575
0
71,665
W
Cerberus
DosBlacNMild
Cerberus
7,963
699
0
5,326
15,138
13,350
217
3,702
11,286
70,446
0
W
Fenrir
FNK82899
Fenrir
14,137
3,007
457
5,795
14,422
6,902
14
2,900
11,356
0
63,211
L
7,293
1,162
366
8,273
16,100
9,049
506
3,044
12,340
0
57,226
W
Izanami
Miyagi95
Izanami
6,205
3,951
0
3,713
9,167
2,969
797
2,868
6,299
0
70,528
L
Nu Wa
Nerodsi
Nu Wa
11,570
5,662
0
1,026
13,902
3,694
1,203
9,470
4,432
51,989
0
W
15,008
833
100
5,706
10,125
2,644
1,751
6,494
3,586
80,817
0
W
Gilgamesh
cherry_X_X_
Gilgamesh
6,326
1,341
0
2,229
10,427
9,965
336
1,319
8,431
0
54,930
L
Nemesis
plantbearman
Nemesis
3,439
1,700
0
649
14,436
4,999
94
3,470
10,925
0
58,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,127
Gold Earned
44,146
627
Minions Killed
464
0
Camps Cleared
0
1,961,767
Distance Traveled
1,673,053
14
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,124
456
28
1
0
340,699
14
L
Neith
9,361
468
134
7
0
359,636
13
W
Cerberus
8,940
447
158
8
0
363,517
5
W
Fenrir
11,341
567
81
4
0
439,611
4
L
Odin
9,290
465
128
6
0
345,821
10
W
Izanami
9,413
471
136
7
0
381,426
0
L
Nu Wa
8,242
412
82
4
0
283,804
0
W
Zeus
10,891
545
144
7
0
371,354
5
W
Gilgamesh
9,542
477
108
5
0
405,859
0
L
Nemesis
8,129
406
92
5
0
343,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role