Player Matchup

Chaac
Chaac
BunkTootski
Chaac
Level 28
God Stats
3W - 8L
1,500 SR
Queue Stats
113W - 131L
1,452 Elo+
Solo
Fenrir
Fenrir
Dextrolobito
Fenrir
Level 29
God Stats
56W - 53L
1,534 SR
Queue Stats
77W - 85L
1,424 Elo+
Solo
Agni
Agni
Exselsin
Agni
Level 29
God Stats
3W - 5L
1,447 SR
Queue Stats
36W - 53L
1,404 Elo+
Solo
Cerberus
Cerberus
Sendrin
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,305 Elo+
Solo
Artemis
Artemis
SkjoldWH
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,283 Elo+
Solo
Team Averages
Level 21
1,496 SR
1,374 Elo+

VS

Team Averages
Level 47
1,479 SR
1,479 Elo+
Khepri
Khepri
Accel24
Khepri
Level 160
God Stats
4W - 1L
1,725 SR
Queue Stats
141W - 120L
1,564 Elo+
Party 1
Sol
Sol
ObeliscoAlfa
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 45L
1,327 Elo+
Solo
Ullr
Ullr
Ssronaa
Ullr
Level 22
God Stats
2W - 0L
1,335 SR
Queue Stats
40W - 19L
1,748 Elo+
Party 1
Amaterasu
Amaterasu
asuiiuwu
Amaterasu
Level 15
God Stats
3W - 7L
1,335 SR
Queue Stats
8W - 17L
1,257 Elo+
Solo
Ao Kuang
Ao Kuang
evnutherooligan
Ao Kuang
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 16L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,409
551
2,515
3,499
1,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Fenrir
8
2 / 1 / 0
4,682
585
1,828
4,754
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
4
1 / 3 / 0
3,720
465
1,479
2,340
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Sendrin
Cerberus
6
0 / 2 / 0
3,695
462
1,666
5,444
2,500
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
SkjoldWH
Artemis
4
0 / 2 / 0
3,338
417
947
1,904
428
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Accel24
Khepri
6
0 / 0 / 4
4,201
525
1,788
3,199
1,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
2 / 3 / 3
4,681
585
1,951
4,514
1,348
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
Ssronaa
Ullr
7
0 / 0 / 2
4,137
517
1,133
2,767
861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
asuiiuwu
Amaterasu
7
0 / 0 / 0
4,016
502
25
3,117
1,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
9
6 / 0 / 0
5,437
680
4,129
4,362
1,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
3
Kills
8
9
Deaths
3
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Khepri
Accel24
Khepri
0
0
4
2
L
0
1
0
0
L
Fenrir
2
1
0
2
L
Agni
1
3
0
0.33
W
2
3
3
1.17
L
Cerberus
Sendrin
Cerberus
0
2
0
0
L
Artemis
SkjoldWH
Artemis
0
2
0
0
W
Ullr
Ssronaa
Ullr
0
0
2
1
W
Amaterasu
asuiiuwu
Amaterasu
0
0
0
0
W
Ao Kuang
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,435
Damage
9,026
17,941
Taken
17,959
6,411
Mitigated
6,675
5,799
Healing
5,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Accel24
Khepri
1,788
413
0
1,014
3,199
1,460
0
853
2,304
10,837
0
L
2,515
494
0
1,609
3,499
1,603
0
971
2,528
0
17,220
L
Fenrir
1,828
453
0
1,256
4,754
1,362
0
1,520
3,234
0
22,758
L
Agni
1,479
572
0
492
2,340
518
0
989
1,351
8,026
0
W
1,951
1,114
0
755
4,514
1,348
754
1,539
2,845
11,244
0
L
Cerberus
Sendrin
Cerberus
1,666
253
0
1,993
5,444
2,500
0
2,887
2,557
11,722
0
L
Artemis
SkjoldWH
Artemis
947
562
0
449
1,904
428
0
1,055
849
0
5,998
W
Ullr
Ssronaa
Ullr
1,133
296
0
636
2,767
861
0
122
2,645
0
18,419
W
Amaterasu
asuiiuwu
Amaterasu
25
0
0
1,304
3,117
1,400
0
0
2,809
0
12,584
W
Ao Kuang
4,129
1,303
0
2,265
4,362
1,606
0
501
3,819
19,343
8,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,844
Gold Earned
22,472
130
Minions Killed
154
0
Camps Cleared
0
586,311
Distance Traveled
737,479
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,201
525
10
1
0
154,402
3
L
Chaac
4,409
551
31
4
0
132,130
1
L
Fenrir
4,682
585
46
6
0
170,487
0
L
Agni
3,720
465
12
2
0
65,226
1
W
Sol
4,681
585
24
3
0
109,572
0
L
Cerberus
3,695
462
31
4
0
142,591
1
L
Artemis
3,338
417
10
1
0
75,877
1
W
Ullr
4,137
517
41
5
0
129,670
0
W
Amaterasu
4,016
502
26
3
0
164,199
4
W
Ao Kuang
5,437
680
53
7
0
179,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role