Player Matchup

Cthulhu
Cthulhu
Almightybeanlord
Cthulhu
Level 160
God Stats
46W - 18L
1,696 SR
Queue Stats
288W - 196L
1,645 Elo+
Party 1
Ares
Ares
Budalizam
Ares
Level 145
God Stats
2W - 1L
1,363 SR
Queue Stats
218W - 167L
1,640 Elo+
Party 1
Neith
Neith
MereCoyote29637
Neith
Level 99
God Stats
15W - 10L
1,707 SR
Queue Stats
281W - 265L
1,568 Elo+
Party 1
Nemesis
Nemesis
MoonBearUwU
Nemesis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 98L
1,492 Elo+
Solo
Ravana
Ravana
mythology4589
Ravana
Level 35
God Stats
5W - 5L
1,555 SR
Queue Stats
125W - 80L
1,635 Elo+
Party 1
Team Averages
Level 106
1,564 SR
1,596 Elo+

VS

Team Averages
Level 93
1,564 SR
1,489 Elo+
Cthulhu
Cthulhu
Goldkingmason
Cthulhu
Level 85
God Stats
2W - 1L
1,523 SR
Queue Stats
117W - 97L
1,517 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jstriider11
Tsukuyomi
Level 97
God Stats
3W - 5L
1,600 SR
Queue Stats
42W - 68L
1,480 Elo+
Party 2
Kukulkan
Kukulkan
OGRxFF
Kukulkan
Level 121
God Stats
2W - 3L
1,647 SR
Queue Stats
16W - 18L
1,539 Elo+
Solo
Raijin
Raijin
SHADOWSTEP008
Raijin
Level 115
God Stats
5W - 9L
1,552 SR
Queue Stats
54W - 66L
1,408 Elo+
Party 2
Pele
Pele
barbabianca13
Pele
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 80L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 22
14,236
1,186
25,824
16,827
21,951
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
20
10 / 3 / 23
14,785
1,232
18,366
19,737
22,612
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 2 / 19
13,707
1,142
17,749
13,485
5,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
MoonBearUwU
Nemesis
19
5 / 3 / 14
12,288
1,024
9,358
13,906
5,176
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 6 / 16
13,126
1,094
9,612
11,180
6,526
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

181

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
0 / 1 / 0
9,297
775
931
2,396
1,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Jstriider11
Tsukuyomi
19
5 / 11 / 8
13,089
1,091
22,320
26,264
10,161
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
OGRxFF
Kukulkan
19
6 / 10 / 6
13,297
1,108
16,944
20,067
7,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 6 / 8
11,154
930
8,233
12,740
4,735
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
4 / 12 / 7
12,685
1,057
21,949
24,837
10,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
45
40
Kills
16
16
Deaths
40
94
Assists
29
Player
Kills
Deaths
Assists
KDA
W
8
2
22
9.5
W
Ares
10
3
23
7.17
L
Cthulhu
0
1
0
0
L
Tsukuyomi
Jstriider11
Tsukuyomi
5
11
8
0.82
W
8
2
19
8.75
W
Nemesis
MoonBearUwU
Nemesis
5
3
14
4
L
Kukulkan
OGRxFF
Kukulkan
6
10
6
0.9
L
1
6
8
0.83
L
4
12
7
0.63
W
9
6
16
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,909
Damage
70,377
75,135
Taken
86,304
61,376
Mitigated
34,767
11,765
Healing
7,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,824
677
833
2,209
16,827
21,951
0
6,484
10,343
47,721
0
W
Ares
18,366
1,500
1,204
1,652
19,737
22,612
0
6,066
13,671
30,671
0
L
Cthulhu
931
282
0
156
2,396
1,062
0
907
1,448
1,941
0
L
Tsukuyomi
Jstriider11
Tsukuyomi
22,320
7,674
0
3,629
26,264
10,161
0
13,999
11,841
0
38,288
W
17,749
8,775
0
3,938
13,485
5,111
0
5,540
7,945
0
54,732
W
Nemesis
MoonBearUwU
Nemesis
9,358
3,493
0
1,047
13,906
5,176
0
4,604
9,302
0
15,278
L
Kukulkan
OGRxFF
Kukulkan
16,944
881
0
2,262
20,067
7,888
0
10,120
8,990
63,519
0
L
8,233
804
0
141
12,740
4,735
0
6,274
6,279
19,459
0
L
21,949
5,765
0
1,381
24,837
10,921
0
10,778
13,556
0
51,572
W
9,612
1,689
0
882
11,180
6,526
0
3,414
7,766
0
19,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,142
Gold Earned
59,522
239
Minions Killed
212
6
Camps Cleared
7
1,178,387
Distance Traveled
879,904
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,236
1,186
74
6
1
254,193
0
W
Ares
14,785
1,232
23
2
0
275,382
2
L
Cthulhu
9,297
775
4
0
0
26,494
0
L
Tsukuyomi
13,089
1,091
28
2
1
240,748
0
W
Neith
13,707
1,142
103
9
2
210,514
0
W
Nemesis
12,288
1,024
13
1
1
216,900
1
L
Kukulkan
13,297
1,108
98
8
0
211,821
0
L
Raijin
11,154
930
22
2
0
174,105
0
L
Pele
12,685
1,057
60
5
6
226,736
0
W
Ravana
13,126
1,094
26
2
2
221,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role