Player Matchup

Ymir
Ymir
IBBolin
Ymir
Level 7
God Stats
5W - 3L
1,700 SR
Queue Stats
71W - 67L
1,560 Elo+
Solo
Merlin
Merlin
Icychiller
Merlin
Level 25
God Stats
2W - 1L
1,607 SR
Queue Stats
26W - 10L
1,686 Elo+
Party 3
Horus
Horus
Marsonelli
Horus
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,588 Elo+
Solo
Heimdallr
Heimdallr
bellchimes
Heimdallr
Level 27
God Stats
9W - 7L
1,601 SR
Queue Stats
169W - 149L
1,545 Elo+
Solo
Ra
Ra
chriskp
Ra
Level 17
God Stats
1W - 3L
1,329 SR
Queue Stats
18W - 15L
1,480 Elo+
Party 3
Team Averages
Level 17
1,547 SR
1,572 Elo+

VS

Team Averages
Level 13
1,507 SR
1,660 Elo+
Nemesis
Nemesis
DovahKiin1912
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,788 Elo+
Party 1
Cthulhu
Cthulhu
Lumatose
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,706 Elo+
Party 2
Gilgamesh
Gilgamesh
MagicTurtle20
Gilgamesh
Level 8
God Stats
0W - 1L
1,738 SR
Queue Stats
18W - 21L
1,788 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SoftIceCream
Tsukuyomi
Level 17
God Stats
5W - 8L
1,513 SR
Queue Stats
20W - 19L
1,532 Elo+
Party 2
Bellona
Bellona
UrFeetDangle
Bellona
Level 28
God Stats
1W - 2L
1,283 SR
Queue Stats
33W - 38L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
IBBolin
Ymir
19
4 / 4 / 30
11,975
1,089
11,986
13,437
16,268
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Icychiller
Merlin
20
19 / 2 / 19
14,678
1,334
33,182
10,492
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
19
4 / 2 / 28
11,722
1,066
5,719
12,815
16,588
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
bellchimes
Heimdallr
18
4 / 3 / 19
11,535
1,049
18,943
9,042
3,972
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

19
9 / 5 / 30
12,702
1,155
21,522
9,480
3,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

215

VS

Team 2 Tickets

34

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
2 / 7 / 6
10,119
920
5,248
13,311
4,728
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Lumatose
Cthulhu
18
0 / 10 / 13
11,080
1,007
12,002
24,719
25,364
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
MagicTurtle20
Gilgamesh
17
3 / 7 / 6
11,044
1,004
11,800
20,563
12,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tsukuyomi
SoftIceCream
Tsukuyomi
18
6 / 9 / 7
12,285
1,117
15,309
16,135
5,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
UrFeetDangle
Bellona
17
5 / 8 / 7
11,488
1,044
8,920
22,636
19,481
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
55
40
Kills
16
16
Deaths
41
126
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
7
6
0.71
W
Ymir
IBBolin
Ymir
4
4
30
4.75
W
Merlin
Icychiller
Merlin
19
2
19
14.25
L
Cthulhu
Lumatose
Cthulhu
0
10
13
0.65
L
Gilgamesh
MagicTurtle20
Gilgamesh
3
7
6
0.86
W
Horus
4
2
28
9
L
Tsukuyomi
SoftIceCream
Tsukuyomi
6
9
7
1.06
L
Bellona
UrFeetDangle
Bellona
5
8
7
1.06
W
Heimdallr
bellchimes
Heimdallr
4
3
19
4.5
W
9
5
30
4.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,352
Damage
53,279
55,266
Taken
97,364
45,288
Mitigated
68,364
15,693
Healing
5,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
5,248
1,830
0
1,488
13,311
4,728
0
9,749
3,562
0
9,020
W
Ymir
IBBolin
Ymir
11,986
2,894
0
10
13,437
16,268
0
2,095
11,342
25,727
0
W
Merlin
Icychiller
Merlin
33,182
2,288
1,288
2,189
10,492
4,514
0
3,283
7,209
75,541
0
L
Cthulhu
Lumatose
Cthulhu
12,002
609
280
66
24,719
25,364
0
16,442
8,277
34,591
0
L
Gilgamesh
MagicTurtle20
Gilgamesh
11,800
3,696
1,081
1,211
20,563
12,815
0
14,559
6,003
0
26,800
W
Horus
5,719
2,927
4,955
3,078
12,815
16,588
0
2,100
10,715
0
8,792
L
Tsukuyomi
SoftIceCream
Tsukuyomi
15,309
5,122
0
1,212
16,135
5,976
0
10,646
5,489
177
41,870
L
Bellona
UrFeetDangle
Bellona
8,920
3,244
9
560
22,636
19,481
0
15,294
7,342
0
25,422
W
Heimdallr
bellchimes
Heimdallr
18,943
11,337
0
1,046
9,042
3,972
0
2,090
6,952
0
40,204
W
21,522
3,309
2,543
584
9,480
3,946
0
2,611
6,869
33,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,612
Gold Earned
56,016
215
Minions Killed
190
11
Camps Cleared
5
952,233
Distance Traveled
1,153,865
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,119
920
10
1
2
248,088
2
W
Ymir
11,975
1,089
36
3
1
191,241
2
W
Merlin
14,678
1,334
98
9
4
206,713
3
L
Cthulhu
11,080
1,007
51
5
0
212,271
0
L
Gilgamesh
11,044
1,004
36
3
0
227,419
0
W
Horus
11,722
1,066
5
0
0
205,996
3
L
Tsukuyomi
12,285
1,117
57
5
2
230,772
0
L
Bellona
11,488
1,044
36
3
1
235,315
0
W
Heimdallr
11,535
1,049
45
4
6
165,899
1
W
Ra
12,702
1,155
31
3
0
182,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role