Player Matchup

Artemis
Artemis
AlfredOnnaDL
Artemis
Level 46
God Stats
3W - 0L
1,714 SR
Queue Stats
91W - 115L
1,356 Elo+
Party 1
Olorun
Olorun
NITRO-GOSTED
Olorun
Level 20
God Stats
6W - 5L
1,367 SR
Queue Stats
113W - 127L
1,271 Elo+
Party 1
Horus
Horus
Precision_TW1Gz
Horus
Level 57
God Stats
11W - 7L
1,529 SR
Queue Stats
245W - 297L
1,246 Elo+
Party 1
Team Averages
Level 41
1,536 SR
1,291 Elo+

VS

Team Averages
Level 28
1,519 SR
1,281 Elo+
Cerberus
Cerberus
Hurisma020
Cerberus
Level 18
God Stats
11W - 12L
1,544 SR
Queue Stats
22W - 37L
1,277 Elo+
Solo
Neith
Neith
KYROBH
Neith
Level 24
God Stats
3W - 4L
1,512 SR
Queue Stats
185W - 212L
1,293 Elo+
Party 2
Fenrir
Fenrir
YB4U2NV
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 105L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AlfredOnnaDL
Artemis
13
8 / 2 / 12
10,582
814
16,907
10,816
3,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
14
7 / 2 / 13
10,696
823
10,546
11,455
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 5 / 14
10,664
820
8,850
17,111
14,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hurisma020
Cerberus
12
1 / 6 / 6
8,947
688
5,828
18,252
15,639
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
KYROBH
Neith
14
7 / 6 / 2
10,479
806
10,952
12,971
6,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
YB4U2NV
Fenrir
10
1 / 11 / 4
8,564
659
4,131
12,772
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
23
Kills
9
9
Deaths
23
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
AlfredOnnaDL
Artemis
8
2
12
7
L
Cerberus
Hurisma020
Cerberus
1
6
6
0.67
L
Neith
KYROBH
Neith
7
6
2
1.33
W
Olorun
7
2
13
6.75
W
8
5
14
3
L
Fenrir
YB4U2NV
Fenrir
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,303
Damage
20,911
39,382
Taken
43,995
22,199
Mitigated
26,365
15,803
Healing
6,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AlfredOnnaDL
Artemis
16,907
7,364
0
698
10,816
3,538
1,553
2,292
8,524
0
43,476
L
Cerberus
Hurisma020
Cerberus
5,828
247
0
3,118
18,252
15,639
0
3,797
14,455
26,076
0
L
Neith
KYROBH
Neith
10,952
5,045
0
2,470
12,971
6,021
0
3,947
9,024
0
39,754
W
Olorun
10,546
5,056
2,257
5,060
11,455
4,226
1,409
2,065
9,222
37,439
0
W
8,850
3,729
2,587
5,201
17,111
14,435
258
2,360
14,751
0
19,941
L
Fenrir
YB4U2NV
Fenrir
4,131
1,928
0
816
12,772
4,705
0
2,966
9,806
0
8,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,942
Gold Earned
27,990
112
Minions Killed
110
5
Camps Cleared
3
694,264
Distance Traveled
553,498
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,582
814
36
3
1
214,962
2
L
Cerberus
8,947
688
35
3
0
223,502
0
L
Neith
10,479
806
67
5
2
189,898
2
W
Olorun
10,696
823
58
4
3
242,554
2
W
Horus
10,664
820
18
1
1
236,748
1
L
Fenrir
8,564
659
8
1
1
140,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role