Player Matchup

Zeus
Zeus
Aozorasong
Zeus
Level 29
God Stats
4W - 0L
1,391 SR
Queue Stats
91W - 123L
1,472 Elo+
Party 2
Hel
Hel
BaaNNaaN
Hel
Level 48
God Stats
1W - 0L
1,312 SR
Queue Stats
25W - 36L
1,397 Elo+
Party 1
Hou Yi
Hou Yi
Woidlpeter
Hou Yi
Level 40
God Stats
8W - 8L
1,262 SR
Queue Stats
145W - 180L
1,363 Elo+
Solo
Thor
Thor
killndi3
Thor
Level 63
God Stats
7W - 12L
1,445 SR
Queue Stats
309W - 352L
1,432 Elo+
Party 2
King Arthur
King Arthur
Артор1ас03
King Arthur
Level 28
God Stats
2W - 0L
1,294 SR
Queue Stats
8W - 14L
1,165 Elo+
Party 1
Team Averages
Level 42
1,341 SR
1,366 Elo+

VS

Team Averages
Level 49
1,366 SR
1,341 Elo+
Cthulhu
Cthulhu
KaserHP
Cthulhu
Level 23
God Stats
1W - 6L
1,202 SR
Queue Stats
28W - 53L
1,299 Elo+
Party 3
Bakasura
Bakasura
SirBanTheUndead
Bakasura
Level 59
God Stats
12W - 17L
1,232 SR
Queue Stats
377W - 502L
1,385 Elo+
Party 4
Chaac
Chaac
TGODHUMMELS
Chaac
Level 47
God Stats
10W - 10L
1,470 SR
Queue Stats
338W - 449L
1,377 Elo+
Party 4
Hera
Hera
TrickyBriganti
Hera
Level 46
God Stats
94W - 101L
1,471 SR
Queue Stats
155W - 206L
1,290 Elo+
Solo
Charybdis
Charybdis
mamapicachu
Charybdis
Level 69
God Stats
10W - 12L
1,454 SR
Queue Stats
89W - 111L
1,354 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 3
9,698
606
7,281
4,978
1,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 3 / 9
8,119
507
11,673
14,319
5,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Woidlpeter
Hou Yi
13
0 / 2 / 4
7,378
461
3,825
10,979
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
16
4 / 2 / 10
9,175
573
7,512
12,746
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
Артор1ас03
King Arthur
12
5 / 1 / 7
7,494
468
7,849
9,791
5,367
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KaserHP
Cthulhu
11
1 / 5 / 2
6,594
412
6,660
15,745
10,698
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
14
1 / 5 / 0
8,474
530
3,507
11,929
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 1
9,406
588
9,991
10,470
7,605
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
2 / 5 / 0
7,061
441
4,801
4,994
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
mamapicachu
Charybdis
11
0 / 7 / 1
6,888
431
8,376
11,850
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
23
Kills
8
8
Deaths
23
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
9
0
3
10.5
W
5
3
9
3.17
L
Cthulhu
KaserHP
Cthulhu
1
5
2
0.4
L
Bakasura
1
5
0
0.2
L
4
1
1
4.5
L
2
5
0
0.4
W
Hou Yi
Woidlpeter
Hou Yi
0
2
4
1
W
Thor
4
2
10
4.5
L
Charybdis
mamapicachu
Charybdis
0
7
1
0.07
W
King Arthur
Артор1ас03
King Arthur
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,140
Damage
33,335
52,813
Taken
54,988
21,900
Mitigated
27,262
21,554
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,281
508
0
2,453
4,978
1,896
528
965
3,901
51,246
0
W
11,673
1,330
2,313
7,264
14,319
5,698
0
3,378
10,865
35,395
0
L
Cthulhu
KaserHP
Cthulhu
6,660
1,252
0
2,762
15,745
10,698
304
5,675
10,070
25,133
0
L
Bakasura
3,507
2,441
0
5,121
11,929
4,380
0
3,495
8,434
0
48,794
L
9,991
2,696
0
5,221
10,470
7,605
0
1,909
8,561
0
62,017
L
4,801
1,169
0
236
4,994
1,469
0
2,564
2,430
27,021
0
W
Hou Yi
Woidlpeter
Hou Yi
3,825
1,811
0
5,173
10,979
3,601
1,146
432
10,467
0
41,977
W
Thor
7,512
2,158
0
3,255
12,746
5,338
212
2,653
9,913
0
62,596
L
Charybdis
mamapicachu
Charybdis
8,376
3,370
756
3,333
11,850
3,110
1,277
5,311
6,539
0
44,440
W
King Arthur
Артор1ас03
King Arthur
7,849
2,151
0
1,096
9,791
5,367
412
3,665
6,096
0
25,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,864
Gold Earned
38,423
404
Minions Killed
411
0
Camps Cleared
0
1,572,647
Distance Traveled
1,452,857
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,698
606
108
7
0
320,434
3
W
Hel
8,119
507
58
4
0
301,387
1
L
Cthulhu
6,594
412
43
3
0
286,229
0
L
Bakasura
8,474
530
110
7
0
353,816
1
L
Chaac
9,406
588
120
8
0
342,963
3
L
Hera
7,061
441
61
4
0
193,750
1
W
Hou Yi
7,378
461
82
5
0
305,992
3
W
Thor
9,175
573
119
7
0
331,520
7
L
Charybdis
6,888
431
77
5
0
276,099
0
W
King Arthur
7,494
468
37
2
0
313,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role