Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
AmaurYoY
Sun Wukong
Level 4
God Stats
3W - 7L
1,270 SR
Queue Stats
4W - 8L
1,106 Elo+
Solo
Hou Yi
Hou Yi
ItcaC0
Hou Yi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,333 Elo+
Solo
Kali
Kali
Twillze
Kali
Level 26
God Stats
2W - 3L
1,492 SR
Queue Stats
36W - 20L
1,502 Elo+
Party 1
Kukulkan
Kukulkan
peterbacon
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,452 SR
1,388 Elo+

VS

Team Averages
Level 23
1,436 SR
1,345 Elo+
Nemesis
Nemesis
 
Nemesis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Dethex6
Hachiman
Level 23
God Stats
4W - 1L
1,266 SR
Queue Stats
43W - 58L
1,191 Elo+
Solo
Chang'e
Chang'e
Jaydenheyt
Chang'e
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 59L
1,375 Elo+
Solo
Achilles
Achilles
Ranser360
Achilles
Level 13
God Stats
2W - 3L
1,413 SR
Queue Stats
11W - 23L
1,332 Elo+
Party 2
Ganesha
Ganesha
Rodeo15
Ganesha
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
2 / 3 / 2
6,621
473
4,357
11,816
10,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
AmaurYoY
Sun Wukong
12
3 / 4 / 1
7,757
554
6,038
12,150
5,767
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hou Yi
ItcaC0
Hou Yi
8
0 / 4 / 1
5,536
395
4,355
5,826
1,500
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kali
Twillze
Kali
12
2 / 2 / 0
6,870
491
4,890
9,664
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
peterbacon
Kukulkan
2
0 / 0 / 0
4,442
317
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
7 / 0 / 1
8,719
623
7,892
9,181
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Dethex6
Hachiman
11
2 / 2 / 3
6,953
497
3,867
4,913
1,562
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Jaydenheyt
Chang'e
15
2 / 0 / 2
8,425
602
4,182
6,191
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Ranser360
Achilles
12
0 / 4 / 3
7,012
501
2,246
8,947
6,622
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
Rodeo15
Ganesha
11
0 / 1 / 5
6,788
485
3,635
9,270
5,923
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
11
13
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
3
2
1
W
Nemesis
 
Nemesis
7
0
1
7.5
L
Sun Wukong
AmaurYoY
Sun Wukong
3
4
1
0.88
W
Hachiman
Dethex6
Hachiman
2
2
3
1.75
L
Hou Yi
ItcaC0
Hou Yi
0
4
1
0.13
W
Chang'e
Jaydenheyt
Chang'e
2
0
2
3
W
Achilles
Ranser360
Achilles
0
4
3
0.38
W
Ganesha
Rodeo15
Ganesha
0
1
5
2.5
L
Kali
Twillze
Kali
2
2
0
1
L
Kukulkan
peterbacon
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,640
Damage
21,822
39,456
Taken
38,502
21,460
Mitigated
19,817
11,160
Healing
10,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,357
1,810
0
1,370
11,816
10,011
0
3,085
8,439
12,724
0
W
Nemesis
 
Nemesis
7,892
3,038
0
3,668
9,181
3,816
504
984
8,197
0
61,636
L
Sun Wukong
AmaurYoY
Sun Wukong
6,038
1,923
0
5,250
12,150
5,767
3,166
1,365
10,683
0
45,351
W
Hachiman
Dethex6
Hachiman
3,867
2,605
0
1,346
4,913
1,562
2,151
752
4,161
0
26,856
L
Hou Yi
ItcaC0
Hou Yi
4,355
2,000
0
812
5,826
1,500
0
924
4,857
0
19,469
W
Chang'e
Jaydenheyt
Chang'e
4,182
269
605
3,045
6,191
1,894
34
450
5,741
58,047
0
W
Achilles
Ranser360
Achilles
2,246
710
0
1,103
8,947
6,622
204
643
8,304
9
29,494
W
Ganesha
Rodeo15
Ganesha
3,635
575
388
745
9,270
5,923
435
1,528
7,742
24,426
0
L
Kali
Twillze
Kali
4,890
2,133
0
3,728
9,664
4,182
1,172
1,884
7,660
0
44,663
L
Kukulkan
peterbacon
Kukulkan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,226
Gold Earned
37,897
233
Minions Killed
398
0
Camps Cleared
0
883,354
Distance Traveled
1,326,456
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,621
473
19
1
0
259,546
0
W
Nemesis
8,719
623
115
8
0
312,937
2
L
Sun Wukong
7,757
554
91
7
0
236,432
3
W
Hachiman
6,953
497
79
6
0
223,929
0
L
Hou Yi
5,536
395
40
3
0
140,536
0
W
Chang'e
8,425
602
129
9
0
294,497
3
W
Achilles
7,012
501
63
5
0
241,170
0
W
Ganesha
6,788
485
12
1
0
253,923
0
L
Kali
6,870
491
83
6
0
244,587
1
L
Kukulkan
4,442
317
0
0
0
2,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role