Player Matchup

King Arthur
King Arthur
LightKelomeKing
King Arthur
Level 42
God Stats
1W - 1L
1,352 SR
Queue Stats
1W - 1L
1,746 Elo+
Party 3
Nu Wa
Nu Wa
Nakanakid
Nu Wa
Level 69
God Stats
1W - 2L
1,517 SR
Queue Stats
9W - 11L
1,447 Elo+
Party 3
Geb
Geb
PurpleSpider710
Geb
Level 65
God Stats
115W - 112L
1,563 SR
Queue Stats
430W - 489L
1,515 Elo+
Party 1
Arachne
Arachne
RichtofensWrath
Arachne
Level 39
God Stats
28W - 34L
1,498 SR
Queue Stats
99W - 144L
1,439 Elo+
Party 1
Hou Yi
Hou Yi
YoItzDbar
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 43
1,486 SR
1,529 Elo+

VS

Team Averages
Level 88
1,378 SR
1,384 Elo+
Gilgamesh
Gilgamesh
DeadMontonPool
Gilgamesh
Level 61
God Stats
10W - 16L
1,471 SR
Queue Stats
17W - 31L
1,415 Elo+
Party 2
Heimdallr
Heimdallr
MediocrePlay3r
Heimdallr
Level 8
God Stats
1W - 5L
1,044 SR
Queue Stats
1W - 5L
1,077 Elo+
Party 2
Vulcan
Vulcan
freefallinlion
Vulcan
Level 102
God Stats
1W - 0L
1,295 SR
Queue Stats
20W - 24L
1,438 Elo+
Party 2
Geb
Geb
rayannabubbles
Geb
Level 145
God Stats
3W - 2L
1,730 SR
Queue Stats
106W - 97L
1,512 Elo+
Party 2
Scylla
Scylla
skillZzZ567
Scylla
Level 125
God Stats
3W - 6L
1,351 SR
Queue Stats
153W - 147L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LightKelomeKing
King Arthur
12
0 / 7 / 2
6,975
996
5,259
13,545
6,852
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Nakanakid
Nu Wa
13
2 / 3 / 2
7,560
1,080
8,269
7,715
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 3
7,580
1,083
2,574
6,994
8,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 1
7,582
1,083
5,392
11,714
3,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
YoItzDbar
Hou Yi
12
0 / 1 / 1
6,238
891
52
962
322
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

246

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeadMontonPool
Gilgamesh
14
5 / 2 / 8
8,458
1,208
5,993
7,641
2,961
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
MediocrePlay3r
Heimdallr
14
1 / 0 / 12
7,671
1,096
4,007
2,614
1,135
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 1 / 7
7,299
1,043
6,800
4,356
1,704
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 11
8,073
1,153
4,008
6,669
6,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
15
8 / 1 / 8
9,349
1,336
16,700
4,108
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
4
Kills
16
16
Deaths
4
9
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DeadMontonPool
Gilgamesh
5
2
8
4.5
L
King Arthur
LightKelomeKing
King Arthur
0
7
2
0.14
W
Heimdallr
MediocrePlay3r
Heimdallr
1
0
12
7
L
Nu Wa
Nakanakid
Nu Wa
2
3
2
1
L
0
1
3
1.5
L
2
4
1
0.63
L
Hou Yi
YoItzDbar
Hou Yi
0
1
1
0.5
W
1
1
7
4.5
W
1
0
11
6.5
W
Scylla
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,546
Damage
37,508
40,930
Taken
25,388
21,830
Mitigated
13,316
4,093
Healing
3,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DeadMontonPool
Gilgamesh
5,993
1,264
0
853
7,641
2,961
0
3,835
3,560
0
14,399
L
King Arthur
LightKelomeKing
King Arthur
5,259
524
0
1,702
13,545
6,852
0
8,436
4,886
71
21,200
W
Heimdallr
MediocrePlay3r
Heimdallr
4,007
1,380
0
602
2,614
1,135
0
1,447
1,003
0
14,579
L
Nu Wa
Nakanakid
Nu Wa
8,269
1,439
0
212
7,715
2,754
0
5,616
1,967
23,955
0
L
2,574
56
0
677
6,994
8,039
0
4,199
2,709
9,701
0
L
5,392
3,992
0
1,449
11,714
3,863
0
7,734
3,738
0
17,190
L
Hou Yi
YoItzDbar
Hou Yi
52
52
0
53
962
322
0
800
122
0
1,696
W
6,800
2,788
0
570
4,356
1,704
0
1,361
2,885
29,862
0
W
4,008
473
0
969
6,669
6,034
0
1,923
4,596
9,995
0
W
Scylla
16,700
1,761
432
405
4,108
1,482
0
1,550
2,430
36,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,935
Gold Earned
40,850
118
Minions Killed
159
5
Camps Cleared
7
671,099
Distance Traveled
636,802
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,458
1,208
12
2
1
137,292
0
L
King Arthur
6,975
996
47
7
1
173,646
0
W
Heimdallr
7,671
1,096
28
4
3
115,791
0
L
Nu Wa
7,560
1,080
37
5
0
130,820
0
L
Geb
7,580
1,083
8
1
0
163,635
1
L
Arachne
7,582
1,083
23
3
3
174,851
1
L
Hou Yi
6,238
891
3
0
1
28,147
0
W
Vulcan
7,299
1,043
46
7
2
125,876
0
W
Geb
8,073
1,153
7
1
0
122,766
0
W
Scylla
9,349
1,336
66
9
1
135,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role