Player Matchup

Osiris
Osiris
Limber666
Osiris
Level 104
God Stats
6W - 7L
1,566 SR
Queue Stats
98W - 130L
1,448 Elo+
Party 1
Olorun
Olorun
Skerova
Olorun
Level 64
God Stats
22W - 18L
1,795 SR
Queue Stats
79W - 102L
1,448 Elo+
Party 1
Ullr
Ullr
trollmage
Ullr
Level 63
God Stats
3W - 1L
1,863 SR
Queue Stats
31W - 18L
1,586 Elo+
Solo
Team Averages
Level 77
1,741 SR
1,494 Elo+

VS

Team Averages
Level 72
1,593 SR
1,489 Elo+
Bacchus
Bacchus
Greatokami
Bacchus
Level 68
God Stats
2W - 0L
1,486 SR
Queue Stats
186W - 180L
1,497 Elo+
Party 2
Discordia
Discordia
Manthrah
Discordia
Level 86
God Stats
3W - 5L
1,793 SR
Queue Stats
26W - 33L
1,488 Elo+
Solo
Thanatos
Thanatos
Moorsty
Thanatos
Level 62
God Stats
4W - 4L
1,500 SR
Queue Stats
80W - 84L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Limber666
Osiris
12
3 / 3 / 1
8,304
593
6,385
10,230
11,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Skerova
Olorun
12
2 / 3 / 3
8,313
594
8,724
11,299
4,244
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ullr
10
1 / 6 / 2
7,835
560
9,534
11,869
3,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Greatokami
Bacchus
13
2 / 1 / 10
9,982
713
9,842
14,308
16,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
Manthrah
Discordia
14
7 / 2 / 2
9,875
705
10,050
7,016
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Moorsty
Thanatos
13
3 / 3 / 7
8,944
639
9,960
11,075
5,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
12
12
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Greatokami
Bacchus
2
1
10
7
L
Osiris
Limber666
Osiris
3
3
1
1.17
W
Discordia
Manthrah
Discordia
7
2
2
4
W
Thanatos
Moorsty
Thanatos
3
3
7
2.17
L
Olorun
Skerova
Olorun
2
3
3
1.17
L
Ullr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,643
Damage
29,852
33,398
Taken
32,399
19,550
Mitigated
24,534
6,318
Healing
11,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Greatokami
Bacchus
9,842
986
0
4,152
14,308
16,881
173
3,053
10,876
18,528
0
L
Osiris
Limber666
Osiris
6,385
1,261
0
1,278
10,230
11,386
0
5,142
5,088
0
18,353
W
Discordia
Manthrah
Discordia
10,050
137
291
140
7,016
2,423
541
1,851
5,080
40,585
0
W
Thanatos
Moorsty
Thanatos
9,960
1,432
0
7,406
11,075
5,230
636
4,273
6,369
0
28,411
L
Olorun
Skerova
Olorun
8,724
5,012
853
3,125
11,299
4,244
0
7,457
3,842
29,305
0
L
Ullr
9,534
3,920
0
1,062
11,869
3,920
0
7,689
4,180
0
24,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,452
Gold Earned
28,801
119
Minions Killed
126
4
Camps Cleared
7
654,731
Distance Traveled
785,582
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,982
713
9
1
0
251,187
1
L
Osiris
8,304
593
23
2
1
202,732
3
W
Discordia
9,875
705
69
5
4
263,332
3
W
Thanatos
8,944
639
48
3
3
271,063
6
L
Olorun
8,313
594
49
4
3
232,048
1
L
Ullr
7,835
560
47
3
0
219,951
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role