Player Matchup

Cthulhu
Cthulhu
Cuchillaplay
Cthulhu
Level 18
God Stats
11W - 10L
1,551 SR
Queue Stats
34W - 40L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
DigitalTurnip25
Zhong Kui
Level 31
God Stats
1W - 0L
1,509 SR
Queue Stats
4W - 4L
1,338 Elo+
Party 1
Ganesha
Ganesha
KingReagent
Ganesha
Level 29
God Stats
2W - 0L
1,808 SR
Queue Stats
65W - 55L
1,530 Elo+
Solo
Awilix
Awilix
Xhycom6534
Awilix
Level 27
God Stats
1W - 0L
1,780 SR
Queue Stats
28W - 27L
1,534 Elo+
Party 1
Artemis
Artemis
yellowpuppies
Artemis
Level 18
God Stats
5W - 1L
1,722 SR
Queue Stats
80W - 62L
1,606 Elo+
Solo
Team Averages
Level 25
1,674 SR
1,498 Elo+

VS

Team Averages
Level 25
1,624 SR
1,570 Elo+
Freya
Freya
Rezkii CDXX
Freya
Level 22
God Stats
4W - 5L
1,587 SR
Queue Stats
28W - 39L
1,435 Elo+
Party 2
Gilgamesh
Gilgamesh
Sirastroking
Gilgamesh
Level 22
God Stats
3W - 8L
1,379 SR
Queue Stats
42W - 37L
1,546 Elo+
Party 2
Fenrir
Fenrir
StoredPancake
Fenrir
Level 27
God Stats
5W - 4L
1,809 SR
Queue Stats
26W - 18L
1,635 Elo+
Party 3
Sylvanus
Sylvanus
TornTB
Sylvanus
Level 25
God Stats
10W - 6L
1,829 SR
Queue Stats
155W - 108L
1,628 Elo+
Solo
Cupid
Cupid
elitesaint24
Cupid
Level 27
God Stats
0W - 1L
1,515 SR
Queue Stats
27W - 19L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cuchillaplay
Cthulhu
16
3 / 2 / 4
10,282
571
9,900
12,146
12,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zhong Kui
DigitalTurnip25
Zhong Kui
15
1 / 5 / 8
9,176
510
3,770
10,594
7,574
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
KingReagent
Ganesha
14
0 / 4 / 13
8,172
454
4,417
13,710
12,304
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
Xhycom6534
Awilix
18
16 / 5 / 5
11,688
649
16,662
14,478
5,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
16
6 / 3 / 3
9,824
546
11,162
11,663
3,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 5
7,533
419
2,081
8,223
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Sirastroking
Gilgamesh
13
3 / 4 / 0
8,652
481
7,312
12,318
6,280
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
9 / 2 / 0
10,253
570
7,483
12,461
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
TornTB
Sylvanus
13
2 / 8 / 11
8,791
488
9,212
17,314
21,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 6 / 3
9,410
523
9,642
12,074
3,810
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
26
Kills
19
19
Deaths
26
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cuchillaplay
Cthulhu
3
2
4
2.5
W
Zhong Kui
DigitalTurnip25
Zhong Kui
1
5
8
1
W
Ganesha
KingReagent
Ganesha
0
4
13
1.63
L
1
6
5
0.58
L
Gilgamesh
Sirastroking
Gilgamesh
3
4
0
0.75
L
9
2
0
4.5
L
Sylvanus
TornTB
Sylvanus
2
8
11
0.94
W
Awilix
Xhycom6534
Awilix
16
5
5
3.7
L
4
6
3
0.92
W
Artemis
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,911
Damage
35,730
62,591
Taken
62,390
41,571
Mitigated
40,488
12,196
Healing
13,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cuchillaplay
Cthulhu
9,900
1,636
0
2,175
12,146
12,421
25
782
11,364
64,140
0
W
Zhong Kui
DigitalTurnip25
Zhong Kui
3,770
455
129
2,678
10,594
7,574
1,380
1,581
9,013
54,121
0
W
Ganesha
KingReagent
Ganesha
4,417
109
154
946
13,710
12,304
121
2,591
11,119
26,437
0
L
2,081
626
0
1,133
8,223
2,208
0
1,307
6,916
14,981
0
L
Gilgamesh
Sirastroking
Gilgamesh
7,312
3,154
254
2,135
12,318
6,280
0
7,397
4,921
0
41,191
L
7,483
3,270
0
3,322
12,461
6,352
0
3,420
9,041
0
61,039
L
Sylvanus
TornTB
Sylvanus
9,212
3,161
1,083
2,662
17,314
21,838
0
3,958
13,232
29,970
10,460
W
Awilix
Xhycom6534
Awilix
16,662
7,521
0
3,554
14,478
5,350
0
2,570
11,908
0
75,394
L
9,642
4,862
665
1,909
12,074
3,810
0
1,881
10,193
0
50,885
W
Artemis
11,162
5,702
0
2,560
11,663
3,922
2,900
2,668
8,995
0
66,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,142
Gold Earned
44,639
493
Minions Killed
334
0
Camps Cleared
0
1,732,453
Distance Traveled
1,547,841
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,282
571
145
8
0
316,593
2
W
Zhong Kui
9,176
510
97
5
0
334,669
4
W
Ganesha
8,172
454
19
1
0
349,501
8
L
Freya
7,533
419
24
1
0
271,325
0
L
Gilgamesh
8,652
481
79
4
0
278,674
2
L
Fenrir
10,253
570
95
5
0
386,973
3
L
Sylvanus
8,791
488
44
2
0
296,945
2
W
Awilix
11,688
649
103
6
0
401,949
5
L
Cupid
9,410
523
92
5
0
313,924
2
W
Artemis
9,824
546
129
7
0
329,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role