Player Matchup

Jing Wei
Jing Wei
Silver I
King Hyena23
Jing Wei
Silver I
Level 107
God Stats
0W - 1L
1,241 SR
Queue Stats
18W - 32L
1,351 MMR
Solo
Anubis
Anubis
Silver IV
SirSpankslot
Anubis
Silver IV
Level 44
God Stats
15W - 25L
1,546 SR
Queue Stats
20W - 35L
1,413 MMR
Party 1
Bellona
Bellona
Gold V
Y Catastrophe Y
Bellona
Gold V
Level 69
God Stats
36W - 45L
1,535 SR
Queue Stats
116W - 145L
1,434 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 73
1,440 SR
1,399 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,494 SR
1,412 MMR
Scylla
Scylla
Bronze III
Matzinho1901
Scylla
Bronze III
Level 106
God Stats
1W - 0L
1,339 SR
Queue Stats
3W - 6L
1,429 MMR
Solo
Sobek
Sobek
Gold III
Pr0_Raptor4
Sobek
Gold III
Level 109
God Stats
2W - 3L
1,563 SR
Queue Stats
376W - 484L
1,284 MMR
Solo
Neith
Neith
Gold V
jokerhd157
Neith
Gold V
Level 81
God Stats
28W - 31L
1,580 SR
Queue Stats
61W - 78L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
King Hyena23
Jing Wei
12
2 / 4 / 2
9,804
577
12,464
11,827
3,839
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
12
0 / 6 / 5
9,709
571
8,375
13,507
5,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 6 / 1
10,413
613
7,019
13,759
13,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Zhong KuiChaacAresGilgameshCabrakan

VS

Bans
TiamatKumbhakarnaMedusaKuzenboArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
7 / 2 / 6
11,891
699
9,030
8,574
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 9
11,123
654
10,439
19,841
23,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
16
5 / 2 / 6
11,817
695
14,172
13,531
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
16
16
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
King Hyena23
Jing Wei
2
4
2
0.75
W
Scylla
7
2
6
5
W
4
2
9
4.25
L
Anubis
0
6
5
0.42
L
3
6
1
0.58
W
Neith
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,858
Damage
33,641
39,093
Taken
41,946
22,804
Mitigated
31,819
5,877
Healing
16,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
King Hyena23
Jing Wei
12,464
9,717
0
1,469
11,827
3,839
0
5,799
6,028
0
30,956
W
Scylla
9,030
415
0
588
8,574
2,889
353
1,053
7,521
43,903
0
W
10,439
648
428
8,078
19,841
23,398
76
4,309
15,532
23,251
0
L
Anubis
8,375
169
0
3,148
13,507
5,751
0
8,034
5,473
31,715
0
L
7,019
1,221
0
1,260
13,759
13,214
0
6,025
7,734
0
24,821
W
Neith
14,172
3,937
0
7,573
13,531
5,532
1,836
3,634
9,897
0
72,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,926
Gold Earned
34,831
154
Minions Killed
195
3
Camps Cleared
10
931,298
Distance Traveled
930,845
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,804
577
46
3
0
328,925
8
W
Scylla
11,891
699
69
4
3
322,334
2
W
Sobek
11,123
654
23
1
1
300,638
4
L
Anubis
9,709
571
72
4
0
286,589
4
L
Bellona
10,413
613
36
2
3
315,784
3
W
Neith
11,817
695
103
6
6
307,873
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role