Player Matchup

Geb
Geb
EeaSatoR
Geb
Level 6
God Stats
1W - 3L
1,166 SR
Queue Stats
16W - 15L
1,351 Elo+
Party 2
Skadi
Skadi
Num3rix
Skadi
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 24L
1,351 Elo+
Party 2
Erlang Shen
Erlang Shen
Parsniptoes
Erlang Shen
Level 14
God Stats
5W - 4L
1,706 SR
Queue Stats
7W - 8L
1,412 Elo+
Party 1
Arachne
Arachne
Regretamine
Arachne
Level 8
God Stats
7W - 1L
1,744 SR
Queue Stats
19W - 13L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
derschachmatt
Cthulhu
Level 25
God Stats
33W - 26L
1,517 SR
Queue Stats
55W - 47L
1,420 Elo+
Solo
Team Averages
Level 12
1,527 SR
1,403 Elo+

VS

Team Averages
Level 21
1,472 SR
1,470 Elo+
Artemis
Artemis
BlackoutCF
Artemis
Level 24
God Stats
0W - 2L
1,240 SR
Queue Stats
8W - 4L
1,628 Elo+
Solo
Ra
Ra
CallumW92
Ra
Level 16
God Stats
1W - 2L
1,774 SR
Queue Stats
31W - 42L
1,483 Elo+
Party 3
Chaac
Chaac
Cliptrix
Chaac
Level 43
God Stats
2W - 9L
1,344 SR
Queue Stats
105W - 137L
1,335 Elo+
Party 3
Thor
Thor
PoniVugone
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,439 Elo+
Solo
Athena
Athena
dychotomia
Athena
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 22L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 9
9,287
442
7,454
14,142
10,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
Num3rix
Skadi
14
3 / 2 / 13
10,164
484
11,831
8,694
3,069
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Parsniptoes
Erlang Shen
18
4 / 2 / 4
11,524
549
15,115
14,639
11,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Regretamine
Arachne
18
19 / 0 / 6
12,671
603
23,155
15,817
8,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
16
8 / 1 / 8
11,392
542
19,126
19,194
32,478
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlackoutCF
Artemis
15
7 / 4 / 2
10,252
488
19,615
12,630
4,963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 9 / 2
8,519
406
6,749
14,969
6,148
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Cliptrix
Chaac
16
2 / 4 / 1
9,795
466
10,376
28,301
22,038
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 9 / 1
7,486
356
5,271
13,359
5,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
dychotomia
Athena
10
1 / 9 / 6
8,049
383
7,165
29,062
33,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
22
35
Kills
10
10
Deaths
35
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
BlackoutCF
Artemis
7
4
2
2
L
0
9
2
0.11
L
Chaac
Cliptrix
Chaac
2
4
1
0.63
W
1
5
9
1.1
W
Skadi
Num3rix
Skadi
3
2
13
4.75
W
Erlang Shen
Parsniptoes
Erlang Shen
4
2
4
3
L
0
9
1
0.06
W
Arachne
Regretamine
Arachne
19
0
6
22
W
Cthulhu
8
1
8
12
L
Athena
dychotomia
Athena
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,681
Damage
49,176
72,486
Taken
98,321
66,982
Mitigated
72,026
17,211
Healing
23,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BlackoutCF
Artemis
19,615
8,783
0
2,668
12,630
4,963
3,062
3,485
9,125
0
69,929
L
6,749
1,637
1,466
4,955
14,969
6,148
431
7,223
7,746
56,956
0
L
Chaac
Cliptrix
Chaac
10,376
2,039
352
10,408
28,301
22,038
424
4,330
23,971
0
64,962
W
7,454
500
0
1,114
14,142
10,915
677
2,387
11,755
20,991
0
W
Skadi
Num3rix
Skadi
11,831
5,096
0
2,082
8,694
3,069
5,907
2,367
6,327
0
48,192
W
Erlang Shen
Parsniptoes
Erlang Shen
15,115
7,574
0
4,786
14,639
11,858
1,252
2,720
11,919
0
70,790
L
5,271
1,116
0
447
13,359
5,529
228
4,287
9,067
0
32,359
W
Arachne
Regretamine
Arachne
23,155
19,004
1,026
4,548
15,817
8,662
1,491
1,540
14,277
0
85,972
W
Cthulhu
19,126
2,172
1,761
1,894
19,194
32,478
374
4,900
14,294
59,677
0
L
Athena
dychotomia
Athena
7,165
950
0
3,240
29,062
33,348
0
7,255
21,716
21,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,038
Gold Earned
44,101
436
Minions Killed
412
0
Camps Cleared
0
1,999,006
Distance Traveled
1,786,904
11
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,252
488
112
5
0
321,345
3
L
Ra
8,519
406
99
5
0
307,123
1
L
Chaac
9,795
466
117
6
0
386,450
2
W
Geb
9,287
442
21
1
0
386,010
2
W
Skadi
10,164
484
87
4
0
357,581
4
W
Erlang Shen
11,524
549
118
6
0
411,490
4
L
Thor
7,486
356
53
3
0
408,684
7
W
Arachne
12,671
603
105
5
0
482,848
1
W
Cthulhu
11,392
542
105
5
0
361,077
0
L
Athena
8,049
383
31
1
0
363,302
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role