Player Matchup

Ares
Ares
Deathninjadude
Ares
Level 29
God Stats
19W - 9L
1,660 SR
Queue Stats
48W - 50L
1,575 Elo+
Party 2
Hou Yi
Hou Yi
J_Rocwell
Hou Yi
Level 68
God Stats
10W - 11L
1,239 SR
Queue Stats
203W - 229L
1,356 Elo+
Party 2
Nu Wa
Nu Wa
OgSlothShady
Nu Wa
Level 41
God Stats
15W - 8L
1,724 SR
Queue Stats
167W - 189L
1,415 Elo+
Party 1
Odin
Odin
StannDarshh
Odin
Level 36
God Stats
18W - 17L
1,515 SR
Queue Stats
211W - 242L
1,374 Elo+
Party 2
Arachne
Arachne
Tmastergamer
Arachne
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
366W - 371L
1,418 Elo+
Party 1
Team Averages
Level 58
1,528 SR
1,428 Elo+

VS

Team Averages
Level 35
1,620 SR
1,368 Elo+
Sylvanus
Sylvanus
CL_Sneax
Sylvanus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 25L
1,253 Elo+
Party 3
Cerberus
Cerberus
CL_Zorkan
Cerberus
Level 48
God Stats
4W - 8L
1,799 SR
Queue Stats
46W - 60L
1,424 Elo+
Party 3
Pele
Pele
Deyystar
Pele
Level 27
God Stats
3W - 1L
1,801 SR
Queue Stats
71W - 73L
1,438 Elo+
Party 3
Anubis
Anubis
Loskaan
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 85L
1,435 Elo+
Party 3
Hou Yi
Hou Yi
Shadows2000
Hou Yi
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 103L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 11
9,426
524
11,718
9,571
7,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
J_Rocwell
Hou Yi
15
4 / 0 / 11
9,238
513
8,883
7,562
3,184
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 2 / 7
9,469
526
9,116
7,068
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 2 / 3
8,847
492
7,065
11,020
5,803
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Tmastergamer
Arachne
18
12 / 2 / 7
10,726
596
17,809
12,407
4,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CL_Sneax
Sylvanus
12
1 / 4 / 0
7,212
401
5,804
14,091
13,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
CL_Zorkan
Cerberus
14
3 / 2 / 0
9,172
510
9,786
12,702
12,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
14
0 / 4 / 3
8,672
482
3,211
11,514
4,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Loskaan
Anubis
14
3 / 9 / 0
8,839
491
4,653
15,043
6,322
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
11
0 / 10 / 1
6,665
370
3,557
13,304
6,615
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
29
Kills
7
7
Deaths
29
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CL_Sneax
Sylvanus
1
4
0
0.25
L
Cerberus
CL_Zorkan
Cerberus
3
2
0
1.5
W
6
1
11
11.5
L
Pele
0
4
3
0.38
W
Hou Yi
J_Rocwell
Hou Yi
4
0
11
9.5
L
Anubis
Loskaan
Anubis
3
9
0
0.33
W
6
2
7
4.75
L
Hou Yi
0
10
1
0.05
W
1
2
3
1.25
W
Arachne
Tmastergamer
Arachne
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,591
Damage
27,011
47,628
Taken
66,654
23,099
Mitigated
43,743
17,259
Healing
17,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CL_Sneax
Sylvanus
5,804
1,296
537
4,877
14,091
13,502
68
5,587
8,400
26,881
5,563
L
Cerberus
CL_Zorkan
Cerberus
9,786
1,001
0
3,821
12,702
12,621
114
783
11,243
50,210
0
W
11,718
555
0
2,891
9,571
7,201
513
3,414
6,157
29,093
0
L
Pele
3,211
394
0
3,182
11,514
4,683
0
2,538
8,821
0
60,567
W
Hou Yi
J_Rocwell
Hou Yi
8,883
3,563
0
3,069
7,562
3,184
2,305
2,299
5,263
0
71,645
L
Anubis
Loskaan
Anubis
4,653
245
0
4,684
15,043
6,322
575
5,408
9,243
49,720
0
W
9,116
1,784
0
2,216
7,068
1,915
160
2,985
4,083
48,669
0
L
Hou Yi
3,557
1,509
0
638
13,304
6,615
0
5,782
7,424
0
24,927
W
7,065
2,660
0
3,244
11,020
5,803
0
6,348
3,887
0
52,900
W
Arachne
Tmastergamer
Arachne
17,809
11,571
0
5,839
12,407
4,996
288
4,047
8,170
0
73,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,706
Gold Earned
40,560
442
Minions Killed
457
0
Camps Cleared
0
1,756,164
Distance Traveled
1,483,273
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,212
401
49
3
0
315,925
0
L
Cerberus
9,172
510
131
7
0
317,648
0
W
Ares
9,426
524
27
2
0
359,546
7
L
Pele
8,672
482
120
7
0
292,681
0
W
Hou Yi
9,238
513
127
7
0
306,244
3
L
Anubis
8,839
491
103
6
0
260,917
0
W
Nu Wa
9,469
526
79
4
0
304,659
4
L
Hou Yi
6,665
370
54
3
0
296,102
3
W
Odin
8,847
492
109
6
0
366,513
0
W
Arachne
10,726
596
100
6
0
419,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role