Player Matchup

Bakasura
Bakasura
NinjaXI
Bakasura
Level 144
God Stats
0W - 1L
1,176 SR
Queue Stats
34W - 32L
1,527 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NuclearWave
Kumbhakarna
Level 147
God Stats
10W - 8L
1,624 SR
Queue Stats
34W - 31L
1,527 Elo+
Party 2
Zeus
Zeus
ShirkyBooi
Zeus
Level 122
God Stats
8W - 5L
1,690 SR
Queue Stats
33W - 32L
1,522 Elo+
Party 2
Team Averages
Level 138
1,497 SR
1,525 Elo+

VS

Team Averages
Level 82
1,758 SR
1,604 Elo+
Ymir
Ymir
BornerBoy
Ymir
Level 45
God Stats
1W - 0L
1,643 SR
Queue Stats
3W - 2L
1,542 Elo+
Party 1
Discordia
Discordia
Olkonos
Discordia
Level 104
God Stats
5W - 3L
1,917 SR
Queue Stats
48W - 36L
1,648 Elo+
Party 1
Thor
Thor
znotterz
Thor
Level 96
God Stats
1W - 0L
1,715 SR
Queue Stats
13W - 15L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
NinjaXI
Bakasura
9
0 / 9 / 0
6,593
549
2,029
11,901
4,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
NuclearWave
Kumbhakarna
10
0 / 1 / 0
7,569
631
1,464
11,988
12,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 4 / 0
6,839
570
8,012
8,215
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 0 / 9
8,919
743
2,441
5,703
5,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Olkonos
Discordia
13
5 / 0 / 8
9,027
752
15,328
3,903
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
13
8 / 0 / 5
9,521
793
9,601
7,711
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
14
14
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
9
5.5
L
Bakasura
NinjaXI
Bakasura
0
9
0
0
L
Kumbhakarna
NuclearWave
Kumbhakarna
0
1
0
0
W
Discordia
Olkonos
Discordia
5
0
8
9
L
0
4
0
0
W
Thor
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,505
Damage
27,370
32,104
Taken
17,317
19,276
Mitigated
10,941
2,896
Healing
4,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,441
254
0
1,462
5,703
5,684
500
4,302
1,381
10,526
0
L
Bakasura
NinjaXI
Bakasura
2,029
1,441
0
1,037
11,901
4,436
0
6,500
5,101
0
8,870
L
Kumbhakarna
NuclearWave
Kumbhakarna
1,464
66
0
973
11,988
12,641
0
7,119
4,374
11,860
0
W
Discordia
Olkonos
Discordia
15,328
521
0
616
3,903
1,561
856
2,047
1,856
43,263
0
L
8,012
64
0
886
8,215
2,199
0
3,416
4,565
34,218
0
W
Thor
9,601
711
0
1,971
7,711
3,696
1,288
3,386
4,305
0
30,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,001
Gold Earned
27,467
119
Minions Killed
141
2
Camps Cleared
9
668,990
Distance Traveled
704,095
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,919
743
19
2
1
223,094
2
L
Bakasura
6,593
549
35
3
1
211,454
2
L
Kumbhakarna
7,569
631
5
0
0
238,922
4
W
Discordia
9,027
752
78
7
4
232,116
4
L
Zeus
6,839
570
79
7
1
218,614
2
W
Thor
9,521
793
44
4
4
248,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role