Player Matchup

Scylla
Scylla
BigFamilyBOIII
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,462 Elo+
Party 1
Ymir
Ymir
CDX Angelo
Ymir
Level 18
God Stats
3W - 4L
1,509 SR
Queue Stats
23W - 24L
1,364 Elo+
Party 1
Sun Wukong
Sun Wukong
Veppeer
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,351 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
X_Raydier_
Ah Muzen Cab
Level 29
God Stats
3W - 10L
1,494 SR
Queue Stats
148W - 150L
1,406 Elo+
Solo
Geb
Geb
minty_jumper82
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,200 Elo+
Solo
Team Averages
Level 17
1,501 SR
1,356 Elo+

VS

Team Averages
Level 24
1,563 SR
1,444 Elo+
Tyr
Tyr
Andyboy_1218
Tyr
Level 26
God Stats
7W - 6L
1,559 SR
Queue Stats
44W - 51L
1,425 Elo+
Party 2
Olorun
Olorun
SanErHH
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,336 Elo+
Solo
Achilles
Achilles
Vinnie34
Achilles
Level 27
God Stats
26W - 28L
1,651 SR
Queue Stats
144W - 144L
1,550 Elo+
Party 2
Hun Batz
Hun Batz
louiseagle
Hun Batz
Level 42
God Stats
5W - 0L
1,500 SR
Queue Stats
144W - 143L
1,446 Elo+
Party 2
Neith
Neith
suzuk-Qc
Neith
Level 22
God Stats
33W - 26L
1,607 SR
Queue Stats
131W - 138L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 1
6,422
584
7,572
5,903
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 2
5,794
527
1,301
5,204
4,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Veppeer
Sun Wukong
8
0 / 1 / 1
5,110
465
2,447
6,327
2,999
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
X_Raydier_
Ah Muzen Cab
10
2 / 1 / 1
5,685
517
8,198
5,635
1,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 5 / 1
4,211
383
898
4,861
1,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,131
466
1,326
7,118
5,937
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
SanErHH
Olorun
9
4 / 3 / 1
5,926
539
2,546
7,762
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Vinnie34
Achilles
12
3 / 0 / 0
6,823
620
4,742
4,844
3,125
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
louiseagle
Hun Batz
12
4 / 2 / 0
6,959
633
2,513
8,365
3,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
suzuk-Qc
Neith
9
0 / 1 / 2
5,192
472
4,323
5,867
1,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
14
14
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
4
6
1
0.75
L
1
1
2
2
W
Olorun
SanErHH
Olorun
4
3
1
1.5
L
Sun Wukong
Veppeer
Sun Wukong
0
1
1
0.5
W
Achilles
Vinnie34
Achilles
3
0
0
3
L
Ah Muzen Cab
X_Raydier_
Ah Muzen Cab
2
1
1
2.5
W
Hun Batz
louiseagle
Hun Batz
4
2
0
2
L
0
5
1
0.1
W
Neith
suzuk-Qc
Neith
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,416
Damage
15,450
27,930
Taken
33,956
11,487
Mitigated
16,370
7,594
Healing
7,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,326
171
0
1,072
7,118
5,937
0
1,150
5,968
0
13,284
L
7,572
564
0
631
5,903
1,401
0
1,340
4,563
22,404
0
L
1,301
421
0
976
5,204
4,196
0
0
5,204
9,034
0
W
Olorun
SanErHH
Olorun
2,546
1,837
0
3,302
7,762
2,424
1,064
5,458
2,304
15,797
0
L
Sun Wukong
Veppeer
Sun Wukong
2,447
216
0
2,120
6,327
2,999
12
73
6,254
281
19,171
W
Achilles
Vinnie34
Achilles
4,742
1,679
0
505
4,844
3,125
396
322
4,522
0
37,388
L
Ah Muzen Cab
X_Raydier_
Ah Muzen Cab
8,198
2,989
572
3,295
5,635
1,412
478
0
5,635
0
42,603
W
Hun Batz
louiseagle
Hun Batz
2,513
161
0
1,124
8,365
3,258
66
2,764
5,601
0
43,026
L
898
476
0
0
4,861
1,479
54
1,133
3,728
3,855
0
W
Neith
suzuk-Qc
Neith
4,323
1,556
0
1,974
5,867
1,626
0
212
5,655
0
27,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,222
Gold Earned
30,031
170
Minions Killed
265
0
Camps Cleared
0
980,805
Distance Traveled
999,969
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,131
466
24
2
0
217,041
2
L
Scylla
6,422
584
36
3
0
199,867
0
L
Ymir
5,794
527
18
2
0
205,267
0
W
Olorun
5,926
539
24
2
0
148,420
0
L
Sun Wukong
5,110
465
39
4
0
220,411
1
W
Achilles
6,823
620
73
7
0
210,997
1
L
Ah Muzen Cab
5,685
517
76
7
0
188,853
2
W
Hun Batz
6,959
633
80
7
0
229,906
2
L
Geb
4,211
383
1
0
0
166,407
1
W
Neith
5,192
472
64
6
0
193,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role