Player Matchup

Ra
Ra
Ashiiiiro
Ra
Level 29
God Stats
3W - 5L
1,367 SR
Queue Stats
197W - 202L
1,527 Elo+
Solo
Ganesha
Ganesha
Manguct
Ganesha
Level 53
God Stats
4W - 3L
1,497 SR
Queue Stats
59W - 34L
1,625 Elo+
Party 1
Rama
Rama
Moriasd
Rama
Level 58
God Stats
2W - 1L
1,296 SR
Queue Stats
60W - 34L
1,612 Elo+
Party 1
Team Averages
Level 47
1,386 SR
1,588 Elo+

VS

Team Averages
Level 20
1,500 SR
1,449 Elo+
Ra
Ra
 
Ra
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Milghj1995
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
csiiva
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 7
8,171
743
3,478
3,408
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
Manguct
Ganesha
12
1 / 0 / 13
8,640
785
5,239
11,226
10,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Moriasd
Rama
14
10 / 0 / 5
9,583
871
15,070
8,345
3,243
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 2 / 0
6,726
611
9,128
5,790
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 6 / 0
6,279
571
1,975
8,558
2,398
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
csiiva
Chaac
9
0 / 7 / 0
6,302
573
4,872
12,089
12,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
15
Kills
0
0
Deaths
15
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
4
0
7
7.5
W
Ganesha
Manguct
Ganesha
1
0
13
7.5
L
0
6
0
0
W
Rama
Moriasd
Rama
10
0
5
12.5
L
Chaac
csiiva
Chaac
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,787
Damage
15,975
22,979
Taken
26,437
15,625
Mitigated
16,445
11,311
Healing
4,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,128
1,554
630
1,453
5,790
1,863
0
2,116
3,624
43,636
0
W
3,478
582
1,059
1,529
3,408
1,442
482
2,281
1,046
21,429
0
W
Ganesha
Manguct
Ganesha
5,239
532
0
5,058
11,226
10,940
194
3,688
7,208
20,040
0
L
1,975
254
0
0
8,558
2,398
0
3,431
5,003
0
4,536
W
Rama
Moriasd
Rama
15,070
12,416
0
3,665
8,345
3,243
1,905
3,663
4,355
0
44,357
L
Chaac
csiiva
Chaac
4,872
428
244
2,493
12,089
12,184
0
2,924
8,978
0
13,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,394
Gold Earned
19,307
141
Minions Killed
128
5
Camps Cleared
4
607,217
Distance Traveled
549,623
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,726
611
95
9
4
216,998
3
W
Ra
8,171
743
49
4
2
168,269
1
W
Ganesha
8,640
785
7
1
0
221,409
1
L
Thor
6,279
571
12
1
0
165,483
0
W
Rama
9,583
871
85
8
3
217,539
4
L
Chaac
6,302
573
21
2
0
167,142
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role